A naval trade game about 1800's China from the Apple II. You won't believe it till it happens but I'll become addicted.
Children of a Dead Earth is a tactical space game with n-body Newtonian physics. This means that on the surface it is very similar to something like KSP, you can do things like orbit a Lagrange point. In addition, you can design all the parts of you spacecraft and weaponry down to the materials they use. If you can make a fuel tank made out of aerogel work with the laws of physics, then you can use it. For example, I made a coilgun that fires nukes which was devastating at close range but the low velocity of the nukes made them easy to dodge at long range and without any thrusters, they cannot course correct.
Clanfolk, a (very alpha and also very playable) game that draws clear inspiration from Rimworld, but has a kind of tech progression that feels spiritually similar to bootstrapping a factory in Factorio, while being set in the Scottish Highlands.
Hidden and Dangerous
The original was fantastic and v2 built on that. Fantastic 3rd person WW2 tactical shooter. Haven't seen anything like it in over 20 years since.
I you love puzzle games you need to try Can of Wormholes, over 100 handcrafted puzzle stages where every puzzle introduces a new idea or interaction, very underrated game.
Out of Space a cozy co-op game similar to Overcooked but less chaotic.
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