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Diffusion Models Are Real-Time Game Engines
(gamengen.github.io)
GameNGen can interactively simulate the classic game DOOM at over 20 frames per second on a single TPU.
Wow, it's almost as fast as my Motorola Droid 1 at playing doom, but used 10000x the power.
What they've basically done is the opposite of compression. They got an LLM to take a pretty well optimized bit of code and make it a massive buggy model.
bullshit, you can tell by when he shoots the shotgun and the hand doesn't have like 20 fingers on it
On the road to fully automated luxury gay space communism.
Spreading Linux propaganda since 2020
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