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[-] eager_eagle@lemmy.world 47 points 1 month ago

Good, I realized cursors weren't vectorized when using the cursor shake feature

[-] Cornflake_Dog@lemmy.wtf 36 points 1 month ago

Shaking my mouse "Haha this is so cool, look at it get bigger!" Continues shaking until the cursor takes up a quarter of my screen "Dear God what have I done."

[-] emax_gomax@lemmy.world 15 points 1 month ago

Sounds like you used the system as advertised. If anything I'm disappointed you didn't go bigger.

[-] Novi@sh.itjust.works 9 points 1 month ago

I have, never fix this. It's a fidget spinner built in..

[-] DarkThoughts@fedia.io 6 points 1 month ago

It's not a bug.

[-] njordomir@lemmy.world 6 points 1 month ago

"Every time I shake my mouse the curser gets bigger" sounds like a BeamNG drive youtube video.

[-] ProtonBadger@lemmy.ca 6 points 1 month ago

For a while for me it took over from drawing rectangles on the desktop.

[-] DarkThoughts@fedia.io 3 points 1 month ago

The Breeze one seems to scale smoothly. I noticed because I switched to a different one, but then noticed how it got super pixelated, which made me switch back.

[-] Blisterexe@lemmy.zip 6 points 1 month ago

in the article it says they did a temporary workaround for the breeze cursor. (shipping 100mb worth of cursor sizes)

[-] Dark_Arc@social.packetloss.gg 6 points 1 month ago

Man that's certainly a strategy...

[-] aBundleOfFerrets@sh.itjust.works 3 points 1 month ago* (last edited 1 month ago)

They said the workaround was shipping the large cursors in a separate, compressed image format. To avoid specifically that.

[-] Blisterexe@lemmy.zip 1 points 1 month ago

ah oopsie, i cant read. (sorry)

[-] superkret@feddit.org 3 points 1 month ago

I didn't know I need to know anything about SVG cursors.

this post was submitted on 06 Oct 2024
73 points (98.7% liked)

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