19
top 13 comments
sorted by: hot top controversial new old
[-] Kaldo@kbin.social 6 points 1 year ago

Undercroft Defense Mission Changes
Reduced waves from 5 to 3.
In an effort to decrease the length of Defense missions in the Undercroft, we’ve opted to reduce the number of waves to complete.
Increased enemy spawns and added Eximus units to defeat at the end of the mission.
With the wave reduction, we want to maintain a level of challenge throughout the mission by ending it with a bang.
The Defense Target will now regenerate its Shields to full in between waves.
In light of the increase in enemy spawns and the addition of Eximus units, we wanted to ensure the target wasn’t in any immediate danger of being destroyed right on wave reset.

Definitely good changes, I just hope it's enough. Defense is always so boring and frustrating to me, wish it just got the exterminate treatment and spawned more than enough enemies for last wave so you don't have to kill every last one.

[-] SabreWalrus@dormi.zone 4 points 1 year ago

Just been able to see this in-game and it's a huge improvement, it went by so much quicker!

[-] ubermcwinsauce@dormi.zone 1 points 1 year ago

Wow that sounds like a big improvement to one of the worst parts of circuit and duviri

[-] doctortofu@reddthat.com 5 points 1 year ago

Not a fan of clamps being required to access the time-limited island to be honest - not a fan AT ALL. It's already limited, why add that hurdle to it too? Means I'm going to completely ignore it and just run there during my regular runs...

[-] Kaldo@kbin.social 2 points 1 year ago

It costs 5 but you get 10 when you're done so it's still net positive. Rebb's explanation was that it's supposed to make it so people have to do a regular run at least once before joining the special event but I'm not sure how much I buy that.

Is it a 100% chance to spawn kullervo fight in Lone Story if it's the correct mood, maybe we'd be better off just doing that instead?

[-] ubermcwinsauce@dormi.zone 2 points 1 year ago

You still fight the orowyrm for 10 clamps in the kullervo mode so it's not a big deal to me

[-] sandriver@beehaw.org 4 points 1 year ago

The new challenge portals being Eximus Stronghold is kind of cruel. Time to roll up Pillage builds on all of my frames, because RIP Condemn.

[-] dragossk@dormi.zone 3 points 1 year ago* (last edited 1 year ago)

Got a chance to use kullervo on a steel path kullervo run. Seems nice, going to need proper mods to get him going, since I kept running out of energy. Kullervo boss fight is barely a fight even on steel path, I hit 1 with my kullervo and just wiped a health bar from the boss. I had a prisma skana with incarnon, so that could be why. After that I still have to fight the orowryrm so you get some pathos clamps back.

At the end I got 6 kullervo bane thingies that will go towards buying the warframe and shotgun parts. Got 4 for normal mode. They don't show up until you exit after you kill orowyrm.

On a third steel path run I tried to fight kullervo with drifter and seems a lot more challenging. Pistol did very little damage. Using gauss I had to attack a few times with a heavy attack hespar to take a health bar. Nearly wasn't enough to take down 2 health bars, since transference is still counting down while the cutscene where the next kullervo appears happens, but you can still move during the cutscene and maybe attack. Only got 5 kullervo banes, which is less than what they say on the wiki (of course info is still being gathered). Apparently the new node is bugged for steel path, if you fight kullervo in steel path duviri experience it gives the correct amount of kullervo bane.

[-] neooffs@dormi.zone 3 points 1 year ago

Steel Path Lone Story just got harder. Looks like the new decrees are mostly useless, diluting the pool.

Undercroft Defense also doesn't seems good. We get shield recharge and 2 less waves for more enemies and an eximus wave at the end. I hope I'm wrong about this.

[-] SabreWalrus@dormi.zone 5 points 1 year ago

The extra Eximus at the end aren't too noticeable compared to the usual spawns, in my experience. Though there are some extra enemies per round, the 3 rounds go by much faster than the previous 5

[-] The_Vampire@kbin.social 1 points 1 year ago

The new decrees aren't that bad for circuit (most of them, anyway), but I was hoping to have at least some devoted to keeping the less tanky frames alive for circuit.

[-] Kaldo@kbin.social 1 points 1 year ago

Can you get random blueprints and parts from the kullervo fight or do you always just get the currency to trade for them?

load more comments
view more: next ›
this post was submitted on 21 Jun 2023
19 points (100.0% liked)

Warframe

2311 readers
19 users here now

dormi.zone community and fansite for the free-to-play third-person co-op action shooter, Warframe. The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch.

Got a question for the /c/warframe mods? Send a message!

Strike System

We use a 3 strike system. Strikes are given for breaking the Golden Rule, Excessive Trolling Rule, repeated failure to credit artwork, or for continued spam after a warning. Upon the third strike, the offending user is banned from accessing dormi.zone.

Extreme offenses, including but not limited to wishing death on another user or extreme bigotry will result in an instant permanent ban from dormi.zone.

Rules on dormi.zone

The following rules apply to users registered on dormi.zone, as well as users from instances federated with dormi.zone who interact with our users and communities.

Posts, Comments & Private Messages

These rules apply to posts and comments within dormi.zone communities, as well as private messages that include users registered on dormi.zone.

Golden Rule

Do not be rude, condescending, hateful, or discriminatory.

Excessive Trolling Rule

Do not intentionally mislead or antagonize others or act contrarian.

Prohibited Content

Do not post any of the following:

Violating this rule will result in an instant ban from dormi.zone.

Ban Evasion Rule

Do not create an account to evade punishment or avoid restrictions.

Posts & Comments

These rules apply to posts and comments within dormi.zone communities.

Accusation Rule

You may only accuse another person's or organization's integrity, business practices, etc. if you have sufficient evidence.

Begging Rule

Do not beg for in-game items.

Link Obfuscation Rule

Do not obfuscate links using link shorteners like bit.ly.

Naming Rule

You must obscure other person's names or usernames in your posts and comments.

Real World Controversy

Do not introduce politics or other real-world controvery in your posts and comments.

Spoiler Formatting

When the sidebar of a community states that "Spoiler Formatting" is being enforced, the following rules apply for posts that involve lore/story spoilers:

Posts only

These rules apply only to posts within dormi.zone communities.

Context Rule

Posts with vague or no context or with little-to-no information are removed.

Expired Event Rule

Event posts are removed after the event (alert, invasion, etc.) is over.

Fluff Post Quality Rule

Meme posts must be 100% (or very close to it) Warframe content, even if it's modelled after an existing meme template.

Help Desk Rule

Posts that involve issues with your Warframe account are removed and referred to the official Warframe support desk.

Relevance Rule

Posts that are not directly related to the community they're posted in are removed. A clever title or text placed over an image are not enough.

Creative Content Rule

You must limit posts of your own creative content (Captura,art, videos, etc.) to twice a calendar week, starting on Sunday, with at least 24 hours in between.

Trading Rule

Posts that offer trades or exchanges of any kind are removed.

Recruitment Rule

Squad recruitment posts are removed and redirected to the pinned Squad Recruitment post.

founded 1 year ago
MODERATORS