137
submitted 3 weeks ago by simple@lemm.ee to c/games@lemmy.world

Shame it didn't do well, I thought it was great.

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[-] Canadian_Cabinet@lemmy.ca 80 points 3 weeks ago

Part of the reason why it hasn't done great is because its an Epic exclusive right? If they would have released on Steam they'd make tons more sales

[-] cobysev@lemmy.world 55 points 3 weeks ago

Unfortunately, it's not just an Epic Games exclusive, it's actually published by Epic Games. Which means it probably won't ever come to Steam.

The rest of the Alan Wake franchise (and the Control franchise, including the upcoming Control 2) are published by 505 Games or Remedy themselves, so those all get Steam releases.

[-] masterspace@lemmy.ca 11 points 3 weeks ago

The Alan Wake 1 remaster is also published by Epic

[-] MyNameIsAtticus@lemmy.world 5 points 2 weeks ago

It sucks because i'd love to get my hands on the Alan Wake remaster and Alan Wake II on steam if they put it on there, if only so i can have easier integration with Steam's QOL features. Maybe one day Remedy will pull what they did with the OG Alan Wake when they bought the publishing rights from Microsoft and buy the Publishing rights to Alan Wake II from Epic

[-] altima_neo@lemmy.zip 15 points 3 weeks ago

Yep, I'm waiting for the eventual steam release

[-] MentalEdge@sopuli.xyz 21 points 3 weeks ago* (last edited 3 weeks ago)

Extremely unlikely. AW2 was funded by Epic, not just paid off to be a timed exclusive like Control (which was published by 505).

That means Epic decides where it gets distributed.

[-] altima_neo@lemmy.zip 5 points 2 weeks ago

Oh lame. Guesd I'm never getting to play it.

[-] Blackmist@feddit.uk 0 points 2 weeks ago

I would think it would still do most of it's business on console regardless of which PC store it launched on.

Lack of a physical release probably hurt more than not being on Steam. When you go pure digital, you miss out on those impulse purchases.

[-] HereIAm@lemmy.world 2 points 2 weeks ago

What? Surely seeing something popping up on steam and buying it happens far more than someone spontaneously buying a game in a store when walking around town/ a mall.

Maybe I'm a recluse, but I can't remember last time I went into a store that stocks a meaningful amount of games other than second hand shops. Are physical games really that large of a margin anymore?

[-] Coelacanth@feddit.nu 27 points 3 weeks ago

I really really hope they don't get discouraged. They would have done so much better had it only been on Steam, please Remedy don't change your ways.

Also it should have been GotY last year, fight me.

[-] MentalEdge@sopuli.xyz 29 points 3 weeks ago

They wont.

Remedy games have been "underperforming" despite rave reviews for a while. Yet they've been chugging along doing what they think is neat, instead of caving into the current money-making models.

And in this case, the Epic partnership definitely hurt the game. And they know it did. Before AW2, it was microsoft putting the breaks of Quantum Break despite it being great.

Control was the first time since Max Payne I felt they truly achieved the success that their level of quality deserves (and even then it was a timed epic exclusive).

Now Remedy has set themselves up to finally self-publish the follow-up to Control. I can't wait.

Remedy has fans, but something always seems to get in the way.

[-] ampersandrew@lemmy.world 1 points 3 weeks ago

Didn't they just announce a live service shooter? Isn't that caving into current money-making models?

[-] MentalEdge@sopuli.xyz 2 points 3 weeks ago

We know one of their WIP titles is a PvE multiplayer game set in their connected universe. Aside from that, nothing more is known, except for your generic corporate "we're excited about our future projects with Remedy" statements from 505.

I'd be very suprised if Remedy turns around and makes it overtly exploitative.

[-] ampersandrew@lemmy.world 2 points 3 weeks ago

Whether it's any more exploitative than any other game, it's still got all of the same baggage. It's always online and will one day be unplayable, and it's relying on continual revenue to support it rather than just selling it for an up front price and letting it rock, which both encourage exploitative monetization anyway.

[-] MentalEdge@sopuli.xyz 3 points 3 weeks ago* (last edited 2 weeks ago)

Ok. Unfortunately it sounds like you're asking me to stop liking a studio that I like, based on speculation about how a future title of theirs might work. That's not an actionable argument.

Nothing about a multiplayer title requires it be made in a way that will break whenever the official servers go down. You are assuming this one will work that way, and I'll grant you it likely will.

But the change we both want isn't going to come from voting with our wallets, but even harder.

It'll come from something like this.

[-] ampersandrew@lemmy.world 0 points 3 weeks ago

I'm not asking you to stop liking a studio you like, but I am asking you to take them off of the pedestal you put them on. If you care about the SKG campaign, that new shooter of theirs is at odds with it.

[-] MentalEdge@sopuli.xyz 5 points 3 weeks ago* (last edited 3 weeks ago)

...

That pedestal being, that they keep making games that are just plain good, despite at the same time being involved with shit industry practices by working with Microsoft and Epic?

I think that particular pedestal is pretty fucking deserved. And one that looks their faults in the eyes.

They keep making good stuff, while marred by the bullshit that allows them to fund the studio.

Why do you think I'm specifically excited for them to finally do something fully self-published, so they can make something I can enjoy with no fucking strings attached?

[-] limitedduck@awful.systems 9 points 3 weeks ago

Hopefully it'll come out on steam next year or something as a single complete edition, just like Control.

[-] MentalEdge@sopuli.xyz 8 points 3 weeks ago

It's published by Epic (Control was published by 505). Unless Epic significantly compromises on their insistence of pushing the Epic store, it wont happen.

Ever.

[-] TheFriar@lemm.ee 1 points 3 weeks ago

I thought it won game of the year as well as a bunch of other awards?

[-] Coelacanth@feddit.nu 3 points 3 weeks ago

BG3 got GotY, though there are debates to be had I suppose over the legitimacy of an "official" game of the year.

[-] ampersandrew@lemmy.world 6 points 3 weeks ago

Not with how unanimous BG3's award was at basically every outlet.

[-] Coelacanth@feddit.nu 2 points 3 weeks ago

I was referring to The Game Awards and their claim on crowning the "Game of the Year".

[-] ampersandrew@lemmy.world 4 points 3 weeks ago

I know, but this past year in particular, there wasn't much contention over what the game of the year was.

[-] Coelacanth@feddit.nu 1 points 3 weeks ago

I think going by overall mainstream appeal and zeitgeist it's correct. Everybody was talking about BG3 that year, even people who are usually not fans of the genre. So in that sense I agree that 2023 was the year of BG3.

On the games' merit alone as standalone pieces of art abstracted from context I think Alan Wake 2 puts up a good fight.

[-] ampersandrew@lemmy.world 1 points 3 weeks ago

Yeah, last year was not a weak year. There was a new highly-regarded Zelda game as well, which is easy to forget when Baldur's Gate 3 won every award so unanimously.

[-] iAmTheTot@sh.itjust.works 0 points 3 weeks ago

Went would it have done better if it were only on steam?

[-] uninvitedguest@lemmy.ca 7 points 3 weeks ago* (last edited 3 weeks ago)

Bit of awkward phrasing, but the commentator was not talking about Steam exclusivity - rather having it available on Steam (in addition to wherever else it was available).

Clearer wording may be "if only it had been on Steam".

[-] iAmTheTot@sh.itjust.works 2 points 3 weeks ago

Ooh, I misunderstood, cheers.

[-] Coelacanth@feddit.nu 1 points 3 weeks ago

Good shout, I did fumble my word order.

[-] randomaside@lemmy.dbzer0.com 16 points 3 weeks ago

AAA title Published by Epic Games, doesn't use unreal engine, mega-chad move.

I can see them in the future publishing it on steam as it has no integration into epic in any technical way. Epic will want to recoup their costs though by optimizing the release window for steam so expect it (if at all) to have a steam release when control 2 lands.

[-] ampersandrew@lemmy.world 9 points 3 weeks ago

Probably not, unless Remedy buys the publishing rights back from Epic, which they did for Alan Wake 1, from Microsoft.

[-] gcheliotis@lemmy.world 2 points 3 weeks ago

I found the pacing of the first few chapters in the first Alan Wake sublime, in terms of storytelling. The gameplay frustrated me on the other hand, became quickly monotonous and tedious for me. So I only played like a third of the game, much as I liked the story and was curious to see where it went. Then Control I was left completely unmoved by. So I’ve been hesitating to take up the second Alan Wake, basically because I didn’t much like the first iteration, or Control, which I’ve heard is somehow connected. Maybe I’m missing out. Or maybe these games appeal only to a certain audience.

[-] glimse@lemmy.world 5 points 3 weeks ago

I thought the story of Control was just ok but the gameplay was awesome.

It didnt land on my Top 25 list BUT....that one level (people who played it know exactly which I mean) was easily one of the best sequences I've ever played. I have no idea how they made it feel like you were still in control (hehe) as everything around you went crazy.

Unfortunately that level is very late in the game otherwise I'd implore you to stick it out to see it. But since you quit so early because you weren't having fun, you probably will continue to not have fun until that part.

[-] gcheliotis@lemmy.world 2 points 3 weeks ago

Hey thanks, both AW1 and Control are games I might pick up again. Didn’t hate them, they just didn’t really hook me.

[-] glimse@lemmy.world 2 points 3 weeks ago

I probably wouldn't have kept playing it if a friend didn't buy it for me and insist so I get it!

this post was submitted on 01 Nov 2024
137 points (97.9% liked)

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