This game gave me a stress that I can't really express in words. Something about getting so close to the end and barely hanging on. They really nailed the anxiety and pressure that comes with a situation like that.
Strangely, I did not have this experience. Nobody died on me on my first playthrough and I was always able to plan ahead and react in time. I had time to enjoy the music and graphics, but there was a bit of a disconnect between the dramatic music and nothing dramatic actually happening to my settlement as everyone was housed, reasonably warm and well-fed. Even all of my decisions up till the end were as ethical as possible within the limits of the scenario.
I'm not sure why. Maybe it's because I spent my younger years with extremely challenging city builders like Caesar 3? I still loved Frostpunk though, despite it being far too easy.
How much did you pause? I felt like I just kinda let it go at full speed and paused as needed which I know put me in rough spots.
Quite a bit, I think, but only initially. Once my city had become a well-oiled machine, it wasn't really necessary anymore.
found the min/maxer :3
but yeah, if you play the game proactively you can prevent a bunch of the hard choices
I found just playing the game at normal speed with no pause can definitely spice it up and made me feel like a desperate administrator just trying to make everything good enough
I had a similar experience on my first playthrough
spoiler:
||when the stuff with the mines happened in a new home I was actually devastated for the volunteers||
also somehow the game managed to make me feel cold while I played lol
I played the first one, from GOG, and loved it. It was a "fast flame" for me meaning i played 3 weeks straight, got my fill, and felt done. But I will absolutely look into getting FP2.
I'm so excited to feel perpetually exhausted and like every single gameplay choice I make is wrong, lol. I used to dislike games that had me perpetually feeling on the brink of failure, but Frostpunk made it feel almost... cathartic.
I hope they keep the radial city design. Not just thematic, but intuitive, clean, and more interesting than rectangle grids. Looking forward to the great art and music, too.
I love Frostpunk but it's one game that I have to play in bursts because it makes me completely depressed after a while. Definitely excited for the sequel but I'm going to have to psych myself up to actually play it. :)
yeah lol it definitely takes a lot of energy to play
I haven't played for ages but one of my friends has been playing on it for the first time on my pc and it's awesome because I basically get to experience it again through him XD
it does a really good job at making the decisions have weight behind them, but it I found they could definitely get pretty depressing
Never got into Frost Pink - those kind of games just stress me out too much. Glad that fans are getting a sequel though, I know TONS of people loved the first one!
I just want to appreciate the autocorrect 'Frost Pink', it sounds so pleasant. I want to turn it into a name for something. My next DnD character, perhaps? Coconut ice? ...should I start a pop metal band? :P
I really liked the priorities this game had. The endless mode (and to an extent the basic gameplay) wasn't the strongest by city-builder standards, but the four or five "story" scenarios the game presented were all really unique and had their own twists and turns. Not incredibly replayable, but was super memorable.
I hope the sequel understands how good this tradeoff was and doesn't try to become someone's forever game.
I tried this on Game Pass but couldn't get into it. Although, I probably didn't give it a chance by only playing it for maybe an hour. I might have to give it a go again!
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