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[-] Blackmist@feddit.uk 1 points 3 months ago

I can only really think of two games that really justify enormous development costs, and that's Red Dead Redemption 2 and Baldur's Gate 3.

If your game isn't pushing things to that level of expectation, you really need to rethink what you're doing with that budget.

[-] CriticalMiss@lemmy.world 1 points 3 months ago

Graphics in my opinion peaked at around 2015. I still boot up games from that time and I think they’re not that different from today’s titles

[-] Bamboodpanda@lemmy.world 1 points 3 months ago

Animal Well was the best game I played this year and it was made by one dude who built his own engine.

Balatro is a close second with the best soundtrack. The Dev bought it on Fiverr.

[-] mightyfoolish@lemmy.world 1 points 3 months ago

The opposite issue that Gamefreak has...

Personally, I think new games DO NOT need to surpass Monster Hunter: World and GTA 5. These games still look great to me. I can't imagine most people wanting 4K monitors and the PC parts required to run it. A game running on a good 1440p preset looks fantastic anyways.

[-] IndustryStandard@lemmy.world 1 points 3 months ago

Industry Crysis you say?

[-] TheFriar@lemm.ee 1 points 3 months ago

Like, we found acceptable, beautiful levels of graphics years ago.

We’re not the ones saying “make it look even better.” They are the ones that seem to be whipping themselves into some frenzy and saying “we can’t keep doing this!”

So fuckin stop.

[-] unknown1234_5@kbin.earth 1 points 3 months ago

that's fine bc nobody can run it anyway. just do your graphics like control and it'll run fine even without upscaling.

[-] secret300@lemmy.sdf.org 1 points 3 months ago

What cutting edge graphics? The blurry as smudge that is TAA in all the modern games? Fuck off. What's expensive is the actual slop that is modern games

[-] SkunkWorkz@lemmy.world 1 points 3 months ago

Yeah and we are going to see more of that in the future since everyone and their mom are switching to UE5.

[-] latenightnoir@lemmy.world 1 points 3 months ago* (last edited 3 months ago)

Art style fuelled by pure intent and vision trumps photorealism any day of the week.

Heavily biased here, but just look at Warframe. It is undeniably one of the best looking games out there because it has a voice of its own, and it still runs just fine on decade-old hardware. Same with most pixel/voxel graphics games.

We really don't need to see a billion open pores per square centimeter of facial skin as long as the gameplay's solid, the story's good, and the characters are well-written. Add a touch of art style as I've mentioned before, and you're golden.

Plus I'd rather have a functional game than a pretty one any day of the week. The current trend of rushing big budget/high-tech games to market then finishing them over a couple of years is really getting on my nerves - looking at you, Cyberpunk 2077, Darktide, Baldur's Gate 3 (hate me all you want, but that game was a technical mess at launch), Rogue Trader, S.T.A.L.K.E.R 2, Space Marine 2, (insert ~75% of big budget games released since 2018 here).

[-] MonkderVierte@lemmy.ml 0 points 3 months ago* (last edited 3 months ago)

Uhm, googling warframe screenshot (to avoid promo material), i'd count Warframe as a more fotorealistic game, aside frome the weird humanoid figures. I mean, look at this:

"AER memories of old" (currently 90% sale) is what i count as own, simple, art style.

Or maybe Satisfactory, that's good enough in realism, playable on my Cezanne Vega 8 iGPU.

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[-] MagicShel@lemmy.zip 0 points 3 months ago

I just bought 2077 and No Man's Sky with some Christmas money. They were $25 each. If they screw up the launch, that just means it'll be in the bargain bin quicker for us patient gamers.

I haven't tried Cyberpunk yet, but NMS is very solid for $25. I don't think I'd ever have paid full price for it though.

[-] Damage@slrpnk.net 1 points 3 months ago

Cyberpunk is 4 years old or more, afaik it never got more than 50% discount, too much for me

[-] MagicShel@lemmy.zip 1 points 3 months ago* (last edited 3 months ago)

I've been enjoying NMS. Could be a while before I form an opinion on CP2077.

[-] Dasus@lemmy.world 1 points 3 months ago

Oh these fuckers.

So now the horribly expensive games with micro transactions isn't enough for them? Well of course.

Nothing is ever enough for them.

Fucking are we gonna have to do a violent armed socialist revolution just to checks notes keep having graphics in games we have to pay an arm and a leg for?

[-] wrekone@lemmy.dbzer0.com 1 points 3 months ago

the broader genre of single-player action games has mostly diminished to Soulslikes and gacha games a la Genshin Impact

I call bullshit. There are all kinds of awesome, successful, action games that don't fit this mold. This whole piece reads like it was placed by a high level exec that's preparing to lay off a bunch of graphic artists and devs.

Art > graphics, but this article sucks.

[-] passiveaggressivesonar@lemmy.world 0 points 3 months ago

Anno 1800 looks great, better than all the previous titles and is definitely a plus

[-] WhatSay@slrpnk.net 0 points 3 months ago

Some of the game industry followed the movie format: make a visual masterpiece with barely a plot or purpose.

Unlike the movie crowd, gamers usually want more depth and fun. Personally, I've been grabbing indie games with simple/pixel graphics and great gameplay.

[-] RvTV95XBeo@sh.itjust.works 0 points 3 months ago

I've put like 1000 hours each into Stardew Valley and Rimworld. Not a single ray traced, no advanced boob physics, just good fun.

[-] WhatSay@slrpnk.net 1 points 3 months ago

I recently got Necesse and Oxygen not included. Each one has the potential for many many game hours.

[-] rottingleaf@lemmy.world 0 points 3 months ago

Do we need cutting-edge tables, cutting-edge water pipes, cutting-edge paintings, cutting-edge windows, cutting-edge power generators even?

That kind of competition really is unhealthy.

If not for this bullshit, we'd have a better choice of personal computer hardware and operating systems. We wouldn't have a lot of what they call enshittification.

What I don't understand is where the wide masses of normies got all this progress-signaling? I first sat behind a PC as a kid, it was DOS, someone showed me how to navigate directories, but I don't remember any specifics. Then Windows 98 at home. Then we got a new PC and there was Windows 2000 on it. I didn't like any Windows after it, but XP was fine.

That was me, like, being 9? I understood a bit more about computers than the average normie since then.

So - why did that me never have this progress-signaling, idea that buying something "cutting-edge" they don't understand somehow makes sense, but the whole crowd of people not knowing what a transistor is would apparently care so much for progress and cutting-edge?

I just don't understand. What do people knowing nothing about certain industry would get from caring about its development?

[-] Zykino@programming.dev 1 points 3 months ago

Thanks to valve/proton, the biggest issue for playing on linux nowadays is the kernel level anti-cheat they force on some competitive games.

Other than that most of the games just work, especially if they were made in a common engine (godot, unity, ue, …)

[-] Goun@lemmy.ml -1 points 3 months ago

Fuck cutting-edge graphics

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this post was submitted on 28 Dec 2024
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