Bow tie, but lower on the neck. Very dapper :)
(Also, in the future maybe post identical bodies/relation to background. There might be some subconscious preference occurring based on subject's proximity to viewer or foot appearance.)
Bow tie, but lower on the neck. Very dapper :)
(Also, in the future maybe post identical bodies/relation to background. There might be some subconscious preference occurring based on subject's proximity to viewer or foot appearance.)
Yeah, both ties are too high, definitely prefer the bow tie though.
Bowtie
Bowtie, but make it a little bit smaller.
I would say make the colors brighter, the size looks perfect to me.
It looks too high up to me, maybe a little to large. It's definitely too close to it's bill.
I second small bowtie!
Bow tie 100%
Have the narrator ask the player to choose
Bow tie, lower on the neck and slightly bigger to make it more comical
Both and each time you look away it swaps!
The necktie needs a line of horizontal stitching along the chest as it puts a lot of vertical focus on the duck. The bowtie balances out the vertical stitching with its horizontal orientation.
Also/alternatively a vertical seam up the neckline might help with the neck being noisy with the stitch and tie.
Neck tie, but I'd love to see it comically long or at least more proportional and realistically sized. Right now it just doesn't take up enough space, in my opinion.
That being said, if we're "stuck" with these two options exactly as they are, the bow tie works better because it's a more fitting size and better proportions. For me, it makes the design a little unbalanced with too much going on above the neck, too little going on below. Coincidentally, if you made it comically small, that might actually work out better, but I'd have to see it before I could be certain. However, that's a fairly minor drawback.
Bow tie, and also add a monocle.
Bow tie for sure.
Bowties have been out of fashion for so long they just look silly most of the time. That seems like exactly what you'd want for a character who's supposed to be whimsical.
Also a necktie doesn't go with a tophat. For reasons I can't explain, that kind of incongruity looks more accidental than it does whimsical.
Bowtie 100%
Necktie. Fully rigged and physics enabled. I want that necktie to crush all modern video cards.
Bow tie but it seems a little too high on the duck's neck imo, should be moved down closer to the body a smidge
Neck tie, gives the bottom half some color
Bow tie fits better.
My issue is the disparity of the pictures, with the bowtie picture having the duck's entire neck almost completely in shadow, while the shadow is comparatively minimized on the necktie image. It'd be nice to see both options under both light and dark conditions.
That said, I currently prefer the necktie; it provides an element to the rest of the body. I'm the bowtie picture, everything is happening around the head - beak, eyes, hat, bowtie - leaving the rest of the body comparatively empty.
Bow tie
Bow tie for sure.
You could make it a selection for the player, they choose one then the other is destroyed in a comically horrific manner. The narrator could berate the player for so callously destroying the unchosen duck who clearly has a deep and tragic back story and has long lost relatives who will sorely miss them. The duck you choose may turn out evil or maybe somehow the worst, just an awful duck who you should not have saved. The Duck Linked Content could be an included DLC.
That would be very on brand for an Aperture Science-like setting.
I prefer neck tie, but I think with the to hat it would look better with a bigger knot
Bow tie
Sitting ducks opted for the bow tie
https://m.media-amazon.com/images/M/MV5BMTk2NTc4MjkyOF5BMl5BanBnXkFtZTcwNTQxNTQyMQ@@._V1_.jpg
I dont mind the long time though. Might be way out of scope but if the long tie could be affected by physics that could be fun
Bow >> necktie
I don’t know anything about how this character is used in the game, so please pardon my ignorance. Having said that: the bow tie has a huge advantage in that it never has to move. If the duck waddles along, the tie should move side-to-side independently. If the duck jumps, is hit, or near wind or an explosion, the tie will need independent animations for each circumstance. If the duck is carried, the neck tie should always point down, unless it’s fast or wobbly; then the tie should move accordingly. I’m sure there are other circumstances I haven’t mentioned, but you get the point.
Wow. I have overthought this.
From a development perspective, I lean strongly towards the bow tie. It’s much simpler. Also, as another commenter mentioned, that top hat demands a bow tie.
Bow tie. Needs a waistcoat.
Split the difference, bolo tie
The necktie, but I think it would look better just slightly larger.
bow tie for sure
The neck tie is less crowded. The bow tie with the hat and the ducks bill has a lot going on all in the same area. Maybe if the bow tie was lower or overall there was a little more space, it'd work better.
Neck tie. But the monocle is a good idea.
Bow tie, it makes the ducks neck look a little less long and that's more aesthetically pleasing to me, just one opinion.
I want a tall skinny duck with a long neck tie and a short fat duck with a wide bow tie.
With THAT hat? Definitely a bowtie. It's a verticality balance thing. The hat is vertical so the tie should be horizontal. Now, if the duck had a WIDE hat, THEN you go for the long tie.
Hmm...
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