Godot gang go brrrr!
If they were to have tried to retroactively charge anyone. That shit would be immediate lawsuits from every dev. And I would hope that all of them would manage to not let it be turned into a simple class action situation. Make them go to court in every possible state and for each dev/studio. Bleed them completely dry and force them into bankruptcy bad enough for the source code to be acquired and open sourced. And after the company is done, then bleed the entire C-staff and anyone that approved this fucked up move. But not just financially bleed either. Got to set some real fucking examples about fucking around. Maybe even make it fun for the devs that would've ended up paying the most, and let them drive a knife in their backs for every charge that the devs would've been charged.
Unity has been unprofitable forever and they have to try to get their pound of flesh eventually. Godot has no such problem. For something like game engines getting something FOSS to a good place makes sense for the industry in the long run.
Looks like I'm learning Godot for my next project!
It's a fantastic engine, and being able to create your own external libraries in whichever language (C for me) and link them dynamically is a life saver.
BEVY GANG BEVY GANG BEVY GANG
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