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Rosenau is part of a growing community who are ditching contemporary video games and picking up the consoles from their childhood, or even before their time. And gen Z gamers are following suit, with 24% owning a retro console, according to research by Pringles.

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[-] edgemaster72@lemmy.world 10 points 3 months ago

according to research by Pringles

Well everyone knows Doritos are the definitive chip authority when it comes to gamers, so I would take this with a grain of salt

[-] just_another_person@lemmy.world 4 points 3 months ago

Yeah, what in the hell is that all about. I assume they don't mean the chips, but they should know to qualify that 🤣

[-] ATDA@lemmy.world 4 points 3 months ago

Pringles research is usually fine as long as it's peer reviewed by someone at Mountain Dew U.

[-] AtariDump@lemmy.world 6 points 3 months ago

Please drink verification can.

[-] ch00f@lemmy.world 1 points 3 months ago
[-] Zorque@lemmy.world 2 points 3 months ago

Pringles comes with a lot more than a grain of salt...

[-] toxicbubble@lemmy.world 10 points 3 months ago

modern gaming feels like:

huge download size, then have to update.

oh wait, you gotta register before playing,

now let's show you a bunch of ads inside a game you already paid for.

now wait 10 minutes to connect to a game,

proceed to get demolished by people who spend $100/year for upgrades,

oh wait, now there's a dlc, I have to buy another game within the game,

oops servers down, you can no longer play the game you bought

this is why i emulate

[-] cRazi_man@lemm.ee 2 points 3 months ago* (last edited 3 months ago)

Research by Pringles? 🤨

[-] Chessmasterrex@lemmy.world 2 points 3 months ago

One thing about many early games is that they're difficult. I haven't a clue how someone can get through Super Ghost n' Goblins or Battletoads. I had a game genie just so I can see the parts of a game that I would never be able to on my own.

[-] thirstyhyena@lemmy.world 2 points 3 months ago* (last edited 3 months ago)

There is a YouTube series call debunking game difficulty (or something like that), it provides guide on some hard retro games, one of the episode is on ghost and goblin

[-] Peffse@lemmy.world 1 points 3 months ago* (last edited 3 months ago)

You answered your own question. You just cheated, or you played it over and over and over until you got really good/lucky.

You have to realize, a lot of the early stuff came off the backs of arcade titles that were designed to be played repeatedly with little progression aside a number that went up.

[-] JoeBidet@lemmy.ml 1 points 3 months ago

That's to me part of the delight in modern experience of classic games: to go through these games you never had a chance to complete before! mostly with a few features:

  • save/load states (with accessible shortcuts on your controller) anywhere in the game, whether or not the original game had a way to save/load progress, and regardless on when/where the players were "allowed" to save. because we don't have as much time as we had when we were 12yo....
  • rewind. YES. in case you havent played a modern emulator through retroarch recently you may not even have thought it would be a thing! but it is... like in movies. you get killed in that super-hard shmup that implacably sends you back to the beginning of the level every time you die? ever found that a bit... unfair, maybe? well, just rewind, dodge that bullet and keep playing. you may not integrate this new learning as much as if you had to play it 100 times to learn it by heart and get there, but hell, again, the time thing. (also fast-forward comes handy for those JRPGs games, where you had to constantly grind with random encounters in order to level up.. think "catchin'em'all" and not having all the time in the world...)
  • arcade games frequently had unlimited "continue" (as long as you would shove money into them), while console adaptations we tried our teeth into at home -for the lucky few of us- had usually an arbitrarily set number of "continue"... (mostly -so i heard about the US at least, where there was a huge rental market for console games- to make sure kids won't finish the game in less than a day or a week-end worth of a rental... and rather be challenge to rent the game again). with arcade emulators, you have all the virtual coins that you need...

Combining those together gives anyone the occasion to just experience any of these games, from start to finish, in a relatively short period of time. a 90s arcade brawler or shmup or such goes in one sitting of usually less than one hour... anyone is free to then decide to practice them hundreds of times until they decide to stop using these features one by one and/or use them as creative constraints along the way of their own training, etc...

In short: modern emulation gaming levels the playing field (pun very much intended) when it comes to making those games accessible to everyone, especially those nail-hard ones, by giving access to a wide diversity of ways to experience them! yay! \o/

[-] Deway@lemmy.world 1 points 3 months ago

Just FYI, rewind features have been part of emulators for like two decades, Retroarch didn't invent anything.

[-] bluelander@lemmy.ml 1 points 3 months ago

A million times this. Retro games aren't just still good, they're better than they've ever been thanks to modern tools and emulation.

[-] affiliate@lemmy.world 1 points 3 months ago

could pringles be the new face of gaming?

[-] atomicpoet@lemmy.world 1 points 3 months ago

It’s funny: runaway console game prices are what lead me to GOG.

[-] HexesofVexes@lemmy.world 0 points 3 months ago

Early games were designed to delight, slightly more modern games are designed to both delight and advertise.

It's the difference between "I can't beat this boss so I'd better go level up for 20 mins, ooh I unlocked a new spell" and "I can't beat this boss I had better prep for a 10 hour grind, this is so I can find the X to craft the Y so I can begin to make the Z which offers me a 1 in 10 chance to unlock the option to craft a new spell... Or I could just pay $5 to skip that bit by buying the spell..."

[-] skulblaka@sh.itjust.works 1 points 3 months ago

Minus the "pay $5 to skip" part, retro games are overwhelmingly more likely to be the second than the first. How do you keep someone playing your game for longer than a weekend, in an age where games are 12mb you can't add new content after you ship? You make your game hard as balls and require a ton of grinding.

Not all games were like this, but tons were. Final fantasy, Ghosts n Ghouls/Goblins, Battletoads, and more all follow this pattern. Even Pokémon isn't exactly hard but half of the game is just grinding.

this post was submitted on 16 Feb 2025
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