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submitted 2 months ago by tonytins@pawb.social to c/games@lemmy.world
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[-] tal@lemmy.today 2 points 2 months ago* (last edited 2 months ago)

7.1% of the total hours spent were on Counter-Strike: Global Offensive / Counter-Strike 2
6.4% were in League of Legends
6.2% were in Roblox
5.8% were in Dota 2
5.4% were in Fortnite

That is a lot of people playing free-to-play competitive multiplayer games.

[-] GoumLeChat@jlai.lu 1 points 2 months ago* (last edited 2 months ago)

Free is an important reason why. Also, these games run very well on old machines. If you mostly play that and get a new rig, you don't have to spend a lot. Pc parts have gotten ridiculously expensive.

[-] tal@lemmy.today 0 points 2 months ago* (last edited 2 months ago)

I get free reducing the barrier-to-entry, but I kinda look at games in terms of "how much is the ratio of the cost to how many hours of fun gameplay that I get?"

I mean, I have some games that I briefly try, dislike, and never play again. Those are pretty expensive, almost regardless of the purchase price.

But the thing is, if it's a game that you play a lot, the purchase price becomes almost irrelevant in cost-per-hour of gameplay. I've played Cataclysm: Dark Days Ahead


well, okay, you can download that for free, but I also bought it on Steam to throw the developers some money


and Caves of Qud a ton. The price on them is basically a rounding error. And the same is probably true for the top few games in my game library.

You could charge me probably $2000 for Cataclysm: Dark Days Ahead, and it'd still be cheaper per hour of gameplay than nearly all games that I've played, because I've spent so many hours in the thing.

If people are playing these like crazy, you'd think that the same would hold for them. That the cost for a game that you play like crazy for many years just...doesn't matter all that much, because the difference in hours played between games is so huge that it overwhelms the difference in price.

[-] Viking_Hippie@lemmy.dbzer0.com 0 points 2 months ago

Soo.. What I'm getting is that you kinda like a game called Catapult: Streets Ahead?

[-] LacklusterGamer@lemmy.world 0 points 2 months ago

I read every one of those and thought. Well that's a new game. Apparently I'm old.

[-] blazeknave@lemmy.world 0 points 2 months ago

The amount of times I "finally sit down and watch that new Netflix show I've been putting off" and it's 7 years old. My kid is into "newer Disney stories" I don't know from my day... that are 25 year old films!

[-] Kazumara@discuss.tchncs.de 1 points 2 months ago

25 years so... Tarzan? Lilo and Stitch? The Emperor's New Groove?

[-] arotrios@lemmy.world 1 points 2 months ago

Honestly, most new games just fucking suck. They're too expensive, often don't run properly at launch even on excellent hardware, and those that don't have micro-transactions built-in require you to purchase DLC to get the whole game.

On the other hand, the older titles almost always run well on my machine, have a ton of community DLC, and in general are just designed better because they were built to bring the player as much fun as possible, not to extract as much money as possible.

Plus, the quality content generated from 2005 - 2015 represents some of the best ever, and can provide hundreds of hours of enjoyment before you even get into the 2010s. Why waste money on something that may not work, and that I likely won't enjoy as much as the games I bought 10 years ago?

It's why I usually wait at least a year after release to consider whether or not I'm going to buy a title.

[-] SculptusPoe@lemmy.world 0 points 2 months ago

I have hundreds of games on steam.

I mostly play minecraft.

[-] purrtastic@lemmy.nz 0 points 2 months ago

Terraria. Every time I fire up the deck to buy a new game, a few days later I am back to Terraria.

[-] tal@lemmy.today 0 points 2 months ago* (last edited 2 months ago)

I like the game (as well as the similar Starbound) but every time I play it, I wish that it had more ability to create stuff that does things. Like, more Noita-style interactions with the world or Factorio-style automation. The stuff you can make is mostly static.

[-] SculptusPoe@lemmy.world -1 points 2 months ago* (last edited 2 months ago)

I die too fast in Noita to get too deep into it... I liked what I played of it though. Something about Starbound made it feel like Temu Terraria... I can't put my finger on why it feels so ... fake? Like physics or the way the player model moves and interacts with blocks is off or something. Maybe it is just too close to Terraria and the many hours I spent in Terraria makes anything close feel off.

[-] SculptusPoe@lemmy.world -1 points 2 months ago

I suppose in a few months, after this current round of Minecraft, I'll be pulled into Terraria again. I had a pretty good head of steam on the way to finishing my 2 year old run of BG3 when I made the mistake of opening Minecraft... Terraria is about the only thing that could rival minecraft in addictive qualities for me. It has the added benefit that I can talk my wife into playing Terraria but she won't touch minecraft.

this post was submitted on 18 Mar 2025
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