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submitted 3 months ago by Elevator7009@lemmy.zip to c/games@lemmy.world

I know I remember seeing some people talk about how nice some of the environments in Hitman were, and that they'd just walk around as a tourist from time to time, treating it like a walking simulator/virtual tourism thing instead of the stealth assassination game it is. Curious about other things like that, where you play a game totally differently than it was meant to be played.

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[-] Denjin@lemmings.world 1 points 3 months ago

The original crackdown, the only movable object that was completely indestructible were the big yellow skips (don't know what Americans call them).

Would play in coop with one character fixed in a spot to stop them despawning and see how many I could gather from around the map and bring back. You could only carry them in your arms preventing you from driving and climbing the taller buildings, forcing you into unconventional routes through the city, often while being shot. Think I got about 20 as my record before having to sign off.

[-] morphballganon@mtgzone.com -1 points 3 months ago

(don't know what Americans call them)

This is such a bizarre thing to say. Why does your mind go to Americans, especially if you aren't one? How do you know we don't call them that too? (We don't, but how did you know that?)

[-] Denjin@lemmings.world 1 points 3 months ago

Because most of the people you interact with online, in English, tend to be Americans, so it often helps to clarify your point in terms that are more familiar with Americans to save confusion. I've been completely misinterpreted in the past by talking about pants (meaning underpants) where my audience thought I was talking about pants (meaning trousers).

And as if to prove my point, there is in fact a different word, though it seems a more generic term than the rather specific British English skip, that is dumpster.

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[-] NostraDavid@programming.dev -1 points 3 months ago

big yellow skips

A trash container? I'm neither Bri'ish, or 'Murican, so I have no idea 😂

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[-] tatann@lemm.ee 1 points 3 months ago

I played stealth games like Hitman like a mass murderer.

I also play the "infiltrator" class in Mass Effect without tactical cloak. I mean it's a mix of soldier and engineer, why should it be focused on stealth ?

[-] AceFuzzLord@lemm.ee 1 points 3 months ago

Absolutely a fun way to play Hitman. Definitely makes the game so much more fun, especially if you are playing on a crowded map and are trying to take out every single person possible without dying on harder difficulties.

We don't need stealth where we're going!

[-] DrSteveBrule@mander.xyz 1 points 3 months ago

My cousin and I spent a summer messing around in hitman blood money when we were younger. There's a level that takes place in a neighborhood with a cul-de-sac. We managed to kill every single npc undetected with the snare wire and dump theoe bodies into the sewer to leave no evidence. After each level, the game generates a newspaper article to describe the events and it basically said everyone in the neighborhood just vanished.

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[-] Trumble@sopuli.xyz 1 points 3 months ago

I was part of some exploration guilds in World of Warcraft with the aim to explore every inch of the Azeroth, get beyond every instance border and just climb hard terrain even if there was an easier way up.

[-] shplane@lemmy.world 1 points 3 months ago

The early days of wow were a magical time. I loved jumping around and getting stuck in the most random, remote areas of the map

[-] catloaf@lemm.ee 1 points 3 months ago

Speedrunning

[-] AkatsukiLevi@lemmy.world 0 points 3 months ago

Mindustry It goes from a tower defense game to a logistics game for me Forget enemies, How can I haul the most amount of shit down data pipelines without letting a single container hold items for too long? My worlds are just a absolute mess of conveyor belts going everywhere, transport drones coming and going, items being produced, used, machined and consumed everywhere And the only purpose is to give me more endpoints to grow it

[-] Elevator7009@lemmy.zip 0 points 3 months ago

I gave Mindustry a shot and faded out at the tower defense bit of the tutorial. I do like !automationgames@lemmy.zip even though tower defense is not my thing, so I'm wondering: how do you manage to forget enemies and just make it a logistics game?

[-] AceFuzzLord@lemm.ee 0 points 3 months ago* (last edited 3 months ago)

Not AkatsukiLevi, but probably just finish the enemy waves/bases as fast as possible, followed by tearing everything down and rebuilding for maximum efficiency since you can always leave and come back without ever having to worry about enemies after clearing a level*.

*assuming there isn't a feature where enemies can respawn and retake levels that I haven't reached far enough to find exists

[-] AkatsukiLevi@lemmy.world 1 points 3 months ago

Nah, custom game. Edit a existing map to have 0 waves and you're Gucci In campaign tho, I have found there's a few commands you can use to instantly conquer a map. It's cheating, but it let's me focus on what I want

[-] Damaskox@lemmy.world 0 points 3 months ago

Factorio is fun for me until oil comes up.

I have managed to play further with the black market mod. I can make whatever item I want, sell enough of it and buy the things I want or need instead of making them myself.

Other mods add more powerful machines that make items much faster. I like to do manually stuff with one machine only, then swap to something else with the same machine and repeat the process.

[-] Agent641@lemmy.world 1 points 3 months ago

Oil is where Factorio becomes factoriohno

[-] Toribor@corndog.social 1 points 3 months ago

The updated fluid mechanics are a lot more forgiving and basically have infinite throughput. It's still a whole new layer of complexity but doesn't have nearly as many confusing limitations as it used to.

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this post was submitted on 04 Apr 2025
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