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The points at which the game transition between acts seem a bit arbitrary (mainly for Act I to Act II), and I don't see a narrative or mechanical reason to lock us out of previous maps and quests. As far as I remember, previous Baldur's Gate games didn't have this kind of points of no return. Why do you think they did it? Do you like it?

[-] Alendi@lemmy.world 9 points 1 year ago

The problem with these games (like Stellaris, which is also on offer and I would recommend with the same warning) is that the base game lacks many interesting features, which you only get if you buy all the DLCs.

[-] Alendi@lemmy.world 3 points 1 year ago

Thanks! I did read 'The Long Way to a Small Angry Planet' a while ago, but didn't know where to continue with Becky Chambers. I will take a look at that one.

[-] Alendi@lemmy.world 2 points 1 year ago

True! I think the depictions of daily life in the Culture was what I enjoyed the most in Banks books.

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submitted 1 year ago by Alendi@lemmy.world to c/anarchism@lemmy.ml

I saw another post here with very good recommendations on anarchist readings, but it was mostly non-fiction. Do you know about works of fiction (games, films, books...) that speculate how a fully-fledged anarchist society could be like (as in Ursula K Le Guin 'The Dispossessed')?

Alendi

joined 1 year ago