[-] Charliisarobot@hexbear.net 2 points 4 weeks ago

I think it's absolutely a consequence of that trend in horror media. I'm seeing it backwards, it's very similar to a ton of (what I find to be) schlocky edgy monster designs in bad movies and games that came after because it was ahead of that curve.

[-] Charliisarobot@hexbear.net 2 points 4 weeks ago

Great stuff, this helps me track the historical significance better. Being an example of an early psych horror game instead of just "largely a worse resident evil" is definitely a huge part of this puzzle.

This also fits because I tend to dislike the psych horror games I've played, in contrast to the more classic survival horror or action horror stuff.

[-] Charliisarobot@hexbear.net 2 points 4 weeks ago

I love the fixed cameras in re remake 1 and silent hill has some of that but yeah the straight cinematography vs the limited but still frequently moving and pegged to your character camera in sh2 wasn't nearly as artistically interesting. I did get that it was going for that fear of the unknown.

I'm a fixed camera purist now I feel like we've left a lot of artistic potential behind, really wish they'd do a full bore new re game with fixed cam and see what can be done with it now vs 20-30 years ago when it started dying off.

Re2make and 4make were decent but the over the shoulder is eh. 2 is much better at creating a movie like vibe.

21

Gearing up to play the remake after playing and decidedly not liking PS2 version silent hill 2. Many reviewers and critics I respect really love this game, and I want some other takes on what I'm missing what I should focus on thematically or narratively in my remake playthrough. I want to give this one a decent second shot and I need some kind of grounding.

I have been rolling through survival horror games, having never played them as a very young kid for fear and religious parents but now I have fallen in love with the genre.

I recently finished resident evil 1 remake, the last I've played after playing every mainline re title and it's become my absolute peak I think no other game has gotten into my head like it. Signalis is another favorite of mine which has a ton of silent hill dna in it and I could tell that playing though 2 (PS2 version).

But despite this I really really could not fuckin get into silent hill 2. Everything felt very "2000s edgy". Is pyramid head supposed to be scary or just a foreboding metaphor? The nurses I kind of get and my first interaction with the crawling ones was the only legitimately frightening moment in my playthrough. I'm not all into survival horror just for scares, but I assume there will be something challenging or dangerous to contend with and pyramid head was the slowest least threatening "head boss" I've ever seen in a survival horror. All the serious metaphors and allusions to real domestic abuse clash with said "2000's edgy-ness". Gameplay was decent, I could have done without as much repetitive bat hitting but I elected to it to save resources so i can't totally blame that on the devs. The hallways get insanely repetitive and the puzzles, one of my favorite parts of signalis and the re games are largely unsatisfying and in some cases deliberately confusing. I've heard some people say "this is the point, it's supposed to be unsatisfying" but I think you really gotta stick the landing on using that as a device in your story and silent hill 2 didn't have the sauce for it. The atmosphere is a high point, and I like the surreal layouts, images and architecture as you dive deeper into endgame, but signalis pulled it off better for me.

Did you have to be there at the time? Re1 Remake I can see it would have blown my mind as a child and it does as an adult. I could see if silent hill 2 was your first survival horror experience how it could be incredibly formative, like re2 remake was for me.

What is the metaphor the story is going for, in your mind? What makes it a unique experience to other survival horror games? What should I be looking out for in the remake, narratively, metaphorically or otherwise?

[-] Charliisarobot@hexbear.net 1 points 3 months ago

Ahahaha it worked lol

Have a good day

[-] Charliisarobot@hexbear.net 1 points 3 months ago

Ah yes "everyone liking it" famously a thing that artists can and should shoot for as a goal. A thing that is possible to achieve.

It's personal little buddy, I think it's God tier it does God tier things for me personally you have your own tastes your own priorities. I can only work from my own read just as much as you can only work from yours

[-] Charliisarobot@hexbear.net 2 points 3 months ago

Death stranding is pretty God tier but also you gotta be on the kojima wavelength so definitely not for everyone.

I just started mgs4 and it's pretty wild, i think all the other metal gears are playable by non-sony means

The Sly Cooper franchise might be my favorite, all three of em are very dear to my heart and I'm considering getting the PS3 version just to replay the series, they run pretty badly on emulators. I played the first 30 minutes of 4 and it was rough, the character design changes also rubbed me the wrong way.

[-] Charliisarobot@hexbear.net 3 points 7 months ago

This looks rad I know it's still in production but I really hope they can fix the sound mixing to make the attacks feel less flat. The knife swishes and lightning are begging for some big musical theater style sound effects.

I can see all the attacks that are timed with musical cues but they feel disconnected from the song and the physical environment. Playing it I feel like it'd be less of a feeling the rhythm thing and more just rote memorization or reflexes.

[-] Charliisarobot@hexbear.net 9 points 9 months ago

First guitar riff he gets off is BB’s theme losing my mind at this shit

Charliisarobot

joined 9 months ago