Eh they had their chance to fix the moderation issues. It's been a good run but I think this is the beginning of the end.
Hopefully whatever replaces them won't make the same mistakes.
Eh they had their chance to fix the moderation issues. It's been a good run but I think this is the beginning of the end.
Hopefully whatever replaces them won't make the same mistakes.
Yep, whenever they fix a bug it's added in a new flag that nobody knows about.
git --enable-sane-behaviour
Very good points. A codebase that gets this VERY wrong is Gitlab. I think it might be a dumb characteristic of Ruby programs, but they generate identifiers all over the place. I once had to literally give up following some code because I could not find what it was calling anywhere. Insanity.
Another point: don't use -
in names. Eventually you'll have to write them down in a programming language, at which point you have to change the name. CSS made this mistake. foo-bar
in CSS maps to fooBar
in Javascript. Rust also made this mistake with crate names. A crate called foo-bar
magically becomes foo_bar
in Rust code.
Where's the code that doesn't quote this properly? I'm guessing it's Bash.
The secret is just to do it anyway. I have yet to work in a job where anyone actively stopped me fixing technical debt, even if they never asked me to do it.
Its definitely best to try and avoid raw pointers, but even if you try really hard I found it's not really possible to get a Rust-like experience with no UB.
Even something as simple as std::optional
- you can easily forget to check it has a value and then boom, UB.
The C++ committee still have the attitude that programmers are capable of avoiding UB if they simply document it, and therefore they can omit all sanity checks. std::optional
could easily have thrown an exception rather than UB but they think programmers are perfect and will never make that mistake. There are similar wild decisions with more recent features like coroutines.
They somehow haven't even learnt the very old lesson "safe by default".
If I wanted memory unsafety I think I would consider Zig instead of C++ at this point.
TOML is not a very good format IMO. It's fine for very simple config structures, but as soon as you have any level of nesting at all it becomes an unobvious mess. Worse than YAML even.
What is this even?
[[fruits]]
name = "apple"
[fruits.physical]
color = "red"
shape = "round"
[[fruits.varieties]]
name = "red delicious"
[[fruits.varieties]]
name = "granny smith"
[[fruits]]
name = "banana"
[[fruits.varieties]]
name = "plantain"
That's an example from the docs, and I have literally no idea what structure it makes. Compare to the JSON which is far more obvious:
{
"fruits": [
{
"name": "apple",
"physical": {
"color": "red",
"shape": "round"
},
"varieties": [
{ "name": "red delicious" },
{ "name": "granny smith" }
]
},
{
"name": "banana",
"varieties": [
{ "name": "plantain" }
]
}
]
}
The fact that they have to explain the structure by showing you the corresponding JSON says a lot.
JSON5 is much better IMO. Unfortunately it isn't as popular and doesn't have as much ecosystem support.
I use this big expensive simulator called Questa, and if there's an error during the simulation it prints Errors: 1, Warnings: 0
and then exits with EXIT_SUCCESS
(0)! I tried to convince them that this is wrong but they're like "but it successfully simulated the error". 🤦🏻♂️
We end up parsing the output which is very dumb but also seems to be industry standard in the silicon industry unfortunately (hardware people are not very good at software engineering).
Yeah I kind of agree but I also think when it gets to that point we'll have much bigger problems than programmers losing their jobs. Like, most of society losing their jobs.
Yeah I think it's trauma due to C/C++'s awful warning system, where you need a gazillion warnings for all the flaws in the language but because there are a gazillion of them and some are quite noisy and false positives prone, it's extremely common to ignore them. Even worse, even the deadly no-brainer ones (e.g. not returning something from a function that says it will) tend to be off by default, which means it is common to release code that triggers some warnings.
Finally C/C++ doesn't have a good packaging story so you'll pretty much always see warnings from third party code in your compilations, leading you to ignore warnings even more.
Based on that, it's very easy to see why the Go people said "no warnings!". An unused variable should definitely be at least a warning so they have no choice but to make it an error.
I think Rust has proven that it was the wrong decision though. When you have proper packaging support (as Go does), it's trivial to suppress warnings in third party code, and so people don't ignore warnings. Also it's a modern language so you don't need to warn for the mistakes the language made (like case fall through, octal literals) because hopefully you didn't make any (or at least as many).
Are there any videos of this sort of editing, because honestly every single person I've watched use Vim has just been like "oh wait that's the wrong thing.. hold on." constantly. You're going to say "they aren't competent" but that's kind of the point - approximately nobody is competent in Vim because it isn't worth learning.
Even so, I'd be interested if there are any videos of pros doing real editing (not "look what I can do") on YouTube. Anyone know of any?
Be thankful we got Javascript. We might have had TCL! 😱
Definitely dodged a bullet there. Although on the other hand if it had been TCL there's pretty much zero chance people would have tolerated it like they have with Javascript so it might have been replaced with something better than both. Who knows...