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We've got a busy week here at Paizo. Come to twitch.tv/officialpaizo on Thursday, Aug 31st at 4 p.m. Pacific for a special livestream to kickstart our Pathfinder Playtest. Join Michael Sayre and James Case as they talk about the design concepts behind our two new classes!

I have no idea what they would even be at this point, I've kind of got every class I want. They did show off the gorgeous new cards in a very recent blogpost though, maybe a harrower of some kind? I'd be super suprised to see the original version of the Medium that uses harrow legends instead of mythic legends.

[-] GolGolarion@pathfinder.social 38 points 1 year ago

The metagame artifacts from pf1e were my favorite way of implementing home rules. No, your wizard buddy didnt suddenly become comatose because their player had to do something IRL, the Scar of Destiny whisked them away at a bad time, just as it always threatens to do to you.

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[-] GolGolarion@pathfinder.social 19 points 1 year ago

i think its really funny that netflix, a company notorious for canceling stuff affer like a season, has decided to take on adapting the longest anime/manga

[-] GolGolarion@pathfinder.social 18 points 1 year ago

TV comes on, TV goes off. You can't explain that.

[-] GolGolarion@pathfinder.social 66 points 1 year ago

these arent new or noteworthy features for a bethesda title? Even morrowind had housing and jail

[-] GolGolarion@pathfinder.social 42 points 1 year ago* (last edited 1 year ago)

I'm no anthropomologist by any means so take what I say with a grain of salt, but I'd figure its the other way around. People raised in contact with more diverse groups of people (eg. raised in a city) are probably more likely to become left-leaning, where people raised in a more homogenous environment (eg. small towns) are more likely to become more right-leaning

[-] GolGolarion@pathfinder.social 53 points 1 year ago

What do you mean "dont turn it into a weapon," i have a dedicated spot on my action wheel specifically for turning things into weapons. My barbarian buddy can do it as a bonus action

[-] GolGolarion@pathfinder.social 14 points 1 year ago

unironically, this has become my favorite approach to character background over the years. Build out what the character can do, first, maybe pick a theme too. But create the character you want to play when you're at the table. The first few encounters are a great forge to make a character from, and then you can extrapolate and improvise from there when necessary.

[-] GolGolarion@pathfinder.social 21 points 1 year ago

Lick one of these himalayan salt lamps or fuck off

[-] GolGolarion@pathfinder.social 14 points 1 year ago* (last edited 1 year ago)

The idea that familiars cant activate items is so arbitrary, I let them use the alchemist's elixirs for them since that's arguably the primary reason an alchemist would create a familiar in the first place. And fuck it, i'll let them reload a crossbow too, why not.

[-] GolGolarion@pathfinder.social 51 points 1 year ago

I think you've nailed it by outlining the worry of kids without an income of their own - if you can't buy what you want whenever, game length is a plus, but when you've got disposable income, summer sales, the odd free game, and new good titles coming out all the time, brevity's more valuable than each game being a forever-game.

[-] GolGolarion@pathfinder.social 19 points 1 year ago* (last edited 1 year ago)

It's gotta be a mix of both. If there aren't frivolous side tasks I can do, a game feels empty to me, but without a primary set of goals, it feels aimless. Games that combine the two are my white whale. I want to defeat the big evil with fishing minigames and trading quests.

[-] GolGolarion@pathfinder.social 16 points 1 year ago* (last edited 1 year ago)

~~I can't find it now~~ (found it, check comment below), but when I first learned about peertube, i found my way to this strange, almost otherworldly video. Everything was blurry and dark, and the sounds of tearing fabric were ever-present. I have no idea what it could have been, but it had this distinct feeling like I shouldn't have been watching it. I think about it every now and again.

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In games like Magic the Gathering, you're building your decks less around cool singular abilities, creatures and spells, and more about orchestrating a moment of critical mass where you can overwhelm and guarantee victory. Pathfinder 2e has some similarity to this kind of building, where the idea is less to make a situation where every time you X, Y happens, which triggers Z procs, and more to stack bonuses and penalties to artificially create critical successes for your team, then figuring out which ability or spell to best make use of that setup. For example, the ideal combat set-up against a boss fight on a balcony might be Heroism 9 on the fighter from the cleric, Synesthesia on the enemy from the bard, a Gust of Wind from the wizard to inflict prone, all culminating in a Brutish Shove off the ledge from the fighter.

However, the big appeal for TTRPGs for me is that not everything you can do needs to touch combat like in a traditional RPG video game. I'm particularly interested in strategies that help you traverse environments, interacting with people you wouldn't ordinarily be able to get a word in edgewise with, and bypass dangerous encounters entirely.

In this vein, I think Protector Tree and Shape Wood are a great couple of spells for any primalist to learn and prepare on the regular. Protector Tree creates a really nice damage mitigation tool in combat, but it also sprouts a permanent (unworked) medium sized tree! That's only kind of neat, but becomes a valuable resource when paired with the Shape Wood spell, which just so happens to require a bunch of unworked wood to be useful! Now, so long as you have both of these spells in equal measure, you can fabricate wooden items that you ordinarily wouldn't be able to bring with you on adventures for dirt cheap. Ladders, steps, platforms, wheels, axles - you've basically got a low-tech Garry's mod at your disposal! If you need a cart to move massive loot, a few casts and some basic assembly and a Form-Retention'd Wildshape will get that Mithril Door from the dungeon back to town.

Are there any spells, items, or abilities you've found useful when used together like this? I'd be eager to hear them!

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GolGolarion

joined 1 year ago