[-] GrenadeSalad@ttrpg.network 17 points 10 months ago

It's amazingly nerve-wracking and I love it. The dying process feels less mechanistic and far scarier, leads to players respecting the threat it poses.

[-] GrenadeSalad@ttrpg.network 19 points 1 year ago

Then he needs to seriously uptune combat for that party. If combat is rare, it should always be impactful.

[-] GrenadeSalad@ttrpg.network 3 points 1 year ago

It makes a sorta-caster able to pretend to be an archer, more or less. It's great, but it's no more horrifying than a fighter with a bow of some kind.

GrenadeSalad

joined 1 year ago