A bold move, cotton. Let's see if it pays off.
I definitely got so wrapped up in searching for images for my game that I didn't think until afterwards about the fact that I was searching for "children prisoner sweatshop."
Exactly. At first glance it can spit out some really impressive stuff, but turning that content into a coherent piece of artwork still takes imagination and skill.
I can't draw very well, but I've gotten good at compositing and image manipulation over the years. SD is amazing, but it doesn't mean that I don't spend hours and hours piecing together an image to be the way I wanted it.
The terminology is sticking around longer than the format, too! Love me some (webm/H265) gifs.
Calling out the bulkiest NVME drive I've ever seen.
More like Whyoming.
Woot woot fellow Minnesotan!
Yeah I'm waiting for Boost and Sync to become available, but I gotta say that Connect has shaped up real nice a lot faster than I would've expected. Who knows, I might end up sticking with it.
Definitely notice the improved speed and fewer errors lately. Thanks so much for hosting a great instance, and for keeping up with its needs.
Oh lawd they comin'.
A lot of this stuff is pretty opaque to me, but I still read through it because I love how detailed they are in sharing what's going on under the hood and how it relates to problems users experience. Kudos to you guys!
Most places that have HR like this work their employees too hard for them to have time to use a ping pong table anyway, so it's really just a hollow gesture.