[-] Kryomaani@sopuli.xyz 4 points 2 years ago* (last edited 2 years ago)

It’s damn funny and self aware

That's almost all isekai today, though. Even the most hackneyed isekai authors are starting to realize the genre has been beaten to death so thoroughly that they must throws some new spin on their trite and the standard these days is "isekai but it's self-aware!" Even that has been done countless times already.

[-] Kryomaani@sopuli.xyz 3 points 2 years ago* (last edited 2 years ago)

I really wish they went over the weapons for the next edition and made sure that at the very least there were no weapons that were objectively worse than another. Might want to just homogenize the weapons under some handful of archetypes that have some legitimate advantages over each other.

I once played a cleric worshipping Loviatar so thematically I made him use whips as his weapon of choice. Roleplay-wise I loved it, gameplay-wise 1d4 damage is ass and reach allowing me to mostly harmlessly tickle the enemies from very slightly farther away is absolutely useless 99% of the time.

[-] Kryomaani@sopuli.xyz 3 points 2 years ago

Ultimately if 1 will not fail or 20 will not succeed, why are you even rolling? While there is no default automatic success/failure rule, it's a natural assumption that 1 and 20 are automatic fail and success based on the fact that the roll is pointless otherwise.

[-] Kryomaani@sopuli.xyz 4 points 2 years ago

There's something really wack with the scale of things in the potion scene. Like, the potion bottles fit comfortably in GS's hand, meanwhile they appear bigger than the rhea girl's head who is basically supposed to be hobbit sized but not really smaller than that? Weird.

Overall the art isn't quite as crisp but it gets the job done, and at the very least there wasn't any scenes with CGI Slayer (at least not yet, we'll have to see once we get more action on screen) which is a huge win.

[-] Kryomaani@sopuli.xyz 2 points 2 years ago

People tend to not realize how often something is going to be happening with a one in twenty chance and that you are going to be rolling your basic attack roll a gazillion times per session. When you start rolling the dice, making attacks every turn, that is going to come up very often. In fact, statistically this rule would mean that your character would be carrying on average ~13½ arrows. By the time you've rolled 14 times it's more likely that there was at least one 1 in there than not. With multiple attacks per turn that's going to happen infuriatingly often.

[-] Kryomaani@sopuli.xyz 2 points 2 years ago

Sure, but the equivalent here would be stealing the cars from your family. Just no.

[-] Kryomaani@sopuli.xyz 3 points 2 years ago

Yup, it's so hard to make resource expending non-combat encounters without effectively sidelining some of the party members. If you build an encounter that effectively requires spell slot expenditure, the martials are basically relegated to an audience position. And if you build an encounter where spell slot use isn't absolutely necessary, the party will try every imaginable way of conquering it without using up resources first, defeating the whole point of forcing resource expenditure.

I guess one key part of this issue is that generally speaking, caster resources (slots) have universal uses in combat, exploration and social interactions, whereas martial resources only ever have combat applications. This, in presence of resource expending non-combat encounters, kind of creates a situation where your choice of caster or martial decides whether you want to participate in the game the entire time or just half of it.

[-] Kryomaani@sopuli.xyz 2 points 2 years ago* (last edited 2 years ago)

we also create a bunch of NPCs specifically bonded to our characters that the DM weaves into the plot.

That's the kind of good backstory a DM can use in crafting the campaign, things like:

  • Past friends and foes to bring in as impactful NPCs
  • Things your character might want/love/hate/fear enough to drastically affect the way they'll behave
  • What your character wants to get or achieve as a basis for a personal quest

You'll be hard-pressed to find a DM who wouldn't love a trove of these for your character.

Conversely, stuff like inconsequential past deeds, unnecessarily detailed physical descriptions and personality traits are things that people can pick up on as you play and not something a DM can really use. Save your DM's time and cut that unnecessary fluff.

[-] Kryomaani@sopuli.xyz 4 points 2 years ago* (last edited 2 years ago)

Castlevania > Demon Slayer (Kimetsu No Yaiba)

The only mildly warm part of this take is that Castlevania isn't really anime but western animation.

Demon Slayer has amazing visuals thanks to Ufotable, but outside of that the story and characters are as bland as, if not even worse than in any other painfully mediocre battle shonen to ever come out. If you look at shows as a whole instead of hyper-focusing on animation quality, pretty much anything with even mediocre writing will beat it.

[-] Kryomaani@sopuli.xyz 3 points 2 years ago* (last edited 2 years ago)

Female/male are used in English as adjectives when describing humans, but as nouns they only refer to animals. "She is a woman" and "She is a female actress" are both okay but calling women "females" is purposefully demeaning and sexist. I do not believe there is any regional difference in this, nor should we really care about such since there are no regions when we're on a global forum.

[-] Kryomaani@sopuli.xyz 3 points 2 years ago

While true, there are some languages that are the wrong tool for every job. JS is one of them. I've dreamt of a future where web frontends switched to something sane but instead we got stuff like typescript which is like trying to erect steel beams in quicksand. For web frontends I can understand that historical reasons have lead to this but whoever came up with node thinking JS would be a great backend language has a lot of explaining to do.

[-] Kryomaani@sopuli.xyz 2 points 2 years ago* (last edited 2 years ago)

They've since updated it to allow you to display labels & not condense multiple windows into one button so it's better than ever. I can't believe it took until 11 to center the items, left aligning was a literal pain in the neck especially on ultrawide screens.

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Kryomaani

joined 2 years ago