Neat little thing I just noticed, might be known but I never head of it before: apparently, a Wayland window can vsync to at least 3 monitors with different refresh rates at the same time.
I have 3 monitors, at 60 Hz, 144 Hz, and 60 Hz from left to right. I was using glxgears to test something, and noticed when I put the window between the monitors, it'll sync to a weird refresh rate of about 193 fps. I stretched it to span all 3 monitors, and it locked at about 243 fps. It seems to oscillate between 242.5 and 243.5 gradually back and forth. So apparently, it's mixing the vsync signals together and ensuring every monitor's got a fresh frame while sharing frames when the vsyncs line up.
I knew Wayland was big on "every frame is perfect", but I didn't expect that to work even across 3 monitors at once! We've come a long, long way in the graphics stack. I expected it to sync to the 144Hz monitor and just tear or hiccup on the other ones.
My point was really that data can't be that exensive even with including transit fees like Cogent and Level3, because I can use TBs of bandwidth every month and OVH doesn't even bother measuring it.
If my home ISP gives me a gigabit link, yes I pay for all the cabling and equipment to carry that traffic. But that's it, I already pay for infrastructure capable of providing me with gigabit connectivity. So why is it that they also want me to pay per the GB?
In Europe they can provide gigabit connectivity for dirt cheap with no caps, they don't even bother with tiered speed plans there, how come my $120+/mo Internet in the US isn't sufficient to cover the bandwidth costs? It's ridiculous, even StarLink doesn't have data caps.
But somehow communities with crappy DSL that can barely do 10 Mbps still have ridiculously low data caps. It's somehow not a problem for most ISPs in the world, except US ISPs, the supposedly richest and most advanced country in the world.