One night when returning from a party at work, I've decided to stay a while longer in the tram to escort my co-workers to the tram central hub (which was like half an hour of tram ride), instead of getting out at my home, which was only 5 minutes from our workplace.
When I got into the tram back home, there was an older guy with a carboard robot costume, who was talking to someone about his work in the theater. Because I find people like that interesting, I decided to move closer and sit next to them, so I can listen to their pretty interesting conversation. I've tripped and basically literally fell into their conversation, and the other guy left, so we started talking. It turned out he does a prop-guy on movies and for theater, and we hit it off pretty well. He also lived literally 3 minutes from my place, and we have decided to go have a few more beers at his home, which was basically a storage lot full of random stuff without much furniture - just random props, one bed, and a lot of beer.
I've messaged my GF that I'll be late, since I'm drinking with this pretty cool old guy, and send her a picture of the place. Her reponse was "Wait, isn't that ?". Turns out, he was a prop guy on a movie they were filming a lot of years ago at their old family house when she was young, and not only he was the most fun guy to be around there, always sneaking out to drink with them, but also briefly dated her (late) mother, so he's basically her step-dad. Since he's pretty old-school, no social networks, internet and barely a phone, we did exchange contacts and since then have seen him a few times, and it was always a treat, like getting us to the backstage of theater production. But the way we have met is so, so random and the odds of something like that happening are mind blowing. I usually don't follow random people home, but here we have hit it off so well that we wanted to keep talking and it didn't even felt weird.
There's a piece of code in our hobby game project that I've written after attending classes in college about how to write clean and SOLID code. It's the most overengineered piece of shit I've ever written. I'm not saying it's the fault of the lectures, of course it's on me being a little bit over zealous, but it does check all the boxes - It's a simple "show selectable list of stuff", follows MVC, it's extensible without rewriting to adittional data-types and formats, extensible view that can show any part of data you need, generic, and in general it could be used anywhere we need, for any kind of data.
There's only one place where we need and use such list in our game.
I needed to rewrite a part of it, since the UI changed drastically, to not need this kind of list, while also adding events into the process. I haven't seen the code for almost 4 years, and it's attrocious. Super hard to understand what's going on, since it's too generic, interfaces and classes all over the place, and while it probably would be possible to rewrite the views for the new features we need, it's just so complex that I don't have the mental capacity to again figure out how it was supposed to work and properly wire it up again.
I'm not saying it's fault of the classes, or SOLID. It's entirely my fault, because the classes inspired and hyped me with ideas about what a clean code should look like, that I didn't stop and think whether it's really needed here, and went over-the-top and overengineered the solution. That's what I'd say is the danger of such Clean Code books and classes - it's easy to feel clever for making something that passes SOLID to the letter, but extensibility usually comes at a complexity, and it's super important to stop and think - do I really need it?