In some respects it wasn't that the game didn't tell you what to do, but instead that it wasn't clear what to do. Knowing if something is or isn't a climbable ledge for example. Many other games make clear the 'meta' of the game without being hand-holdy
I'm interested in what you mean in saying it's one of the first games with lots of conscious design choices. Are you saying that they didn't let the restrictions of the PS2 hold them back from their creative vision?
Yes, I think you're correct - playing the game when it came out would have been a very different experience. It's obvious that it was very ahead of it's time and I can see how it has inspired so many others, which have really improved on that style of gameplay (Uncharted comes to mind).
Perfect, that gives me a lot to choose from! Thanks again
I thought it was universally agreed that blackcurrant is the best?
It's interesting that this has now become its own genre! I haven't actually played any - what games are there besides Vampire Survivors and Brotato?
I've actually been looking into this myself, and Kobo seems like the most 'open' option. The Libra 2 in particular fit my requirements for size and features. It supports quite a few ebook formats but I think it's limited to Kobo's own audiobooks only.
If anyone has one I'd be interested to hear your thoughts.
No way, please tell me that subreddit is satire 😱