[-] PenguinTD@lemmy.ca 2 points 1 day ago

The Namco(which I wrongly attribute to Konami) thing "is" very specific. Remember during that time there are not a lot multi core processors. It requires clever scheduling to allow running both the mini-game AND checking loading status to seamlessly transition into game. It's really not just a simple "concept" but ingenuity to arrange your loading I/O wait time into running their past game at the same time. That's in PS1 era where loading wait time because of CD-ROM and later DVD was very significant.

[-] PenguinTD@lemmy.ca 2 points 2 days ago

it's like the first person invent a way to make the pop cap for your travel coffee mug. Like, anyone could have come up with that idea, right? compare to screw cap we used to have. We do have plenty of examples where the patent aren't really popular until after it is expired or irrelevant.

Like, yeah, in a heatlhy competition env, it is way better for consumer in the beginning. But because of how capital works, eventually without patent it all goes to the bigger corps.

[-] PenguinTD@lemmy.ca 2 points 2 days ago

for practical physical good, some times a patent just means I did this first doesn't mean it's hard to do or replicate. ie. like the umbrella wedge/spring to make it open automatically. That's the part of ingenuity. And why I think the mini game during loading screen worth the patent.

I don't like algorithm patent because ultimately, it was there, if original sha hash wasn't developed, someone would come up with a different method that doing roughly the same. It's the math and other prior foundation in computer hasing/data processing provides the idea and how you can process and get the hash fast. so your newer arrangement of faster version(like different sorting algorithm) would not be possible without those other research.

ie. for my own example, my thesis involves doing polygon culling strategy, my base algorithm is totally base on math prediction as to what's the optimum I can achieve minimum culling checks. BUT, that algorithm is actually slower than when you implement the checks base on how GPU is doing the render plus cache efficiency. If I did not know or not aware how computer works from prior study, I can't figure out why my "optimum" algorithm is actually slower than sub-optimum checking strategy.

Say, what if SHA or whatever algorithms is implemented, and is actually very impactful to other application, which can be proven that anyone can naturally come to this conclusion by doing their own research, simply grant that patent impedes future development. Another computer graphic patent is the Joe Alter hair distribution, it has nothing to do with ingenuity and just because his dad is a good patent lawyer, it blocks any healthy competition from selling CG hair grooming product in US. If you check the patent itself, that was like trying to patent a math distribution over surface.

[-] PenguinTD@lemmy.ca 16 points 2 days ago

You should not patent algorithms as it's a "discovery" not an invention.

There are 2 main category in software patents that mimics real life production, that I think is fairly acceptable.

  • ingenuity: komani patent that mini game during loading screen
  • unique concept: the nemesis system

The throwing ball to capture creature I think is more copyright than patent.

[-] PenguinTD@lemmy.ca 30 points 8 months ago

cause commercial rental is a commitment, if you can't find another company to take over your lease, chances are you have to pay the majority of left over amount + penalty + restoration. Licensor commitments are similar but probably on tech/software licensing, ie. server rentals, Maya/Speedtree licensing agreement for the site, whatever cloud service they use for backup and share stuff, etc. Those at bigger scale aren't paid year to year like your regular indie studio just subscribe to Adobe/Autodesk for app uses per seat.

[-] PenguinTD@lemmy.ca 50 points 9 months ago

it's viral game what do you expect?

6
submitted 10 months ago by PenguinTD@lemmy.ca to c/pcgaming@lemmy.ca

Not affiliate link, I happen to check and found it's at this price since last November. I order one and it won't be delivered until Feb 4th.

https://www.amazon.ca/MSI-MEG-342C-QD-OLED/dp/B0C15JDWF4

If anyone has this let me know what things I might need to prepare(other than the size of the monitor, it's huge but I can fit it on my desk after measure the HxDxW. )

If there is any bad experience with it also let me know as I can always cancel it before it's shipped. It seems really highly reviewed monitor where the size is small enough to fit on my desk and is not like 2000+.

11
submitted 10 months ago by PenguinTD@lemmy.ca to c/pcgaming@lemmy.ca

I bought a controller after reading some reviews and just offer my opinion here, only after about an hour or 2 playing HiFi Rush, since the game does not support wired DualSense. And following is compare it to DualSense.

  1. The controller feels really light compare to DualSense, it's not a bad thing but if you are using more sturdy cable instead of those soft cable you might feel the cable drag more.
  2. the textile feels okay, not as good as DualSense one but it rough enough and won't slip around. You can feel the dot pattern that helps the controller stay fixed with that extra friction. I am no engineer in this area but if DualSense feel slippery, this will definitely feel better if not too rough. My honest opinion is that maybe it will feel better after use more time with our hand grease etc.
  3. The stick cap have good grip BUT your skin bits will get trapped on it. From the look of it after I test the polling rate and play some of my palm skin are stuck on the left stick cap and it looks really hard to clean off because of the pattern it used. Might need to buy stick cap rubber just to make it easier to clean.
  4. the face buttons are mechanical, as my first controller that has this feature I have to say it does require sometime to get use to compare to majority that use membrane buttons. Your muscle memory will play tricks to you as how far/hard you need to press and would mess up timing for games like HiFi Rush. So even though it's more precise and less prone to sticky button like membrane ones, you do have to test it out to see if it's what you can work with. If you play between PS5 games and the PC games using different type of buttons it might be a bit problematic. But they are really responsive microswitch and doesn't really need much force to push.
  5. trigger is really light, since it's also haul effect, the tension is probably similar to DualSense without the game default status, but since PC game probably don't have standard to utilize those trigger resistance thing, I probably need to find the app to config how heavy the trigger should feel if they offer that option.(as this controller seems to provide trigger vibration, which means it should be able to adjust the trigger resistance. )
  6. It does come with 2 back button you can map to any of the existing buttons. I didn't enable them yet and might use them in the future.
  7. There are no windows app to do the settings. There are short cut keys to allow you to switch between different modes or bind buttons but more detailed settings does require the phone app.
  8. The controller come with latest firmware already. No 1000hz polling rate yet. It's pretty consistent and close to 500Hz when I use the gamepadla test.
  9. The LED on the controller home button is really bright, if you like to play in the dark it's gonna be a bit distracting. I will probably use a sticker to reduce it's intensity. You do need the led to show you what status it's in when your try to pairing and use with phone app or other device, like switch, so removing the led is not a good idea. But I am going to use this controller mostly wired so I guess I can tape it.

Things to look out for?

  • how long it actually last as the sensor don't drift doesn't mean the springs etc won't degrade.
  • as mentioned in many reviews, the dpads are not as good. if you play fighting game with a pad this is not for you.(very easy to miss diagonal) I don't play fighting games on a gamepad so I am fine with it.
  • connector quality, this is also something that could get worse over time, and won't know it until it starts to break. But from initial use, it does hold the USB C quite firm and well.
4
submitted 10 months ago by PenguinTD@lemmy.ca to c/games@sh.itjust.works

Well look at China back paddle again, where is that "evidence" some troll mentioned about and psychology class 101 blah blah. This is so predictable just like the western "think for the kids" policy changes without any long term thinking or any science backing that decision. (like some US states pushing for abstinent for sex ed instead of safe sex and then cost a lot more social or politically cause unwanted baby or black market abortion.)

For any one that tries to hail that and ban mtx, gacha, season pass, but do not put more energy on pushing legislation to ban lottery, casino, mall gacha eggs, trading cards, kinder eggs or McDonald kid's meal collectables, you are a hypocrite.

We need more education on math(probability and game theory), sales strategy and involved psychology tricks( FOMO, door in the face, etc), financial/budgeting literacy and planning like you teach how to eat healthy and exercise, as they affect your everyday life. We can push for things that collect data for strange spending behavior(enforced if they play those gacha/mtx/online casino) and catch vulnerable people that are prone to become gambling addicts and direct them to therapy and bar them from more spending if cross a threshold(say $500/month) defined by law or regulation to protect their finance(play.com in Canada has something similar if I remember). Well, until the psychologist and bank says okay as we can't stop retirees to burn their fun allowance for whatever they like, like we can't stop you from buying collector edition and then they sit somewhere collecting dust. Or, you know, go to arcade burn like 100 dollars and then your ticket only trades for toys you can buy at dollar store for maybe 10 bucks total. Some people burn that money for the experience knowing fully well they won't make a return, and are not addicts.

And for the trolls, I don't care about the up/down votes anywhere, feel free to waste your time do that.

[-] PenguinTD@lemmy.ca 30 points 1 year ago

Suddenly not interested in the article itself when it detect my ad-blocker.

[-] PenguinTD@lemmy.ca 26 points 1 year ago

Mark my word, once Gabe pass it's gonna be very very different. We have very different things to worried about, like climate change, but on software side and tech we shouldn't rely on monopolies. Valve was kept in that state because all the competition didn't actually put up a fight worth extra investment. The windows store pushed valve to develop SteamOS and Proton, they also back off on some revenue split policy because of EGS's deals. (Let's be honest, not all players care about which launcher they use, as long as they get better deals and can play the game they want.)

And to my experience, Steam's recent years' updates to store/client are not something I like as well.

  • I don't like the gamification of sales event etc.
  • I don't like the new unlimited scroll type, they backed off a bit and become like 3 pages long until you hit the top/popular/sales part.
  • I also don't like some of the UI changes(ie the downloads/library mixed together and not separate item)
  • I hated the auto start live streaming thing, if there is option to turn off that please let me know.

For EGS,

  • their search sucks
  • library page sucks, you can't really organize your free games/purchased games etc.
  • auto updates are pretty on par so that's okay.
  • their friends/etc also sucks.(not that I care much but at least it's far worse than steam one.)
  • I like that they adopted Nintendo's gold coin reward type to encourage consumer to purchase there.
  • games from other big publisher usually do require install their clients as well, which sucks. (it's similar on steam as well.)
[-] PenguinTD@lemmy.ca 30 points 1 year ago

It's because Nintendo still haven't implement server client networking and host their own dedicated servers. It's why people paid Nintendo Online to play multiplayer Nintendo games are getting scammed.(even Capcom or EA/Epic did batter job on switch then Nintendo.)

That's why you get no real online plays, blame Nintendo's internal policy, not networking complexity.

[-] PenguinTD@lemmy.ca 43 points 1 year ago

Look at the steps we have to go through? Firefox container tabs just for google products, have to switch to DDG as default after every update, have to keep the browser extensions updated, have to use vpn, tried to not use google open auth when register on 3rd party sites, have to clean the cookies regularly, have to click through those cookie settings visiting a site. Oh, and have to go around the amp link when trying to share a searched image/page result.

[-] PenguinTD@lemmy.ca 26 points 1 year ago

so similar to say, a redditor trying to sound smart by googling and debating another while both has no qualification on that topic, got it.

[-] PenguinTD@lemmy.ca 26 points 1 year ago

The common stance against DRM is not the "entitled" part, but to be able to keep playing it even if the companies involved are gone. For games with Denuvo or other DRM there are things like these to consider:

  • the Denuvo company's server shuts off(whatever reason, blackout, maintenance,etc), your DRM now can't verify if you have legit copy or not.
  • the game company shuts off, no one left to patch out DRM, your game is in limbo. (cause they have to pay Denuvo to keep the licensing/verification. )
  • your internet went off.(this part depends on game and how often they need to refresh the "valid" token)

With games that have no DRM you have none of the above concerns.

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PenguinTD

joined 1 year ago