it looks really stupid, they know people would buy them just to make video content out of how stupid it is. And if you search for the camo name on youtube you can see all the victims, I hope they make back the money from youtube. lol
can we have normal sized version? also a bit more variety for the face type/angle make up and expression.(and lighting should be better cause it uses out-door background.) How many per batch you generate and pick the better ones from them? During my brief research of prompting and trying to posing the result, it's really hit and miss.(even for the "hit" one you probably still need to hand tweak them to make them look nicer.)
I haven't played around with the newer iterations, kinda dropped it and waiting for direct-ml to become more mature. It's a useful iteration tool for me though to generate texture patterns then pipe to program that make them tileable.
Digital foundry have a better video, just look for it. Title says PS5 but they also have the max spec PC footage for comparison.
It's most likely engine architecture issue for processing objects that has animation/AI. I doubt the CPUs are fully utilized on all cores on PS5. Crowd of AIs are hard on many engine not specifically designed or programmed for them.
They only feel it would be dangerous because they have the capital to drain talents to do experimental things while not care about the fall outs of closing subsidiaries or abandoning projects. It could also drive up developer cost and make the business more risky.(IMO, the developers are getting paid in peanuts compare to what the big publishers made. Even after considering flopped projects.)
The danger lies in once people get used to the new payscale, if big capital consider it's not that profitable, then the better talents may not keep staying or heading toward this industry. Also less loan/venture awarded to companies doing projects not passing the "market research" phase.
Yes, and lastly Tencents also don't like competitions bidding their potential acquisition targets.
I wrote reviews(early 2000) during the late magazine era and even back then there were taboos about local influential company's releases.(they only sign import deal and sell/distribute games locally.) Cause they survive on the ad money instead of subscription or individual purchases. Modern website sucks even more cause you made pennies for each view and if you don't have something that covers enough contents to drive views, you will be at the mercy of promotion partners, same for the youtuber/streamer/influencer.
I mostly write review/walk through for import games, as there was usually a couple months delay for localization, even had contacts with local publisher that consult with group of writers about maybe which game to sign and import. The US/Japan publisher aren't exactly nice guys you know, they will ask you to sign multiple games, including the games you know might not sell well as part of the deal. It's a risky business and if companies that import games will try to influence review scores, you know how desperate the publisher will try to defend their "investment".
Lol, I remember that huge number during conversation screen that was removed.
AND, didn't actually wrapping up the story, for sequel sake.
BG3 is so huge even if it's only the beginning arc(Larian tends to taper off at the end, lol), I had to "replay" some decision making and see how outcome and the exp net gain and to decide how I proceed.(yep I save scum, don't hate me I have limited time and want to explore content and choices to my desire outcome. Then my other play through I can be more free form, and I bet there are something I haven't seen yet from this good guy talk things out approach.)
If you have the ps5 director update, they added really good haptic feedback to the game. And there was an Lengend update that add some more stuff(like NG+ and extra perks) and Legend mode to play. The director's cut content is also quite nice(entire extra smaller island), some puzzles are pretty nice change of pace, you can learn a lot more about the back story of MC.
Just spend hours making my first character today and honestly at the end just go with some instinct choice.(not familiar with the 5e rules, haven't played turned based RPG for a long time. I picked a High Elf/Dragonblood(Blue) Sorcerer focused on lightning spells. The last bit where you can allocate stat points I am at lost so I just go with recommended values. (ie. to go from 14->15 requires 2 points, that really throw me off and your main stat is at 16 "maxed"?? I thought 18 is the highest. Don't have time to waste on creating a EA character. )
I want to quickly go around, get familiar with the system so when the game released in a week to start over.
I think the comments I saw on ltt's review video(here: https://m.youtube.com/watch?v=2NfvzoDpcSM ) is that you don't. Since people point out the king kong 2(and pro) have input latency and their face buttons aren't at the same build quality as first party one.
Input latency(or variance of it) alone would not sit well with me.
I think honestly they might be looking to have their own platform on PC one day to not paying the platform fee.
if they keep using steam backend for part of their PC framework, they will pay a lot more in the end, compare to invest now take some flames and properly push for their account backend on PC WHILE have steam's market place/distribution work for them.
Don't get me wrong, Sony already have the capability to server digital contents to all the PS5s, but it's a closed system and no worry about hacking etc as much compare to PC.