10/10 they are gonna try smuggle in some copilot AI stuff.
can we have normal sized version? also a bit more variety for the face type/angle make up and expression.(and lighting should be better cause it uses out-door background.) How many per batch you generate and pick the better ones from them? During my brief research of prompting and trying to posing the result, it's really hit and miss.(even for the "hit" one you probably still need to hand tweak them to make them look nicer.)
I haven't played around with the newer iterations, kinda dropped it and waiting for direct-ml to become more mature. It's a useful iteration tool for me though to generate texture patterns then pipe to program that make them tileable.
interesting, hmmm, without DRM people can mod the game to the moon.
fast is still consider intensive encoding, so if you want to record higher fps you need to use veryfast. Without hardware based codec everything will be running on CPU so it's normal to go full steam.
It's most likely engine architecture issue for processing objects that has animation/AI. I doubt the CPUs are fully utilized on all cores on PS5. Crowd of AIs are hard on many engine not specifically designed or programmed for them.
They only feel it would be dangerous because they have the capital to drain talents to do experimental things while not care about the fall outs of closing subsidiaries or abandoning projects. It could also drive up developer cost and make the business more risky.(IMO, the developers are getting paid in peanuts compare to what the big publishers made. Even after considering flopped projects.)
The danger lies in once people get used to the new payscale, if big capital consider it's not that profitable, then the better talents may not keep staying or heading toward this industry. Also less loan/venture awarded to companies doing projects not passing the "market research" phase.
Yes, and lastly Tencents also don't like competitions bidding their potential acquisition targets.
plot twist, the deal says you need to use azure for backend. :P
not to defend them, but I regularly play around 3~4 hours and I didn't notice my frames dip during play. It usually dip around enter/exit conversation, or when you faster travel, frame then comes back to normal range. (about 120 fps for me, during hotter days I just manually keep it at 60 so I trade some screen tear but cooler room.) If it's memory leak it will usually lead to crash since you have less and less ram you can allocate. So there might be something that eats your resource.
Mechanical side I just don't like hunting and gather stuff the scatter around the world, but is kinda of important for early game economics.(especially for a hoarder like me, I want to get all the magical items from vendors, trying to do it as legit as I can, all the sell for 1 coin adds up. opening all the crates etc does took a long time in storage area. )
Xbox series S have 8GB for game, so while BG3 might consume around 4-5GB on PC, console with unified memory couldn't afford this. All the other assets(model/animation/audio clips/massive amount of icons) needs to be loaded as well. With split screen, you can have one person tries to go into conversation (that streaming in high res texture/face models, etc) while the other one stay and still render the world with all the things their camera can move around with.
Yeah, but now he can't live anywhere too high with big enough windows. Maybe he is not high profile enough to get the radioactive agent special.
I don't know if you ever see the ifixit tear downs, there is no new tricks. The battery is still replaceable, it's just that the manufacturing process adds more stuff to "anti-tempering". Let me list a few:
- special kind of screw, some screw can't be unscrewed without special screw driver
- we all know about glue battery so they are fixed in place AND harder to remove safely.
- they add more of those tiny ribbon around so if you don't know the internal layout there is a chance you break the ribbon.
- plastic wedge that might be broken when you try to pry it open(so when you put the cover back it's a bit loose, and lose water resist), even with proper tool. They designed it so it was not suppose to open again. ( I have a old casio slim camera that can still be water resistant with removable battery, there is no reason why a phone can't do the same with modern materials. )
Very simple math if if the numbers we saw spamming the past 2 days are accurate. Unique Player count * unit sale price = gross revenue.