Lol, physiologists say hi, and they need that natural log function you've been hiding back.
Yeah, one of the big countermeasures being the people who live on board, as in, the crew. I hope they can sleep at night knowing they killed a working class schmuck. Fire, or these more outlandish ideas of explosives and scuba shit, will almost certainly get the crew members if it's enough to actually sink a yacht like this.
I have an aunt with six DUIs. After the second, they all become felonies, which are supposed to be 2 years at least in jail. I don't think she's ever spent more than a day in jail. Intoxication manslaughter may be worse, but the courts treat alcohol related incidents with kid gloves a LOT of the time.
Because DnD did start as a wargame, right? Before the red box came the 50 figure armies. I think there used to be a little history written by Gygax about how they started.
Anyway, I don't mind the focus on combat. I like that roll-playing and role-playing are separated. My favorite groups had no issue with playing their dumb fighter as a dumb fighter, and the smooth talking noble as a smooth talker. I like the approach others have taken, like the social combat in exalted, or powered-by-the-apocalypse system, but it has led to a few players in my groups just wanting to roll the dice every time and not talk at all.
Well, yeah, but in the reverse...
"Boss hitting for 90% and sometimes one-shotting me in every fight.
Me and mah boy paladins repeatedly hitting one guy and healing so that he stacks up buffs and one-shots the boss.
Blizzard: Horrified stoner man"