[-] Poopfeast420@feddit.de 7 points 1 year ago

They said that's not the type of game they want to make, so no base defense or things like that coming, probably ever.

[-] Poopfeast420@feddit.de 7 points 1 year ago

I've been playing a bunch of CRPGs the last couple of months (BG3, BG1 Enhanced, Pillars 1, Divinity 2, Pathfinder Kingmaker currently) and games like this need keywords highlighted in texts and tooltips. Some of the newer ones do this a bit already, but it's pretty inconsistent and not enough in my experience.

BG3 could use some lore popups, so you can learn more about the world, the gods, races, etc. Also, even some really basic mechanics could use it, if you just have very little experience. What does Save or Saving Throw mean exactly, which stat matters for specific spells, etc.

Pathfinder does the lore popups already and some stats get an explanation, but not nearly enough for me as a complete newcomer to the system.

[-] Poopfeast420@feddit.de 7 points 1 year ago

So far, I only checked out the demo for Deep Rock Galactic: Survivor, A Vampire Survivors-like.

My first few runs were a bit boring, but you unlock more items to find on your runs, which can spice things up in the future. I beat the first stage twice, and the second time it was a complete breeze and I just mowed through the enemies.

The game is somewhat similar to Brotato, it's wave based, although the waves are longer than in Brotato and in my runs I only had to do five, no idea if it increases on higher difficulties.

Like you'd expect in a DRG game, you won't just kill the bugs, but also mine Gold, Nitra, whatever else. In between rounds you can buy upgrades with Nitra and Gold, and between runs you can spend the other resources for permanent upgrades.

I look forward to the Early Access release, and if it's in the same ballpark as many other Survivors games, so about 5€, I'll probably immediately buy it.

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submitted 1 year ago* (last edited 1 year ago) by Poopfeast420@feddit.de to c/gaming@beehaw.org

Play demos of upcoming games for the next seven days, October 9th - October 16th.

[-] Poopfeast420@feddit.de 8 points 1 year ago

The season of CRPGs continues for me, and I've started Divinity: Original Sin 2.

I didn't go with a custom character, but chose to play as Beast instead, because dwarven supremacy of course (also it seems like I'm actually working towards that). While it doesn't really fit with his whole vibe, I went with a Summoner build. Playing around the different surfaces, so your summons get different elemental buffs, is pretty neat.

As for the story, I finished Act 1 yesterday and made it to the mainland. I like that there are a bunch of mods integrated in the game, but it sucks that those also disable achievements, so you gotta re-enable those with a different mod. I activated a few QoL ones, like faster movement speed out of combat, which is a lifesaver, or a repec mirror in Act 1, which let me try out some stuff. It's kinda weird that that second one isn't added by default, considering you get a permanent(?) repec mirror after you leave the island.

Anyway, I'm having a lot of fun and this turn-based combat is definitely more up my alley than RTwP.

[-] Poopfeast420@feddit.de 10 points 1 year ago* (last edited 1 year ago)

It would still suck, if you were able to run the game before, but after a patch you can't play anymore. I'd hope you can switch back to the old version, which would render this "outrage" completely moot.

[-] Poopfeast420@feddit.de 74 points 1 year ago* (last edited 1 year ago)

I haven't played the game, only been watching a streamer play it, but I think arguments like "it's boring on purpose" are dumb.

Trying to convey the vastness of space and how small you are seems also somewhat undermined, if you're just constantly fast traveling everywhere, and it seems like you're made out to be the most important person in the universe, since everyone is screwed without you, but that's just most games.

[-] Poopfeast420@feddit.de 7 points 1 year ago* (last edited 1 year ago)

Some coop games, like Battleblock Theater or Magicka, were definitely the most funny for me, with all the dumb stuff you can do, fuck with your friends, etc. but those depend on the people you play with. With friends, every game can become super funny though, even more serious stuff.

As for single player, the ones I remember the most were Donut County and maybe the Frog Detective games, those had some really funny moments and writing.

[-] Poopfeast420@feddit.de 16 points 1 year ago* (last edited 1 year ago)

I'm watching a streamer play the game, and what I see looks like I'd have some fun, and others probably feel the same way.

I'm just not interested in playing at like 30fps on a 3080. Maybe some patches or driver updates can improve things and I'll check it out in the Steam Winter Sale or something.

[-] Poopfeast420@feddit.de 9 points 1 year ago* (last edited 1 year ago)

I got more into Baldurs Gate 3 than I thought.

Because of scheduling conflicts, I wasn't able to continue my coop playthrough with a friend until today, so I started a solo campaign, and put in about 40 hours last week.

Because I've only seen people falling over themselves, talking about how this game is the second coming of Christ, here a few relatively minor issues I have with it.

The camera is terrible. There's constantly something in the way and the game isn't smart enough to know that I don't really want to move to the stalactite thirty meters above me, just because it was in my way in the middle of the screen. Cramped spaces are probably the worst, walls everywhere, and you have to do constant 180s with the camera to see every corner.

I usually don't mind inventory management, but I hate it in this game. I'm definitely to blame as well, since I just pick up everything, but it's always such a pain to organize through everything. The sorting options aren't that good, and sometimes stuff feels completely random. Also, (unless I'm missing something) why can't you access the inventory of your companions, that aren't in your party?

Why is the pathing still ass in this game, it's the third one Larian made in this style. My characters just love walking into traps (that I've discovered) or shit on the ground. It's just really fun to micromanage four characters, just so they can get safely through a few mines or don't take a 50 cm shortcut through a patch of fire. I think Divinity had at least an option to pause the game, when you found a trap, so you might have a chance to change the course, but this is missing in this game.

Lastly, I wish your companions were more involved, when you have a conversation with someone. I could be deciding the fate of the world with my choices, but Astarion is just T-posing behind me (not literally, but you get what I mean). At least an occasional line when the "X character approves / disapproves" notification pops up would be nice.

I still have a great time and enjoy the game, but some of these things have existed since the D:OS games, so it's a shame they still aren't improved.

[-] Poopfeast420@feddit.de 14 points 1 year ago

I played through Doom Eternal on Ultra Violence, basically without the Flamethrower (for armor) or Grenades. I just constantly forgot they even existed, so I never used them.

Some fights were a total pain, but it wasn't that bad. I still want to play through the game again, eventually, and hopefully this time with all the tools you have at your disposal.

[-] Poopfeast420@feddit.de 6 points 1 year ago* (last edited 1 year ago)

The Invincible - A walking sim I guess, not my cup of tea, it looks pretty good though

Little Kitty, Big City - you play as a cat, which is nice, it has some fun parts, but didn't like this one, I found the controls a bit clunky

Station to Station - a puzzle game where you connect different buildings through a train network. It could be alright, but the two levels I played were a bit boring. The puzzle part comes from limited money I guess, and you get different cards, like cheaper rails or bridges, that you can use

Gunbrella - 2D Metroidvania, you have a gun umbrella, that can shoot different types of ammo, and also for movement abilities, like a sort of double jump or glide. Plays pretty smooth, so I'll keep an eye out for this.

Three Kindoms Zhao Yun - looks like some sort of ARPG in a Three Kingdoms setting, but it didn't run very well, I gave up after a few minutes, most of which was cutscenes. You have different skills, but I just didn't play that much to really say anything about it

I still wanna give Eternights and Lies of P a try, but dunno when I'll get to them.

[-] Poopfeast420@feddit.de 8 points 1 year ago

I played through those releases recently and thought they were fine. They looked great and played great as well.

I'm not interested in mods or custom wads, just want a fairly vanilla experience to play through the games, so I'm excited for this remaster.

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Poopfeast420

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