First off, tons of people adopted the name and have accepted the existing and earned elitism that goes along with the name.
Personal computers ARE a superior platform and the users ARE and SHOULD be elitist about it for very good reasons: they pay like 10x more(consoles <$500, PCMR rigs often now $2000-5000+. Or, consoles used to be $200-300, and PCMR used to be $1000-2000). Forcing that image of elite to the forefront all but ensures that the idea that if you spend more you should get more. And in a time where microtransactions and other incredibly abusive and predatory industry practices are taking advantage of gamers without serving them actually good content is on an alarmingly fast rising trend that's set to be the redefinition of gaming VERY SOON, we all need to be fighting for better quality of content, and let the undercutting that brings down price happen later, which is an unfortunate series of truths.
"PC Master Race" is attractive to those who want more and feel good about it, and it's out there. Whether or not we change the name here on Lemmy, is not going to affect that meme. I'm all for coming up with new names, but, unless there are actual fascist behaviors emerging or being actually attracted to the communities and platforms, I very seriously doubt PCMR is going anywhere, anytime soon.
EDIT:
Also, I want to add that, Linux people are even moreso pcmr than most pcmr and nobody thinks they're actual Nazis. Largely people recognize them as mostly power users, which, in the gaming space, often pc users ARE.
The difference is that, Linux users, and pc users in general, WANT you to join us because it makes us ALL stronger. Nazism and fascism is... exclusionary, but console wars stuff is about as serious as sports teams being angry at each other. And even then, pcmr is about deliberance and technology and intelligence, even going as far as to self-depricate if elitism gets too pretentious:
Getting too full of yourself? Blindly following others? Spending tons of money and getting nothing for it? You must be: PCMR!!
Because at the end of the day, people just wanna play video games, and you buy what you can buy, and console peasants and PCMR are still eclipsed by mobile games, the true dregs of gaming society. 🙃
I've been thinking a lot about this for the past few years, and have noticed a trend in what games I've found to be actually good.
I noticed three very specific commonalities, and all of them have at least two:
Basically all of the good games that I've liked in the past ten years have been at least two of these, and I'm sure if you think about it, the great games you've played have also been this way.
Stop buying big US studio games, their shareholders all require them to maximize their income with really anti-comsumer and predatory designs and practices. You won't have fun, and it'll be expensive.
Go play EDF5 with some friends. It's jank but super fun. 6 is being translated and ported to PC soon.
Raft is great, too.
Talos Principle was fantastic, if not a little melancholy.
And weirdly, Minecraft Java is still good fun. Go check out some of the mod packs like All Of Fabric 6. Host a local server, port forward, play with friends. Literally world-class, free content made by grassroots, passionate developers who do it because they love it.
Valheim was great years ago, and while their development cycle is slow, it's been solid.
But seriously. When somebody refers or suggests a game to you, the first thing you should look at are how they make money, because that is ABSOLUTELY where the industry is at, and has been for a decade now. We used to have centralized talking heads like Total Biscuit who would bring up topics and discussions trying to keep these studios and publishers in their place, but he got taken out too early and now the community is ultra fragmented with no central integrous authority to reference and publishers and studios are out of control with nobody to answer to except investors.
It's like the loss of a union, except it's industry wide.
There are gems out there, but you gotta get past the advertising and learn to smell the bullshit business practices. They don't have to be standard, but remember that gaming has only turned into gambling and Gaming-as-a-Service (GaaS) because credit cards got involved post-purchase as a source of revenue.
Sure, good things come from it, but the trade-offs are entirely insidious and clearly motivating for standardized enshittification. We adults made our own graves by accepting and spending. Sure, even if the money isn't that big of a deal and the content you get might be good, you're voting with your wallet and training a soulless system.
It's ABSOLUTELY a mirror world, just like the media - if you consume, there will be more. Stop buying shit games like Diablo 4. Blizzard can take the hit unfortunately, and if those business practices stopped making as much return as they did, they wouldn't be supportable.
Sure, initial prices would go up, but at least the games wouldn't be ruined with money shops, proprietary currencies, battle passes, and all the other ultra predatory shit that makes them money that ruin gaming.
Reward creators and studios that stick their necks out to make something purely fun, despite their CFO compromising and forcing their developers to implement these practices because otherwise they'd: "be leaving money on the table, and we are a business, after all."
But remember:
These are demographics that are typically more resistant and empowered to make FUN games.