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submitted 1 year ago* (last edited 1 year ago) by Die4Ever@programming.dev to c/adventuregames@lemm.ee
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[-] SQHistorian@lemm.ee 2 points 1 year ago

This is a fantastic article. I'm actually working on a 7th Guest/11th Hour retrospective video (probably because I've got Stauf on my brain due to our Kickstarter), and this article is pretty much my go-to reference. I haven't seen a lot of videos touch on the how's and why's of those games — YouTubers seem mostly content with just snarking at the hammy acting and the slow node transitions — and I kinda wanna make a video that explains why that is... while also snarking at the hammy acting and slow node transitions. 😁

[-] Die4Ever@programming.dev 1 points 1 year ago* (last edited 1 year ago)

It sounds like you should join our community lol

!stauf_mansion@lemmy.mods4ever.com

And/or our Discord https://discord.gg/Hss5cJg

[-] FurtiveFugitive@lemm.ee 2 points 1 year ago

I finally got around to reading this today. 7th guest holds a special place in my heart as a gaming core memory. The game was very out there for me at 12 years old but the puzzles were great. I remember being at school, ignoring class, drawing chess boards and trying to fit all 8 queens on there. I had no idea about the drama that went on behind the scenes for Trilobyte. I always thought a realtime free movement version like the treatment RealMyst got, would be a lot of fun for revisiting this game but I suppose you’d lose the FMV charm in the process.

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this post was submitted on 19 Jul 2023
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Adventure / Point-and-Click / Narrative Games

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A community for fans, devs, and general aficionados of the adventure game genre. This includes IF/parser games, point-and-click games, puzzle games, walking simulators, and whatever else you want to call these. To us, they're simply adventure games.

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