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The 4th supercharged slot is not in the first three rows.

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submitted 1 year ago* (last edited 1 year ago) by SkySchemer@lemmy.world to c/nmsglyphexchange@lemmy.world

There are four broad categories of multitools in the game, each with its own methods and locations for obtaining them:

  • Traditional (pistol, rifle, alien, experimental)
  • Royal
  • Sentinel
  • Atlantid
  • Staff

In all cases, finding a specific MT at a given class requires that you follow the stated instructions exactly, and may require that you reload the game on a specific planetary body and travel to a particular location to claim or assemble the MT. For the purposes of this guide, the space station is considered a planetary body.

Finding Traditional MultiTools

Traditional MT's were the first ones introduced into the game at launch, and are most often found and purchased in red cabinets at Space Stations and Minor Settlements, but they can also be claimed at Sentinel Pillars. MT's purchased from red cabinets are never damaged. MT's obtained from Sentinel Pillars have damaged slots that must be repaired.

These MT's come in four varieties:

  • Pistol
  • Rifle
  • Alien
  • Experimental

There are multiple MT models per system. The model "pool" is determined by the planet, and the class and supercharged slots are determined by the specific MT cabinet.

Finding a traditional MT is a two-step process:

  1. Reload your game on a particular planetary body.
  2. Travel to the cabinet or terminal at the given coordinates on another planetary body to claim the MT.

Sometimes the planetary body in #1 and #2 are the same.

In rare cases, more than one MT can be obtained from the same cabinet at the same class, so you may need to reload multiple times for the desired MT to appear.

Finding Royal MultiTools

Royal MT's were introduced with the Sentinel update, and can only be obtained from a Sentinel Pillar. They typically have damaged slots that must be repaired. There is only one Royal MT model per system.

To find a royal MT, travel to the Sentinel Pillar at the given coordinates and obtain it from the terminal.

Finding Sentinel MultiTools

Sentinel MT's were introduced in the Interceptor update and can only be obtained from Harmonic Camps on worlds with corrupted sentinels. There are only two models of Sentinel MT in the game: a pistol and a rifle.

To find a Sentinel MT, travel to the Harmonic Camp at the given coordinates, and interact with the terminal to unlock the MT cabinet. Sentinel MT's always have damaged slots that must be repaired.

Finding Atlantid MultiTools

Atlantid MT's were introduced in the Echoes update. They are obtained from Glyph Pillars at monoliths in Korvax systems, must be purchased with nanites, and require you to trade away your active multitool. They typically have damaged slots that need to be repaired.

There is one Atlantid MT model per planet. The class of the MT and its supercharged slots are determined by the monolith location.

Finding an Atlantid MT is a multi-step process:

  1. Complete the Autophage storyline. This is a one-time requirement. Note: Before you can start this storyline, you must complete the Artemis Path through The Purge, complete the Trace of Metal quest, and lift a MT seal from a Harmonic Camp.
  2. Reload your game on a particular planetary body.
  3. Travel to the monolith at the given coordinates on another planetary body.
  4. Locate the pillar on the monolith's base and charge the three glyphs with Atlantideum.
  5. Interact with the pillar to purchase the MT.

Sometimes the planetary body in #1 and #2 are the same.

Finding/Assembling Staffs

Staffs were introduced in the Echoes update, and differ from other MT's in that they must be assembled by the player. Staffs come with damaged slots that must be repaired.

A staff's class, supercharged slots, and color are dependent on two factors:

  1. The assembly terminal.
  2. The staff head.

Since any staff can be assembled at any autophage terminal, a staff find is really a terminal location that will result in a staff of a particular class, supercharged slot arrangement, and color using the stated head style.

Assembling a staff is a multi-step process:

  1. Complete the Autophage storyline. This is a one-time requirement. Note: Before you can start this storyline, you must complete the Artemis Path through The Purge, complete the Trace of Metal quest, and lift a MT seal from a Harmonic Camp.
  2. Obtain the staff head(s) specified in the find.
  3. Obtain a staff backbone and core.
  4. Travel to the stated location on the target planet.
  5. Reveal the autophage terminal using the polyphonic core in your active MT.
  6. Assemble the staff with the stated head.

The procedure for obtaining specific staff components is outside of this guide.

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submitted 1 year ago* (last edited 1 year ago) by SkySchemer@lemmy.world to c/nmsglyphexchange@lemmy.world

I didn't spend time looking for an A- or S-class crash site

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submitted 1 year ago* (last edited 1 year ago) by SkySchemer@lemmy.world to c/nmsglyphexchange@lemmy.world

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This is legit one of the rarest fauna in the game.

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submitted 1 year ago* (last edited 1 year ago) by SkySchemer@lemmy.world to c/nmsglyphexchange@lemmy.world

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submitted 1 year ago* (last edited 1 year ago) by SkySchemer@lemmy.world to c/nmsglyphexchange@lemmy.world

There are two broad classes of freighter in No Man's Sky: the system freighter, and the capital freighter.

System freighters come with 15-19 general inventory slots and 8-12 tech slots. Each system has three freighter models. Freighters warp into the system in fleets as the player travels through space, and one freighter in each fleet is claimable. There are ten broad styles of system freighters, classified by their bow: blade, cargo over and underbite, centrifuge, enterprise, galleon, hammerhead, iris, oculus, revolver

Capital freighters come with 24-34 general inventory slots, and 12-20 tech slots. Each system has one capital freighter model. There are two styles of capital freighter: the sentinel, and the venator. Unlike system freighters, capital freighters do not warp into systems and only appear as part of freighter battles.

In both cases, the freighter class is always random. The higher the system economy, the greater the chance that a given freighter will spawn at a higher class.

Finding a System Freighter

To find a system freighter, simply use the portal to travel to the system, and then fly into space. Freighters should warp in within 10 to 30 seconds of entering the system. If you pulse far enough away for freighter fleets to de-spawn, they will respawn again within another 10 to 30 seconds.

In three-star economies and high-economy outlaw systems, two freighter fleets will be present at a time, warping in about 30 seconds apart. In two-star economies and medium-economy outlaw systems, typically only one freighter fleet will be present, but on rare occasions, there may be two. System freighter fleets never spawn in one-star/low-economy systems.

To locate the freighter, look for the fleet marker in your ship's navigation display, and then head towards the white freighter icon on your HUD. Once the correct freighter model is found, dock in the freighter, exit your ship and scan it with your visor to get the freighter's class.

If the desired freighter hasn't spawned or isn't claimable in that fleet, try the other fleet (if present), or pulse for a few seconds to force a new fleet to spawn. Repeat until the desired freighter (and class) appear.

Finding a Capital Freighter

Capital freighters only appear during capital freighter battles.

A capital freighter battle is triggered after 5 warps and 3 hours of gameplay. Note: In new games, the very first freighter battle is always a system freighter. All subsequent freighter battles will be capital freighters.

To find a given capital freighter:

  1. Use a portal to reach the target system. Remember the system name so you can easily return to it.
  2. On the galaxy map, warp to a nearby system. Land your ship (either at a space station, your own freighter, or a planet) to create a restore point.
  3. Locate another system on the map and warp back and forth until a capital freighter battle is triggered.
  4. Reload the restore point, and then warp to the desired system from step 1. The capital freighter battle should spawn in the system.

If you want to try for a particular class of capital freighter (typically an S-class), don't fight the freighter battle: instead, land at the space station, and exit your ship to create a restore point. Then return to the battle, defeat the pirate ships, land on the freighter, and scan it with your visor.

If the freighter is not the desired class, reload the restore point. Repeat the freighter battle until the desired freighter class spawns. (When trying for an S-class freighter, it may be necessary to repeat this procedure dozens of times, and it's not uncommon to require 100 or more reloads). As with system freighters, the higher the system's economy level, the more likely it is for higher-class capital freighters to spawn.

Note that landing at the space station before fighting a freighter battle will prevent new games from claiming a freighter for free.

Freighter Class

A freighter's class cannot be upgraded, so it is worth spending time trying to find the freighter you want in the desired class. S-class freighters are, of course, best, as they provide more slots overall and 4 supercharged slots, but the expanded slot limits from the Endurance update means that A-class freighters are generally sufficient, with the only practical limit being one less supercharged slot and slightly lower base stats.

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submitted 1 year ago* (last edited 1 year ago) by SkySchemer@lemmy.world to c/nmsglyphexchange@lemmy.world

Marked with a comm ball. Comes with a teleport receiver and rocket launcher.

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SkySchemer

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