[-] SonofSonSpock@lemmy.ml 3 points 1 year ago

Keyflower. The core game play mechanic is very simple in that essentially everything is just bidding meeples that it is very easy to teach, but there is so much to consider, a ton of interaction, meaningful cost/benefit decisions, and so many ways to build up without being too much of a point salad. The game itself is very attractive on the table without being garish, and it can be kind of ruthless. It also scales beautifully, I have played it with 2 players and I have played it with 6 and its great everywhere in between. The iconography is clear and simple, the expansions are both great (although I prefer the Merchants for low player count and the Farmers for high).

[-] SonofSonSpock@lemmy.ml 6 points 1 year ago

I lived in China for a year after college, and that was basically fine since I was already pretty knowledgeable about the country and I went into it expecting to be off balance and that there would be a lot of new things. What was a surprise was the culture shock when I came back to the US. I don't think that the jet lag helped, but I remember feeling really really out of sorts for about a week and just generally in a bit of shock about how different life was here having largely not been exposed to it for a year.

SonofSonSpock

joined 1 year ago