[-] SteleTrovilo@beehaw.org 49 points 4 weeks ago

Ever since BitWarden got mired in capitalism, I've been dreading that something like this would happen.

[-] SteleTrovilo@beehaw.org 29 points 1 month ago

Law enforcement has been collecting fingerprints for over 100 years now, and the history of using fingerprints for other reasons goes even further back.

The error here is that we decided to start using an easily obtainable piece of data as a "lock" on our phones and computers. For many reasons, it's better to use a password or PIN.

[-] SteleTrovilo@beehaw.org 29 points 3 months ago

I had no idea it was even released.

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submitted 6 months ago* (last edited 6 months ago) by SteleTrovilo@beehaw.org to c/startrek@startrek.website
[-] SteleTrovilo@beehaw.org 48 points 10 months ago

NixOS for me. It's a package manager (a very nice, declarative one) that you can use on any Linux (or Mac), and there's also an entire distro based on it.

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Exercism (exercism.org)

Does anyone here use Exercism? I've started using it to learn Elixir, and it seems to be good. I'm thinking about having my kids use it as well for Python and JS/TS.

I'd be interested to hear if anyone's used it for a long time, and if there's any advantages or disadvantages to it. Or if there are other, better code exercise sites I should check out.

8

I always thought that the idea of Enterprise was intriguing, and that the characters had a lot of potential. I don't think the show lived up to its own possibilities. But that's where books can make up the difference, maybe!

So, can anyone recommend some Enterprise novels that are worth reading?

(Especially if they have nothing to do with the "Temporal Cold War" and aren't simple jailbreak stories. The show already has those angles covered.)

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I'm getting back into fighting games! And I don't want to wear out my gamepads or joycons, so can you recommend a good control stick?

A few criteria:

  • Wireless would be ideal
  • Compatible with PC mainly, but Switch and Playstation would be excellent too.
  • I'm mainly into BlazBlue and Injustice right now, not sure if that would affect my choices.
[-] SteleTrovilo@beehaw.org 14 points 1 year ago

As someone who routinely watches YT through Invidious and NewPipe, I haven't changed my habits.

[-] SteleTrovilo@beehaw.org 34 points 1 year ago

The Electoral College.

[-] SteleTrovilo@beehaw.org 14 points 1 year ago

The tech isn't there yet. There are so often distracting flaws around the hands/feet. The AI doesn't really know what a human is, its just endlessly re-combining existing material.

[-] SteleTrovilo@beehaw.org 13 points 1 year ago

Windows has so much pushy behavior - trying to trick you into using Edge, turning on OneDrive and syncing files in the background (eating bandwidth in the process), locking you out of the machine while OS updates run.

When I switched to Linux Mint in 2015, the most surprising result was how much smoother and frictionless everything became.

I genuinely believe that the "average" user outlined above would be served well by Mint. Why would I not tell people to use it?

[-] SteleTrovilo@beehaw.org 16 points 1 year ago

My lifehack: block every community with "memes" in its name. You'll see far fewer memes in general, and be less aggravated when one does show up!

1

More info at https://paizo.com/starfinderplaytest

According to the document they have up there, SF2E will be 100% compatible with PF2E. That's a huge win for me - I like Starfinder's setting and vibe, and love PF2E's action economy.

[-] SteleTrovilo@beehaw.org 12 points 1 year ago

"Spock once again was able to drink the Klingons into not wanting destroy the Enterprise"

This might also explain how Spock convinced General Koord to aid the Enterprise in STV. Koord was definitely a drinker, too!

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I'll be giving this a read after work, but if anyone else wants to share their thoughts on the book, go for it!

[-] SteleTrovilo@beehaw.org 18 points 1 year ago

I love Signal, and I have persuaded people to use it a lot. That said, it is definitely not the gold standard for privacy. It's a good-enough compromise between actual unbreakable encryption and trivial for anyone to use. It's always been valuable for that reason, and still is.

Don't worry about Molly - it uses a variation of the same code that Signal does, so they don't need "help" to get critical fixes that Signal receives. Use it if you like it!

The actual gold standard for privacy would be logging in through TOR and sending GPG-encrypted messages that way. And there's an app which does this, too - it's called Briar. (No phone number needed, either!) It's not as seamless to set up as Signal is, though.

[-] SteleTrovilo@beehaw.org 12 points 1 year ago

Citation Needed

2

I've been thinking about a taxonomy of Roguelikes that should help us speak more clearly about this genre - or group of genres - that we love. I'd rather do this than just call things "roguelites", which basically doesn't mean anything. So here we go!

True Rogues: you're alone in a dangerous, randomly-generated dungeon, moving one turn at a time (except for speed-altering mechanics), with the possibility of permadeath always looming. Less objectively, these games tend to be more dangerous up-front, and require the player to master the mechanics in early levels - while still ramping up the threat for players who survive to later floors. Rogue, Brogue, Nethack, Jupiter Hell, and DCSS all fit here.

Bandlikes: inspired by Angband. Distinguished from True Rogues by the presence of one or more "towns" - places of safety that allow you to recover or improve outside of danger - with the attendant "town portal" abilities to get you there & back easily. This results, quite deliberately, in a longer "run". Also they tend to ease the player in - early floors have a lot of weak monsters designed to pad the player's early experience levels. I'd put Caves of Qud and Tangledeep (on hardcore mode) here.

Mystery Dungeons: think Shiren, or basically any console Roguelike. Take the mechanics of a True Rogue, but add some degree of meta-progression which can lead to an all-but-guaranteed win over time. Outside of official Chunsoft-made Mystery Dungeon games, I'd also put Nippon Ichi's ZHP and Guided Fate Paradox here.

Action Rogues: you still get random dungeons and permadeath, but now in real time! For whatever reason, these games tend to have "variety" meta-progression - you can unlock new features that don't objectively make things easier, but add more variation to future runs instead. Spelunky, Gungeon, 20XX, Streets of Rogue, and Necrodancer fit here.

Coffee-break Rogues: seemed to be all the rage a while back, but I haven't heard about them recently. These are one-floor dungeons with still enemies, where figuring out the ideal way to have your character approach each encounter is the key to success.

Cardlikes: focused on card-based battles, with dungeons generally (but not always) abstracted into icons for fast traversal. Slay the Spire is the most famous example, and I'm enjoying Dicey Dungeon here too.

Darkest Dungeon clones: basically Darkest Dungeon and the games which clearly want to be regarded as like DD. Vambrace: Cold Soul and Warsaw come to mind, since they're in my library.

Grinders: having only random dungeons, and no permadeath - or at least the ability to reload a save in case of defeat - I sometimes see these discussed in RL communities. Dragon Quest Monsters 1, Pokemon Mystery Dungeon (on its main quest anyway) and Lufia: The Legend Returns are the best examples. I'd also put Rogue Legacy here since the grinding basically obliterates any concept of loss from death.

I think in some cases a game can fit multiple terms - Rogue Legacy is an Action Rogue and a Grinder, Diablo (on Hardcore mode) is a Bandlike and an Action Rogue, Tainted Grail is a DD clone and a Spirelike, and One Step From Eden is a Spirelike and an Action Rogue. Most Mystery Dungeon games have True Rogue modes or bonus dungeons outside of the main experience, too.

There's a few games that I can't quite classify yet - Into the Breach and Dwarf Fortress, mainly - but there's always room for improvement.

I think this could help us when presenting new games to the community. Any thoughts?

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SteleTrovilo

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