In the future, all sexes, genders and orientations will attend a single club to watch leotard-clad dad bods dance like 40 year old dudes at a Keith Urban concert.
Correct, but we aren’t talking about them.
Uh... you were talking about them. Those are the two examples of bugs that you provided. I literally wouldn't have made the comment if you hadn't brought them up.
such as restoration bonuses buffing enchantments, the various duplication glitches, and basically everything involving horses
Like if you had said these originally, I wouldn't have even argued with you. I never personally experienced those bugs, probably because I don't play games like I'm a QA tester, but I know many people did.
Not really - plenty of other games use Havok physics and don’t suffer from the same issues, or at least not to the same degree. Perhaps there’s a reason other developers using the Havok physics engine don’t make games with huge quantities of dynamic objects loaded at once.
I've definitely fallen through the world in several of the games listed there. But anyway, specifically, I said persistent physics objects. You can drop a cabbage in Whiterun, walk to Solitude and back, and the cabbage is right where you left it. In, say, GTA, you get out of your car and look away for 5 seconds, turn around, and it's gone. Most games work more like GTA, where a limited number of objects even have full physics simulation, and those that do are only in memory if you've looked at them in the last x seconds. Otherwise, they unload and are lost forever.
Now, whether it's even worth having so much physics-enabled clutter is another question. It certainly contributes to immersion, but is it more trouble than it's worth?
This engine is already great for modding, but I suppose it can always be better. Do you know any technical details about why the worlds can't be made seamless? There were open cities mods for Oblivion & Skyrim, so it seems like it's probably technically possible. Seems like that may be more of a compromise related to memory allocation on consoles.
I dunno, I don't expect Bethesda to write a new engine from scratch, no one does that. They made New Atlantis seamless to an extent I haven't seen in previous Bethesda games, so as long as they keep making incremental improvements, I'll be satisfied.
Starfield at launch is more compelling than Fallout 4 or Skyrim, but falls short of Morrowind. It's in the mix somewhere alongside Oblivion and Fallout 3, IMO.
The Creation Engine itself is just Gamebryo with a flashlight duct taped to it. IMO the engine is a huge part of what makes Bethesda games so fascinatingly unique.
Sorry, IPAs are too gay for your neighbors and their extremely secure masculinity.
Make sure to leave your gas stove on, too.
He's been okay to use it for 16 years.
I can't say I particularly disagree, however I think you're overestimating the moral character of states in general. If US hegemony erodes over a "century or so" I think that is a manageable course of events rife with opportunities for building a better world, as you say. If, on the other hand, the US were to suddenly become incapable or unwilling to fill its role as global hegemon, the resulting power vacuum would undoubtedly effect chaos.
I hope for a graceful retreat from imperialism into some sort of international socialist utopia... but history isn't exactly reassuring.
If US hegemony ended today, it would mean immediate war between Saudi Arabia & Iran, China & Japan/South Korea, Russia & the former Soviet states, and probably China & India eventually. The US is far and away the most powerful military in the world, and without the threat of the US military intervening on behalf of its allies, those conflicts are nowhere near as one-sided as they are today.
For example, see what happened as the Ottoman Empire & European colonial empires collapsed at the beginning of the 20th century. Then scale that up from a 2.3 billion global population to 8 billion.
Whatever you want to say about the crimes against humanity committed in the maintenance of US hegemony, I will agree with you, but that doesn't mean for a second that the alternative is better. Be careful what you wish for and all that.
For gaming, you've got Steam, which is pretty close to the ideal legit content delivery service. You don't even necessarily have to pirate in order to demo games if you're comfortable paying up front and making a decision within 2 hours.
Nothing similar exists or has existed for TV/Movies. Netflix was pretty good for a while, but you've never had the option to download the content to your own hard drive. Now you're not even allowed to log in to your account on as many devices as you want.
Give me a service that's a free storefront where I can pay a one-time fee for content that I'm actually interested in and download it to my hard drive as many times in as many places as I care to. Bonus points if I can stream to other devices that I'm logged in to and lend my purchases to my friends & family like I can with Steam. I don't care if there's DRM in the form of me having to log in to actually use the content if I can use it the way I want.