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Moderators welcome (rimworld.gallery)

If you enjoy rimworld.gallery and would like to contribute by becoming a moderator, reach out to @TheVillageGuy or on the discord

As a moderator you

-will check new renders to see if they comply by the rules. If they don't, you will actively try to help and encourage the poster to make a new one
-will check to see if new renders are linked to from our original subreddit, if not, you will add a link (preferably using an alt account, like https://www.reddit.com/user/NotAVillageGuy/ to make it obvious it is not your render
-are welcome to invite people to post their renders on rimworld.gallery if you spot one somewhere
-will keep an eye on both the magazines on rimworld.gallery and the subreddit to moderate comments and posts
-are not afraid of committing to this moderatorship for the foreseeable future. It's not a very intense task, but you will act when it is needed. Being a fan of 2D games in general helps
-are welcome to contribute to the rimworld,gallery community in any way you see fit. Helping with the development of the mbin server or the render mod, for instance
-are asked to stay in touch with the existing moderators via our discord, so no lurkers, so to say

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Dear Rimworld render enthusiasts, you are all invited to join the beta test of the Progress Renderer mod for 1.6 / Odyssey. You have to register to participate

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Steam Workshop::More Ova (steamcommunity.com)

Beer isn't just for unwinding after a long day of hauling—it’s the Rim's miracle elixir of fertility science! When your colonists get hammered, something magical happens: their bodies reboot their reproductive systems, allowing them to regain the ability to produce ova. Forget advanced biotech—just crack open a few cold ones and let nature (and alcohol) do the work!

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They are surrounded by deep water, cannot escape, cannot be attacked. They started with only just enough steel and components to get comms going and some aircon in this harsh tropical rain forest. Outside the dome people come to watch them constantly, although they are mostly killing eachother and the animals that wouldn't mind having them as a snack

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As usual I missed it (media.rimworld.gallery)
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Thanks for subscribing everybody and keep those lovely renders coming! !RimWorldporn@rimworld.gallery

It's always good to have the game running at 900tps and then hear a very large explosion while watching someone hunting and then move back to see your colony is no longer a thing

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I did a void provocation and kept my colonists grouped together. Then traders arrived and the revenant spawned inside the area of my proximity detector

[-] TheVillageGuy@rimworld.gallery 25 points 1 year ago

Can't emphasize enough how hard it is

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submitted 1 year ago* (last edited 1 year ago) by TheVillageGuy@rimworld.gallery to c/rimworld@lemmy.world

For how long should spoiler indicators be used? (From release date)

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submitted 1 year ago* (last edited 1 year ago) by TheVillageGuy@rimworld.gallery to c/rimworld@lemmy.world
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submitted 1 year ago* (last edited 1 year ago) by TheVillageGuy@rimworld.gallery to c/rimworld@lemmy.world

Is a spoiler warning like this enough to warn us not to look at content, or should spoilers be behind a NSFW tag?

That was just a self imposed rule, see part 1

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submitted 1 year ago* (last edited 1 year ago) by TheVillageGuy@rimworld.gallery to c/rimworld@lemmy.world

🚨 SPOILER WARNING: Read ahead at your own risk! These preview blogs WILL SPOIL some of the surprises in the expansion. 🚨

This Anomaly preview talks about the new rituals you can perform and the followers of the void.

[-] TheVillageGuy@rimworld.gallery 5 points 1 year ago* (last edited 1 year ago)

Past day 120 so no more mining, we have to be fully self sufficient. We grow cotton to make clothes, which we sell for construction materials to expand. Part one

I did that on my first run. It was in fact not that hard as back then animal migrations were insanely large. But then after an update all solar panels were gone as they'd increased in size. Eventually I continued but had already gotten accustomed to some qol mods like moody and numbers so just continued modded.

[-] TheVillageGuy@rimworld.gallery 8 points 2 years ago

Bed rest at a higher priority than tending can lead to this

[-] TheVillageGuy@rimworld.gallery 5 points 2 years ago* (last edited 2 years ago)

A psychic ship landed in the East, where there's no vegetation. We fired at it with 20 explosive shells. We accepted a mission getting 3 sieges, the 1st successfully set up below the ship and fired incendiary shells at us. The next 2 sieges arrived right next to the ship. We called for friendlies to finish off the ship (now at 19%), they landed right next to it and destroyed it. Mission accomplished! The mechanoids now went for the siegers, but were outnumbered and took heavy losses. The siegers then went after the mechanoids coming for the base. Then only the Apocriton (the what?) remained when the siegers fled, so my heroes took it out. zoomed out view

[-] TheVillageGuy@rimworld.gallery 4 points 2 years ago* (last edited 2 years ago)

That's something you'd never hear me say. Please don't suggest I would. It hadn't even occurred to me.

In fact it's quite the opposite, self-ridicule for those whom, like myself, have played ridiculous amounts of hours of RimWorld and recognise the fun about that.

[-] TheVillageGuy@rimworld.gallery 4 points 2 years ago* (last edited 2 years ago)

The battle is still ongoing

[-] TheVillageGuy@rimworld.gallery 4 points 2 years ago

How am I going to get that unstable power cell out of there?

[-] TheVillageGuy@rimworld.gallery 4 points 2 years ago

They're unroofed hallways

[-] TheVillageGuy@rimworld.gallery 4 points 2 years ago

We can do this the easy way, or the hard way. Show us the log!

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TheVillageGuy

joined 2 years ago