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Server upgrade

Good news;

The rimworld.gallery server has been upgraded to a dedicated vCPU, giving higher download speeds. Especially for Lemmy users this will mean less waiting for renders to download

Sadly, as long as Lemmy can't show reduced size pictures of, instead of the full size renders as thumbnails, you're better off visiting the rimworld.gallery directly

I've asked a question about this on lemm.ee support

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They are surrounded by deep water, cannot escape, cannot be attacked. They started with only just enough steel and components to get comms going and some aircon in this harsh tropical rain forest. Outside the dome people come to watch them constantly, although they are mostly killing eachother and the animals that wouldn't mind having them as a snack

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As usual I missed it (media.rimworld.gallery)
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Thanks for subscribing everybody and keep those lovely renders coming! !RimWorldporn@rimworld.gallery

[-] TheVillageGuy@rimworld.gallery 5 points 7 months ago

It's always good to have the game running at 900tps and then hear a very large explosion while watching someone hunting and then move back to see your colony is no longer a thing

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I did a void provocation and kept my colonists grouped together. Then traders arrived and the revenant spawned inside the area of my proximity detector

[-] TheVillageGuy@rimworld.gallery 24 points 9 months ago

Can't emphasize enough how hard it is

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submitted 9 months ago* (last edited 9 months ago) by TheVillageGuy@rimworld.gallery to c/rimworld@lemmy.world

For how long should spoiler indicators be used? (From release date)

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submitted 9 months ago* (last edited 9 months ago) by TheVillageGuy@rimworld.gallery to c/rimworld@lemmy.world
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submitted 9 months ago* (last edited 9 months ago) by TheVillageGuy@rimworld.gallery to c/rimworld@lemmy.world

Is a spoiler warning like this enough to warn us not to look at content, or should spoilers be behind a NSFW tag?

[-] TheVillageGuy@rimworld.gallery 5 points 10 months ago

That was just a self imposed rule, see part 1

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submitted 10 months ago* (last edited 10 months ago) by TheVillageGuy@rimworld.gallery to c/rimworld@lemmy.world

🚨 SPOILER WARNING: Read ahead at your own risk! These preview blogs WILL SPOIL some of the surprises in the expansion. 🚨

This Anomaly preview talks about the new rituals you can perform and the followers of the void.

[-] TheVillageGuy@rimworld.gallery 5 points 10 months ago* (last edited 10 months ago)

Past day 120 so no more mining, we have to be fully self sufficient. We grow cotton to make clothes, which we sell for construction materials to expand. Part one

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Ice sheet day 146 (media.rimworld.gallery)
[-] TheVillageGuy@rimworld.gallery 5 points 10 months ago

I did that on my first run. It was in fact not that hard as back then animal migrations were insanely large. But then after an update all solar panels were gone as they'd increased in size. Eventually I continued but had already gotten accustomed to some qol mods like moody and numbers so just continued modded.

[-] TheVillageGuy@rimworld.gallery 4 points 10 months ago

Always smokin'hot relationships on the rim

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Latest update with a few minor improvements and a bugfix. Default filesize is now 20mb as with 25 it would still go over 30mb sporadically, which is the @rimworld.gallery limit

Merry rendering

[-] TheVillageGuy@rimworld.gallery 4 points 1 year ago* (last edited 1 year ago)

This should be achievable by relatively simple modding. What I usually do is make way more quality meals than simple meals, and place them last in the jobs list. So only when the chef runs out of ingredients, will he start making simple meals. They can't eat what's not there.

Bed rest at a higher priority than tending can lead to this

Welcome to the club. Over 7000 hours and I still forget to turn on survival meals during caravans

[-] TheVillageGuy@rimworld.gallery 5 points 1 year ago* (last edited 1 year ago)

A psychic ship landed in the East, where there's no vegetation. We fired at it with 20 explosive shells. We accepted a mission getting 3 sieges, the 1st successfully set up below the ship and fired incendiary shells at us. The next 2 sieges arrived right next to the ship. We called for friendlies to finish off the ship (now at 19%), they landed right next to it and destroyed it. Mission accomplished! The mechanoids now went for the siegers, but were outnumbered and took heavy losses. The siegers then went after the mechanoids coming for the base. Then only the Apocriton (the what?) remained when the siegers fled, so my heroes took it out. zoomed out view

[-] TheVillageGuy@rimworld.gallery 4 points 1 year ago* (last edited 1 year ago)

That's something you'd never hear me say. Please don't suggest I would. It hadn't even occurred to me.

In fact it's quite the opposite, self-ridicule for those whom, like myself, have played ridiculous amounts of hours of RimWorld and recognise the fun about that.

How am I going to get that unstable power cell out of there?

view more: next β€Ί

TheVillageGuy

joined 2 years ago