[-] Zarr@lemmy.world 15 points 2 years ago

Seems to be comparing the waterfalls.

[-] Zarr@lemmy.world 2 points 2 years ago

Here are the culprits of the wealth drop. Lets just say someone made them mad...

[-] Zarr@lemmy.world 1 points 2 years ago

Ah well the thing about this run is that I only ever had a maximum of 5 pawns, making it so I'd never leave a colonist behind. So the only other creature wealth was animals. I did a mechanitor run so most of my combat was from mechanoids. I did have the most kitted out colonists ever though!

[-] Zarr@lemmy.world 1 points 2 years ago

Looks like you're pretty well set up! A couple things you could improve though. I assume the columns in the killbox are for roof collapse? Make sure you have an IED where the enemies would stand for cover behind the pillar. Also your turrets are a little too far forward and may end up receiving friendly fire from your own colonists. Other than that, you're doing well! Are you going for an ending?

4
submitted 2 years ago by Zarr@lemmy.world to c/rimworld@lemmy.world

Beat it on Losing Is Fun difficulty, took a good 21 in game years, and ~3.5 days IRL play time, 107 Raids, and 178 major threats.

Was it worth it? I don't know, but I won't be doing it again...

Also ignore the early wealth drop, we don't talk about the early wealth drop...

Zarr

joined 2 years ago