That doesn't mean that we shouldn't regulate predatory practices. Many video games are built on social media and gambling models designed with intentionally addictive features. In not talking about fun features, I'm talking about addictive features. There are panels at game designer conferences you can listen to about this stuff.
Disco Elysium is the game that instantly came to mind. Basically all story that is brilliantly written with incredible voice acting. I hope OP checks it out.
That was the exact reason I left BoA and joined a credit union. Plenty of other good reasons to do it, but that actually got me motivated enough to make a switch.
This is the message they are sending to users:
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We will soon begin rolling out changes to Reddit's User settings. It is getting a refresh that includes changes to ad personalization, privacy preferences, and location settings.
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These changes are rolling out starting today and you may see the changes over the next few days.
Seriously email your IT and/or privacy team at the university level. I work at a university and that would be removed ASAP for sharing PII. If you're in the US or UK it's a major violation of your privacy. Unfortunately most IT offices aren't involved in many of the decisions and many of the people making those decisions are complete ignorant to the situation.
It's crazy to me how small the Jereboa usage is. It didn't collect or share data and has a great interface. What are these other apps giving that makes you want to use them? Genuinely curious on what I'm missing out on.
No non-conforming people were protected by this move.
By taking this down, NexusMods communicated that they care about non-conforming people far more than if they had just said it. They are creating an environment where bigotry is removed rather than accepted. Nobody is saying you can't be a bigot in private with your game, we are saying if you're going to be a bigot we don't want you to do it here with us because we care about the people you are excluding/hurting.
TL;DR It does NOT stabilize your rolls. It DOES Stabilize your number of successes/failures (which I think is bad for the system).
There is a lot of confusion in this thread about how this works.
If you understand the mechanics of bg3 and are try to optimize your build you should definitely turn it off. If you don't care about that and just want to play without understanding all the mechanics I would still turn it off, but it's fine to leave on probably.
What it does is make rolling a success more likely the more you fail and vice versa. It also applies to enemies. So if you have put all your resources into Armor Class so that enemies miss you more often... well you might be marginally less, but the whole point is that enemies will hit you at a fairly regular frequency and you will hit them back at a similar rate. It means you won't keep failing and that you won't succeed at everything.
It punishes you for being really good at something and rewards you for taking more actions rather than being good at the ones you take. It is kind of good for new players that used a scuffed build because it means they won't fail all their checks even if they made terrible choices, but if you make some basic common sense choices like getting a high armor class or pairing expertise in stealth (Rogue 1 ability) with a high DEX then it can be very frustrating.
This is the best answer, players are invested after a certain point, but the realization that they don't like the game comes later in the process. The more you play the game you don't like the more you're frustrated with it and the more likely you are to give it a poor rating, especially when the things that are your biggest complaints feel like obvious bug fixes that should have already happened, but continue to exist.
This is the perfect kind of thing to add to your game. Minimal effort on your part, players love it, and they'll come up with something awesome you can run with later.
"If you are racist, I will attack you with the North"
This is sadly a much more likely scenario