Thanks for taking the time to write that.
I bought the PDFs when they were on sale but have not yet played. This was helpful, thanks!
I haven't played in person seriously for many years. We're starting a new in-person group here soon, so I'm going to have to figure something out. I have a boatload of 3 ring binders so I will probably do the clear sleeve thing like you do, Mike. And then promptly pull them all out to spread around the table because I am a loose-leaf person at heart.
Damn that's kinda great.
I go to try out different systems or to play systems my regular group doesn't play. Also, to remind myself why I have a regular group and how fortunate I am that they are mostly sane and adjusted people.
I have never played Shadowrun online. I wonder if a lot of the tedium of the dice would be eliminated by character sheet math?
I really enjoyed the D&D 3rd Edition days, with the popcorn of d20-based games. Star Wars d20, d20 Modern, and the Sword & Sorcery Ravenloft were all great fun. The best part is that it was super easy to get your group to try new things, because the mechanics were all similar, if not exactly the same. People like to hate on D&D, but it's consistently been a great base to start from and inspiration for a multitude of other games.
I have had the desire to play Mausritter for quite a while. Will definitely add this to the queue.
I don't know how old it is, but it's certainly not new. The article linked is one I read several years ago before I ran my own West Marches game.
Edit: the post is dated 2007.
Everyone's situation will be different of course, but here is mine.
I have a long-standing gaming group with 2 buddies from high school and have been playing with them since the 90's. The 3 of us are the core of the group. Over the years, other players have come and gone. For those players, we invited them to our regular group after first playing with them in one shots or short campaigns ran for new players or similar. If we have a seat open (our group is usually 6-7 including whoever is GM), we will invite them if they are good people. In the 30 years we've been playing together, we've never had a problem. The only reason people tend to fall out of the group has been people moving or having kids.
Mike Shea @slyflourish has had a lot of good things to say about it. Based on that, I bought it to give it a try. The price is right for sure.
Edit: I guess I don't know how to @mention
I'm mostly in the same boat as you. I have tried several times to get into Critical Role since everyone raves about it, plus a few others. It's not for me. I suppose it's because I don't have any emotional connection with the actual play where I would have that investment with my own game. I will say that I did enjoy Dungeons & Daddies though, but that show is more like listening to a comedy podcast about fantasy rather than an actual play.