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submitted 21 hours ago by bionicjoey@lemmy.ca to c/rpg@ttrpg.network

I recently heard about Mothership from some YouTubers and decided to run a one-shot for a couple of guys in my Pathfinder 2e group. I was really impressed by the way that a more rules-light system naturally encourages more player engagement and creativity. We will probably end up playing a lot more of it in the future.

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RPG-a-Day 2024 Recap (troypress.com)
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Top 10 Best Commercial OSR Products (monstersandmanuals.blogspot.com)

Opinion of the creator of Yoon-Suin. What would you include in a top 10 list?

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A really neat sequel for the UVG!

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D&D Fifth Edition: Death & Rebirth (traversefantasy.blogspot.com)
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Switching from "OSR" to "Classic" (mythicmountainsrpg.substack.com)
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Marc Miller has sold Traveller to Mongoose (forum.mongoosepublishing.com)
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submitted 1 week ago by Advent@ttrpg.network to c/rpg@ttrpg.network

Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

White Plume Mountain is an absolute classic Adventure for level 8 players; one that has been talked about for years and has been redone time and again. Heck, it was even ranked the 9th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004. This is the perfect Adventure for those of you who are looking for a bit of combat and a whole lot of puzzle!

Three magical weapons have been stolen recently. Clues in the form of a poem lead those in power to believe the weapons have been brought to a volcano which was once the hideout of a powerful wizard named Keraptis. These are no mere magical weapons, but sentient artifacts. Can your players survive the perils of White Plume Mountain and retrieve them!?

Without further ado:

Included in The AAA Collection is:

  • A Word document with all my notes including links to music tracks for ambiance and fights
  • Special PDF for all encounters. This includes the enemy stat blocks organized neatly along with an initiative tracker and a spot to mark HP
  • Spellsheets for all relevant encounters
  • Note from Krepatis and Hiring Letter Handouts
  • Custom Battle Maps

Over 5 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

As always, if you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,
Advent

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submitted 2 weeks ago* (last edited 2 weeks ago) by Shyfer@ttrpg.network to c/rpg@ttrpg.network

Saw this on Reddit. Wondering what people think about it here.

https://i.imgur.com/zUR6PQM.png

I was surprised there was no mention of it here. This announcement comes from the Dungeon World+ Discord.

For some context, Luke Crane is most well known as the designer of the Burning Wheel rpg, and used to work at Kickstarter as VP of Community (and some controversies with it).

He also bought it alongside someone else, who seems to be a friend of Luke and coworker at kickstarter.

There's now a 2e channel/thread in the Dungeon World+ Discord where he's answering questions.

Any people familiar with Dungeon World here?

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  • Deborah Ann Woll gave Jon Bernthal an engaging introduction to Dungeons & Dragons on his podcast, explaining character creation and gameplay in a fun and accessible way.
  • Woll’s approach focuses on storytelling and immersing players in the world rather than overwhelming them with character sheets and rules, making D&D more appealing to newcomers.
  • The video highlights the universal appeal of D&D, where both Hollywood stars and regular players can connect and enjoy the game together.
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Hey lemmings,

I'm an amateur game designer probably best known for creating one of the more popular Feywild setting books for D&D. I’m putting the finishing touches on my far-too-ambitious TTRPG and figured I’d post about it here before forcing myself to do an actual marketing push.

The game is designed for somewhat standard medieval fantasy, which I know isn’t exactly a novel concept. However, it does fill a niche which I personally haven’t been able to fill with any other system. Most fantasy systems seem to either be D&D-alikes with a heavy focus on combat and heroics, OSR games with a heavy focus on dungeon crawling, or PbtA games with a heavy focus on genre emulation. What I wanted (and ended up creating) was a game with a focus on improvisation and shared storytelling without being constrained by genre tropes.^*^

My other big issue with a lot of fantasy RPGs is the reliance on mechanics which have no real connection to the fictional world. Things like hit points, experience points, and meta-currencies put the focus on the game part of RPGs and not the roleplaying part. What I wanted was a game where everything a player does has a clear and direct link to the fictional game world.

The result is The World Ahead, a system I’ve been building and playtesting for far too long. It features simple and collaborative character creation rules, a flexible resolution system, and a hell of a lot of resources, tables, tips, and tricks to facilitate play at the table. Everything is in service of making the game run smoothly and making things as collaborative as possible. It tries to be open-ended when zoomed in and streamlined when zoomed out.

The game is currently available for free on Itch:

https://heavenly-spoon.itch.io/theworldahead

People who aren't looking for a new RPG may still find something useful to steal in there. Perhaps the streamlined travel system, the collaborative worldbuilding rules, the tables for making things such as factions, wonders, and strange creatures, the magic items which all have a clear and obvious effect within the fiction, or the unique weather system. While most things are fairly well integrated into the core system, you can definitely rip stuff out without too much damage.

~*~~I~ ~will~ ~give~ ~a~ ~shoutout~ ~to~ ~Ryuutama~ ~and~ ~The~ ~One~ ~Ring.~ ~While~ ~they~ ~didn’t~ ~scratch~ ~the~ ~itch~ ~for~ ~me,~ ~they~ ~both~ ~have~ ~some~ ~excellent~ ~mechanics~ ~and~ ~are~ ~more~ ~in~ ~line~ ~with~ ~what~ ~I~ ~wanted~ ~to~ ~achieve~ ~here.~

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submitted 3 weeks ago by maquise@ttrpg.network to c/rpg@ttrpg.network

I am looking for ways to improve my exploration gameplay in a Theater of the Mind type game where there is no map and no need for detailed environmental descriptions, if that makes sense; I don't want to have to keep track of corridors and turns, and that sort of thing.

Ideally I would like a system or ruleset that allows me to randomly generate interesting exploration gameplay without relying on having to map out everything. Preferably system agnostic so I can use it in various games.

Here's an example of the sort of thing I'm looking for, but would like to see alternatives that are a bit more in depth, or have more options:

https://docs.google.com/document/d/11ZsTOh40-sMvukWXMtDOP5hli_DdYm2HtmMXL5ooa00/mobilebasic

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submitted 4 weeks ago* (last edited 4 weeks ago) by Nighed@sffa.community to c/rpg@ttrpg.network

cross-posted from: https://sffa.community/post/1884876

A bit of a late post, so most of you have probably seen this already.

It looks like the cheapest virtual only buy in for the full game is $150, while the cheapest physical full game is $195 (+shipping/import tax!)

There are some links in there for some early reviews and play-throughs too. These only look to be the Stormlight system though, so I assume the Mistborn/Scadrial (an any other planets) are still in the works.

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submitted 1 month ago by Advent@ttrpg.network to c/rpg@ttrpg.network

Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

Phandelver and Below: The Shattered Obelisk stems from The Lost Mine of Phandelver a classic and beloved starter set that many new DMs run. Even with this being the most recent release it still has an issue, the same as with many others...it doesn't describe the best way to transform the book's contents into an actual session. The Book-to-session conversion can be difficult between figuring out when things should happen, understanding motivations, and even organizing encounters.

Well, fortunately for you, 99% of that work is done! Only a few things are really left:

  • Read the book, I know surprising, but it can be extremely confusing when you don't know where everything leads to.
  • Consider the needs of your group. As you've heard or are about to hear a million times, every table is different. If you plan on combining this with a campaign, you'll have to make tweaks here and there.
  • These notes aren't meant to be the end-all-be-all. Tweak to your heart's content, and don't consider any of what's written to be set in stone. For me having notes like this helps give me the confidence to go off the rails and follow along with what my players want. It helps me understand where things were meant to go and why. Having that understanding allows me to guide the players and create other new and interesting stories. These are all things that will come with experience, though, so don't freak out and enjoy the journey!

Without further ado:

Phandelver and Below: The Shattered Obelisk Act 1

Included in my posts are:

  • A Word document for each part of Act 1 for Phandelver and Below with detailed notes for running a perfect session including links to music tracks for ambiance and fights
  • Special PDFs for every encounter. This includes all the enemies' stat blocks organized neatly along with an initiative tracker and a spot to mark HP.
  • Additional PDFs for allies and commoners
  • A variety of maps for each part of the campaign
  • Spell lists for all relevant fights
  • Handouts for various spell scrolls throughout the campaign
  • A playlist for each section!

Over 5 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

Campaign Info: As of today, I've officially completed Act One of Phandelver and Below: The Shattered Obelisk! I've also compiled all of my prep for it in a single easy-to-access post which is available to all my Heroes and Legends. You can find it HERE!

I've discussed this on Discord as well as answered a few questions and thought I would clarify some information here; campaigns are super time intensive, so I have to choose wisely which ones I prep. The first half PaB:TSO is an updated version of The Lost Mine of Phandelver which I had already fully prepped; so, I thought I would go through all my prep and update it to match and help all those who are starting to run the campaign! I may one day prep the second half; however, I'm trying to focus on the more popular Campaigns such as Curse of Strahd, before I work on others.

With what I've released, you'll have a great kickstart through most of the campaign and there are plenty of helpful members both on Reddit and on my Discord that can guide you along the rest of the way! I hope that with what I've prepped so far you can have a truly Amazing campaign!!!

As always, if you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,

Advent

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City of Arches Kickstarter (www.kickstarter.com)
submitted 1 month ago* (last edited 1 month ago) by slyflourish@ttrpg.network to c/rpg@ttrpg.network

Hi friends!

I wanted you to know about the City of Arches Kickstarter going on right now!

The City of Arches is a 160 page PDF and hardcover high-fantasy city sourcebook built for Lazy DMs and usable with any version of 5e or other fantasy tabletop RPGs. In this book you’ll find

  • a high fantasy city setting surrounded by countless adventure locations.
  • a setting easily dropped into any existing published or homebrewed campaign world.
  • a setting where any race, species, origin, heritage, and culture makes sense.
  • over a dozen adventure “biomes” with hundreds of adventure locations.
  • three 1st to 20th level campaign arcs.
  • an intro scenario, three adventures, and an adventure toolkit for building your own heist or infiltration adventure.
  • beautiful full-color art, dungeon maps, and overland maps.
  • a player’s guide with background hooks and setting-specific backgrounds.

Download the free 42 page preview on the Kickstarter page! I hope you’ll back this fantastic new book.

Thank you so much!

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submitted 1 month ago by Elaine@lemm.ee to c/rpg@ttrpg.network

About six months ago I talked to @Ashyr@sh.itjust.works about home brewing games set in Ancient China. Last night I finally debuted my game - The Scroll of Hengdian. If you like CDramas the name may be familiar as Hengdian Studios is where many series are filmed. My game is based on the Castles and Crusades game system so I could leverage the Codex Sinarum. The codex goes deeper into the actual history of China than my game does, but it is still very useful for this setting.

My TTRPG is xianxia-based so I created a new 'cultivator' class for all of my players. The differentiation really comes with the clan and domain choices that give access to magic based on elemental aspects and creature choices.

I borrowed heavily from the Codex Sinarum to develop the Qi abilities for my characters since that was the heaviest lift for me in terms of developing a new class that is a blending of fighter + wizard/cleric/illusionist. My players chose a blend of human and spirit based cultivators which gives me plenty of nuggets to develop additional qigong abilities.

In terms of content, my players are starting as young cultivators who have met at a sect that has invited them to cultivate and achieve their first level. I also took a random suggestion I saw a while back about creating a Star Trek TNG "Q" type dragon character (Die Lan Zi - iykyk) that occasionally comes around to mess with the party.

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2024 ENNIE Award ceremony (www.youtube.com)

Best Adventure - Short Form

Best Adventure - Long Form

Best Aid/Accessory - Digital

Best Aid/Accessory - Non-Digital

Best RPG Related Product

Best Community Content

Best Art, Cover

Best Art, Interior

Best Cartography

Best Monster/Adversary
This was a tie.

Best Layout & Design

Best Production Values

Best Online Content

Best Streaming Content

Best Supplement

Best Free Product

Best Family Game

Best Rules

Best Setting

Best Writing

Fan Favorite Publisher

Best Game

Product of the Year

(Copy-pasted from here. Haven't found a blog post yet.)

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submitted 1 month ago* (last edited 1 month ago) by TheBest@midwest.social to c/rpg@ttrpg.network

I read the post rules and didn't see any other announcements of the Neopets TTRPG lmao. Remove if I broke the rules!

Anyways, this actually sounds like a lot of fun. Might lead to some creative scenarios, especially if your GM knows the deep and complex Neopets lore.

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submitted 1 month ago by smeg@feddit.uk to c/rpg@ttrpg.network
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This book includes:

  • 25 new diseases
  • 10 parasites
  • A new surgery mechanic
  • 25 medical-themed items
  • New feats and backgrounds

This supplement is brought to you by a registered nurse who also happens to be an avid D&D player for 5 years. Add plagues, pathogens, and medicines to your campaigns with this book. Remember, the greatest enemy lies within!

We will be going live on Kickstarter this week! Sign up to be notified when we launch here.

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