1
9
submitted 14 hours ago by Mothra@mander.xyz to c/rpg@ttrpg.network

Other than it's sold in much smaller bottles that is. Is it chemically different? I'm not talking about the primers, I'm talking about the color paints.

In the same vein, are oil paints for miniatures different from classic oil paints? I find it hard to believe one would be using the same type of paint. Oils (as those sold for canvas painting) take ages to dry, especially if on plastic. They mix up too easily and I would predict a mess if you had to paint something that needs a lot of handling, such as a miniature.

Most miniature painting guides online focus on techniques but gloss over materials specifications. As someone with a fair amount of experience in traditional painting, I find this frustrating.

2
19

I'm running a Lasers & Feelings game over at Every Post is an RPG. Join up if you want to participate in some quickplay (week or so, maybe two) Galaxy Quest/Star Trek shenanigans! It should be a Phase Blast! (ok ok, I'll see my way out...)

3
36
submitted 3 days ago* (last edited 3 days ago) by sbv@sh.itjust.works to c/rpg@ttrpg.network

A really fun comparison of some sample hacking/decking/netrunning runs in Shadowrun (1st, 4th, 5th), Cyberpunk (2020, RED), and a couple of systems I'm unfamiliar with.

It's interesting to see the ludic philosophy for each system:

  • Shadowrun seems to value stealth for deckers, meaning cybercombat only occurs when something goes wrong.
  • Cyberpunk seems to expect netrunners to steamroll everything in the system they're attacking.

I have a personal attachment to the Shadowrun style, and I'm trying to figure out how "sneaking" works in Cyberpunk RED. I think the short answer is it doesn't, and I'll have to figure out what an alarm means in this system and how it should be triggered.

4
20
5
30

This weekend I was able to play a Land of Eem one-shot. I like this system a lot! It reminds me of some of my favorite action-adventure media.

If you're looking for a ttrpg that evokes the same mood or vibes as ATLA, Star vs. the Forces of Evil, She-Ra and the Princesses of Power, or The Owl House (just to name a few) then I couldn't recommend this system enough.

I was flipping through the rulebook and I was honestly very pleasantly surprised at every turn at how the game's creators balanced lighthearted, fluffier elements of the game and setting with grittier, crunchier elements that give the setting realism and depth. So far it seems to be everything I would want in a ttrpg (including a really detailed, already-keyed hexmap full of rumors and plot hooks!!!) It manages to evoke whimsy and wonder while remaining a dramatic, grounded low-fantasy game with real stakes. And it seems to have a really awesome crafting system too!

I'll have to see how it feels to run but so far it seems absolutely perfect.

6
22
New edition of Quest Worlds (lemmy.blahaj.zone)
submitted 6 days ago* (last edited 6 days ago) by Moah@lemmy.blahaj.zone to c/rpg@ttrpg.network

So I've just learned that Chasidim had released a new edition of Quest Worlds that I have heard precisely nothing about.

As a long time fan of Hero Quest/Quest Worlds I winter if anyone here can tell me anything about this new version.

First disappointment: they're doesn't seem to be a Glorantha dedicated version.

But is there anything new and exciting about it?

7
5
submitted 5 days ago by sbv@sh.itjust.works to c/rpg@ttrpg.network

I'm looking for feedback for generic opposition.

Problem

My players have gotten to the point where gangers and bodyguards don't really threaten unless they show up in force (like 2x the number of players). The Solo has made great choices about equipment and IP assignment, so they're dancing around most mooks I throw their way.

I'm trying to create a general corporate "Rapid Response Team" (borrowing from Shadowrun) that can pose a serious threat to the PCs. I plan to use them as reason why the players try to avoid triggering alarms or waltzing into corporate areas guns blazing.

Solution

Rapid Response Teams are deployed when an alarm goes off, or there's a confirmed threat in an area a corp wants to keep safe. They're deployed in groups of 1.5x the party size (6 in my case). One group is deployed at each exit, to a maximum of 3.

Loadout:

  • +14 on weapons and brawling skills. They are "Elite" according to the 3 Goon Method.
  • MOV 5 or 6.
  • Melee
    • Nightstick (heavy melee: ROF 2, 3d6)
    • Karate: hit with nightstick, then hit with Martial Arts attack, then break armour. (4d6 due to linear frame's BODY stat)
  • Range
    • Nearish range: <6 squares, Shotgun (ROF 1, 5d6), AP ammo
    • Longer range: 6+ squares, Assault rifle (ROF 1, 5d6), AP ammo
  • Grenades
    • Indoors: smoke
    • Outdoors: AP
  • Cyberware
    • Thermal optics
    • Linear frame Sigma (Body 12)

Tactics:

  • Goal: overwhelming force to flatten opposition
  • Move in groups. Take extra turns to stay together. Move silently.
  • Cluster at the end of hallways, on their turn, step out to fire then back under cover.
  • When entering rooms: cluster at doorway, throw a smoke grenade, then rush in.
  • Focus targets - aim for whoever they think they can pick off.
  • Fill space with smoke grenades to blind opposition, then use their thermal optics.

Some alternatives

  • Flashbangs rather than smoke grenades - they trigger 20 rounds of Damaged Eye/Ear critical injuries. I think I'd rather save those for the next level of operatives tho.
  • A ROF 1 heavy melee weapon. I'd prefer to stick with ROF 2 so they can use martial arts attacks when in melee range.
  • Give them four arms and shields. Again, I'd prefer to save that for the heavier hitters.
  • Other martial arts. I haven't looked at the new Interface, but I'd prefer to avoid choking, since that means a player is just rolling against a DV for 3 rounds.

So, any suggestions or improvements?

8
17

Sadly, I just found out that it has ceased publication just shy of its 50th anniversary, and over 590 monthly issues.

Alarums & Excursions was one of the longest running, if not the longest running APAs ever. It won numerous "best amateur magazine" awards, especially in the 80s and 90s, including being inducted into the Origins Hall of Fame in 2022.

9
22

Is this still "RPG"?

10
14
Slugblaster + Magic (startrek.website)

I was in the idea that there was a supplement for Slugblaster to play in a magical school or at least magical tween/crew. Was I dreaming since I cannot find it ?

11
11
12
0
submitted 2 weeks ago* (last edited 2 weeks ago) by Shkshkshk@dice.camp to c/rpg@ttrpg.network

Potentially weird question: if you had to assign a #dnd alignment to the fear of spiders, what would you give it?

@rpg

Just to clarify, I'm asking you to assign an alignment to the idea of creepy spiders in the abstract. I personally lean towards neutral because I don't find spiders scary until they are touching me, and I can't find jumping spiders scary at all. But I want to find out what other people think.

13
7
14
15
Shadowrun's Pigeon Totem (startrek.website)

Does Shadowrun have a pigeon totem? I’m pretty sure that 4th don’t have one but I don’t know for the other edition.

If they don’t have one how will you homebrew/play it ?

15
30

I'm trying to get away from corporate owned software and support FOSS stuff.

Normally if I wanted to play a game online I would use a discord server and some kind of vtt. Since discord is not looking great rn, where would you guys recommend playing?

Any vtt recs are good too but I don't strictly need one. A way to chat and roll dice is essential though

16
44
17
6
18
13
19
15
submitted 3 weeks ago* (last edited 3 weeks ago) by wolfinthewoods@lemmy.ml to c/rpg@ttrpg.network

I'm the mod of the Every Post is an RPG community and just created a new game using the Everyone is John rules. If you're looking for a short, zany quickplay come on over and create a character! Each game in the community will go for about a week or two, so it's a perfect way to try out some new systems and stretch out your improv muscles! I look forward to playing with you ;)

20
13
21
5
How to buff investigation (lemmy.dbzer0.com)
submitted 4 weeks ago* (last edited 4 weeks ago) by ThisIsAManWhoKnowsHowToGling@lemmy.dbzer0.com to c/rpg@ttrpg.network

This is a continuation of my previous post, in spirit. I've been hammering out some rules for a skill-based dungeon-crawling game with five classes, one of which is the Ranger which is meant to be the overland travel specialist. That's a pretty narrow niche, so I've been trying to flesh them out by making them really, really good at mysteries. Here's what I've come up with so far:

  • If you are feeling stumped, you can privately ask the DM for help
  • If you are exercising judgement on par with the average koala, the DM can warn you before your character does something uncharacteristically idiotic.
  • If you are looking for clues, you don't have to roll a skill check to find it as long as you are using an appropriate skill in an appropriate manner.

Basically, Rangers get to operate as if they were using the Gumshoe system, plus the Common Sense feat from GURPS. There's also some more traditional Ranger stuff that I've come up with:

  • You can make an effective ghillie suit in under an hour, and can use Naturalism (the primary ranger skill) to hide using it while in your favored terrain.
  • You can speak with your favored quarry (a mundane animal; you can pick multiple of these if you are fine with dumping all your levels in getting really good at hunting and taming). They likely have different senses and priorities than you and may be helpful in giving you a different perspective, although most will be very food-motivated and dim-witted.

Not sure what to do other than this. Do any of you have other ways I could make give Rangers little buffs to their ability to play as an Aragorn-Batman hybrid?

22
21
submitted 4 weeks ago by psion1369@lemmy.world to c/rpg@ttrpg.network

I was watching some RPG YouTube, and of course there was talk about Monsters. And with the recent OMG CONTROVERSY with the newest Monster Manual, I got to thinking about something that is more inherent in D&D and in fantasy games in general, why so many monsters? I've played various other games, and read many books, watched many movies, but it seems that fantasy games, with D&D leading the charge, seem to have more monsters than any other medium in the genre, or other genre's in particular. So yeah, why are there so many monsters?

23
26
24
15
25
14
Doing a Cool Move (samsorensen.blot.im)
view more: next ›

rpg

3703 readers
15 users here now

This community is for meaningful discussions of tabletop/pen & paper RPGs

Rules (wip):

founded 2 years ago
MODERATORS