1
10
submitted 11 hours ago by paddirn@lemmy.world to c/rpg@ttrpg.network

I'm working on a Solo RPG supplement around modeling relationships with NPCs, it's meant to be genre/system-agnostic so that it's not tied to any specific setting or ruleset per se. It's just something that could be used alongside other games if a player wanted to include a companion NPC (romantic, platonic, business, whatever) in their game and work out how that NPC might behave in different scenarios, or provide different prompts for random events or different factors that might affect how two characters relate to each other. In a weird way, it's trying to gameify or abstract out 1-on-1 character relationships (PC to NPC).

I was kind of just throwing the idea out here for feedback and ideas on what other factors I might consider when trying something as ~~stupid~~ weird as trying to model human relationships? As this is mostly intended for solo RPGs (though it could be used in multiplayer RPGs), I'm not trying to overcomplicate things, alot of things in Solo RPGs are left open and to the discretion of the player, but it can be helpful to have an unbiased set of Oracles to help with generating ideas the player can react to.


The general idea is kind of weird to me, even attempting to model something as crazy and convoluted and messy as human relationships just seems like an exercise in futility, but I figured I'd try it anyways for the challenge. The closest thing I can think of that's similar to this is a "dating simulator", but in my mind that's not really the point of this, this is more a general storytelling tool that helps create potential plot points or drive character development. Most RPGs tend to focus more on action & adventure, while kind of ignoring social interactions.

Currently, the basic mechanic I'm going with is that the relationship status exists in two different ranges: Current Mood and Relationship Level. Current Mood is a short-term reading on the relationship (5 steps, from 'Very Negative' to 'Very Positive'), while Relationship Level is the overall state of the relationship between characters, (10-steps ranging from 'Hatred' to 'Love'). Individual actions/events push the Mood up or down, which if it reaches either end of the spectrum (1 or 5) and goes past either of those numbers, it pushes the Relationship Level up or down a level. So even if the Current Mood is 'Very negative', the overall Relationship level might still be high, it just indicates a rough patch, while conversely, just because you have a good day in a shitty relationship, doesn't mean everything is gravy.

After that, many of the other tables are a series of Oracles that help determine NPC character elements, like a supplemental character generator for determining personality, appearance, beliefs, quirks, sexuality, and other non-mechanical factors. There's also randomized Oracles similar to Ironsworn Action/Theme tables or even topics of conversation and the general disposition of the conversation.

2
18

While running Phandelver and Below: The Shattered Obelisk I decided to forgo drawing the Wave Echo caves and put the map on the TV in my game room via iPad screen share to my Apple TV box.

I had the map up in Affinity Designer 2 so I could cover undiscovered parts of the map. But no matter what I did I could not get the screen to zoom in on any part of the map image, it only showed the full map on the screen.

I know I can purchase the module on roll20, or I can put the map in and draw on it to hide sections. But I am hoping for something more on the fly. I would prefer to use my iPad rather than my MacBook since it is more portable if possible.

3
39
submitted 1 day ago by Trumble@sopuli.xyz to c/rpg@ttrpg.network

For me the main one is to run Blades in the Dark for the very first time and maybe play through the Pendragon starter adventure.

4
15
submitted 2 days ago by smeg@feddit.uk to c/rpg@ttrpg.network

Mouse parents across Cratchington are worried: the annual Christmas delivery of toys from the factory hasn't arrived. All year long, the mice of the toy factory are hard at work, under the special blessing of the three Spirits of Christmas. "Humbug! A Mousemas Carol is a festive adventure site inspired by "A Christmas Carol". It features new Conditions, new NPCs and a christmas themed adventure inside a toy factory.

The year is 1802. The Barcosa, a merchant ship equipped with cannons, sets sail from Amsterdam under Captain Claas de Ruyter to buy goods in Java. The ship's hold is filled with bricks and weapons. Chief merchant Henk Kuipers manages gold and silver coins which are to be used to buy spices, textiles, and fine fabrics. The ship sails the Atlantic Ocean for about three weeks, then it will disappear without a trace. You are a member of the crew of the Barcosa and keep a diary without knowing that you are documenting the last days of the ship and its crew. "The last voyage of the Barcosa" is an eerie journaling rpg for one person. Writing materials and a six-sided die are needed to play.

Children keep disappearing in the forest. But no one dares to visit the abandoned ruin, which juts out of a clearing like a rotten tooth. Whoever crosses the threshold is confronted with a force that scares even the Inquisition. Everything is alive. Soon you'll find out that the child thief Tergol has taken up residence here, and his experiments of alchemy and flesh produce abnormal monstrosities. BÖESER is a dungeon for the Mörk Borg TTRPG.

A mighty artefact is hidden in a chilly cavern: the nail that once wounded the mighty basilisk SHE. "Blood of SHE" is a pamphlet dungeon made for the Crossword Dungeon Jam.

Do you hear them whispering? Toothless mouths and brittle lips murmur rumors that no one would dare speak aloud. There is something going on. Something evil that will plunge the world into even greater calamity and bring unimaginable suffering. This lonely volcano, once extinct and empty, is the breeding ground of this evil! But be warned: this maze you are about to enter is not of this world. Passages rearrange, creatures mutate into horrible new forms, objects appear and disappear, and nothing is safe once you enter this cavern. Will you unravel the secrets that shake the world, or will the attempt cost you your life? Den of Disarray is a randomly generated dungeon for Mörk Borg that contains one of the biggest secrets of the dying world. Playing the adventure may take one to three sessions.

5
21
Free Dice Roller in CC0 (slyflourish.com)
submitted 3 days ago* (last edited 3 days ago) by slyflourish@ttrpg.network to c/rpg@ttrpg.network

A little JavaScript dice roller I whipped up released under a CC0 license.

6
6
submitted 3 days ago* (last edited 3 days ago) by anticonnor@lemmy.world to c/rpg@ttrpg.network

I prefer tracking my TTRPG characters digitally and really hate PDFs, so I tend to make custom spreadsheets for each game I play. This is one I made for Werewolf 5e that not only tracks the same info you would see on the standard PDF, but also includes info on gifts, rites, advantages, and forms so I don't have to dig thru the rulebook for the things I need most often.

Feel free to copy and for yourself, or let me know here if there anything that could be improved in this shared sheet. I'll probably switch from Google Sheets to some other FOSS alternative in 2025.

I've also got character sheets for Changling 5e, Vampire 20th, and Masks: A New Generation if anyone here is interested, but those are older and probably not as fully fleshed out as this Werewolf sheet.

7
5
submitted 1 week ago by INeedMana@lemmy.world to c/rpg@ttrpg.network

Backdrop

  • district built out of containers and neglected housing blocks. Container corridors, walls and floors, leaking pipes, gang laws

Context

  • in order to be shown the way to the secret lab in the heart of container district characters have to infiltrate, they need to do something for one of three local gangs. I want this to be a kind of Mexican standoff where they have to choose which faction to support
  • Their arcs/previous deeds are making spirit of that city to "wake up". They will need its help and I need a way to point them to something like that existing
  • Since we are going to play sometime soon, Krampus is a nice idea

Background

  • unrest in the city is making people start believing there has to exist some vengeful force of justice. Hence in container district a Krampus started to operate. It randomly appears to flail to death most naughty (adults). So far, mostly without credible witnesses nor survivors. Flees the scene on foot, but can cover impossible distances when not observed by anyone. I don't intend to fully define what this Krampus is
  • few days ago a VTOL with shipment of MCT genetically un-modified chickens has been shot down and crashed somewhere in the disctrict. Everyone who knows how to get to the lab wants them
    • Anarchist commune wants them as food source (un-modified means those don't require patented seeds)
    • Wizgang wants them for signing their deals (un-modified means pure auras - mcguffin, just roll with it)
    • small-fry Yakuza officer wants them to return them to MCT for clout (MCT is one of our campaign villains)
    • not many chickens survived, they can't share
    • there was a fourth faction in the area but it got wiped by Krampus. Only a BTL hard user has seen something, but is half terrified, half not completely awake
  • Wizgang and Yakuza sent their forces to retrieve the cargo. No-one returned. Unknown to the groups, both parties were wiped by Krampus. But they of course blame each other and maybe even the commune too? Commune doesn't really have strike-force, but definitely has clout in the neighborhood
  • Area around the VTOL has become a two-sided conflict zone (Wiz and Yak)

Plan

My idea is that whatever my players decide to do, they will in some way observe the Krampus. Mostly killing both sides of conflict. I want them to later start asking around what could that have been to get to some know-it-all saying "well, maybe it's the spirit of the city"

Do you see some flaws in this idea? Some cool idea came to your mind?

8
13

Download: https://adeptus7.itch.io/lovecraftian-inspirations-from-real-life-and-beliefs

This free brochure (28 pages)contains inspiration drawn from the beliefs of peoples who actually inhabit the Earth now or in the past, or from facts taken straight from history or science. Each case includes the suggestion, how given beliefs or facts can be interpreted in the spirit of cosmic horror, emphasizing their appropriate elements or bending them slightly. Sometimes the descriptions are quite brief – a detailed discussion of each topic would take a lot of space and time. These are rather teasers intended to show why a specific thing may be interesting for fans of eldritch vibes and possibly encourage them to take a closer look at the topic.

The article is intended primarily for Game Masters who play games in systems inspired by Lovecraft’s works, such as Call of Cthulhu or Delta Green. However, I hope that other fans of cosmic horror will also find something for themselves here. The interesting facts presented here may also be interesting for people who are not familiar with the work of The Loner of Providence, but some of the references may be unclear to them.

Here are contents:

GREEK MYTHOLOGY

Typhon – a classic but forgotten abomination

Zeus – embodied energy

In his house underground, dead Hades waits in sleep

Apollo – beautiful, deadly light

Hermes is the gate, Hermes is the key

NORDIC MYTHOLOGY

A jotun is not the same as a giant, but it can be made into an abomination

Odyn = Nodens, Loki = Nyarlathotep

Or is Odin an abomination?

Einherjers and Odin the human

POLISH FOLKLORE AND LEGENDS

Jan Twardowski – the first man on the Moon

Silen night, starry night

Church in Trzęsacz – Deep ones do not leave their own, even after death

TRUE (OK, SLIGHTLY FAR-FETCHED) HISTORY

Invasion of the Sea Peoples

Greater Germanic Antarctica

The emperor out of the time

The Indus civilization

TRUE (SERIOUSLY) SCIENCE

Mad mathematicians

Humans like ants, ants like zombies

Halny and other foehn winds – the whisper of the wind brings madness

ABRAHAMIC BELIEFS

Covenant with God and Melchizedek

Succubi/incubi, aliens and a sorcerer-pope

Double faith

Stone from the sky, genies and angels Udostępnij:

9
40
submitted 1 week ago by smeg@feddit.uk to c/rpg@ttrpg.network

Definitely sounds like one of Grant Howitt's mad one-page RPGs, looks like a fun one-shot!

You are a little goblin with a love of baking and big dreams. Dreams of joining the competitive baking circuit and taking home the grand prize: the golden cupcake and a lifetime supply of sprinkles. You’ve spent years perfecting your technique and studying recipes and you know you are ready. There is only one problem: the competition is only for humans.

Refusing to give up on your dream, you gather a group of your fellow baking enthusiasts and hatch a plan to enter the bake off: a human disguise. Over many hours you created the disguise and crafted a rock-solid identity for your human alias and you have just received word from bake off officials that you have been accepted into the competition! Together, you don the human disguise and make your way to the competition, knowing that you are going to win - by any means necessary.

The Great Goblin Bake Off is a prepless games about goblins infiltrating a baking competition for 1 GM and up to 5 players. It is played with 1d6 and two stats (GOBLIN and BAKER). Game text includes character creation tables for players and NPC and complication tables for the GM.

10
45
Dice Bags (ttrpg.network)
submitted 2 weeks ago* (last edited 2 weeks ago) by myrrh@ttrpg.network to c/rpg@ttrpg.network

...i need a really good bag for about eighty chessex-style dice: any better-suited options out there than the crown royal standard?..

11
16
12
5
13
68

This is a question for TTRPG GMs. What RPG books, supplements, or accessories do you find yourself using year after year? Which RPG products provide the biggest regular impact at your table?

14
7
submitted 3 weeks ago by Kichae@lemmy.ca to c/rpg@ttrpg.network

So, I'm running the original 3e version of Forge of Fury, and my players are about to meet Idalla, the succubus. In the 3e version of the dungeon, Idalla is bound to the room, and just wants to leave. If she's attacked by a Good aligned character, she is free to leave... for some reason. Or, if she's granted permission from a Good aligned character, she's also free to leave.

I'm not at all sure how to run this. I foresee her explaining to the party that she's been magically bound to the room, and that the spell is broken just by giving permission, and then the party just... does. And she teleports away.

That seems totally pointless.

I really like the idea of there being a powerful being trapped in this room, though. It serves my purpose to have some sort of unexpected guardian in this space, and a filter that allows Good aligned characters through is really convenient in its own right.

Clearly, the solution is how I play the character, then, but I just cannot get myself inside her head. How do I make this interesting, and last longer than a single back-and-forth verbal exchange? The module gives her only real goal as being to leave, and I don't have a reasonable, interesting alternative.

Have you run this module before? How have you handled Idalla?

15
11
What’s an OSR game? (playfulvoid.game.blog)

I know–yet another "OSR definition" post. I think this one is especially good though.

16
19
submitted 3 weeks ago by Samdell@lemmy.eco.br to c/rpg@ttrpg.network

My Lancer table was on a break for Thanksgiving, so I only ran my Masks game, Session 1

It was a learning experience for all players, as they're not just new to the game, but to the the system in general. We began with a short sequence of them arriving and waiting at the main HQ (called here the Eternal Spiral) from being called by one of the responsible adults to investigate a threat. They had a little chat together, playing around with their powers, and also discussing what their team name should be.

Shortly after Cheetah (the adult person in charge) arrived and revealed the threat to them; shadow-like constructs were attacking the financial district of Astorro. There were several small foes, and a larger one that apparently was commanding them around, but they still didn't have all the info. Since two of the PCs have shadow related powers, there was both a suspicion of someone close being involved, as well as hope that they could de-escalate the situation.

In the midst of this, Living Shadow, mother to one of the PCs and currently bearing the Legacy of their family, interrupted the call to both berate the PC for - allegedly - losing control of his powers and demanding he uphold their good name while on the field. He wasn't quite able to convince her, instead accepting the call out and promising to do better.

After the briefing was done, the PCs left to the center, using their related powers for mobility. Arriving there, one of them attempted to use his super senses to inspect the threat, and while he could see from distance that the core of the larger construct was actually a person, he felt a feedback from the experience, emitting a large sound and drawing attention to the heroes.

They stand as a team, while the minor constructs advance, and one of the uses his gravity powers to create a field ahead of them to make advancing enemies float. Meanwhile, another one that had telekinetic powers uses it to throw one of the PCs towards the main threat. He manages to hit bulleyes, but doesn't do any damage, just draws attention. While one of the teammates is near the main villain, another PC that has shadow abilities uses his powers to create a bridge of shadows, making it so that the others can cross over the still advancing minions. While they do so, the PC that had been throw takes a heavy attack, but withstands it; as a consequence, he calls out his allies on why they took so long, but his words doesn't hurt them.

They get together as a team once more, and The Invisible Hand (the villain) mocks one of them for not knowing what he's doing, never having worked a day of his life; he talks back, catching the villain by surprise and drawing his attention, as he's not used to people rebuking his words. Meanwhile, one of the PCs channels his powers to create a sentient construct, and it attacks The Hand; taken by surprise and infuriated, he starts digging into the ground, throwing concrete and asphalt at the heroes. The one with telekinetic powers channels his energies into launching those pieces of debris right back at the villain, who flails around in panic, accidentally hitting the telekinetic back, but unable to stop his energies from dissipating.

While The Invisible Hand is throwing a tantrum, the Doomed telekinetic has a vision from his nemesis, congratulating him from winning their first round, and warning him to expect more. With the district safe, the session ended with the heroes watching as the failed businessman complained about his investments, wondered what caused him to gain such power.

What about y'all, had any interesting games?

17
13
submitted 3 weeks ago by Zagorath@aussie.zone to c/rpg@ttrpg.network
18
10
Gygax's Fortress (alldeadgenerations.blogspot.com)
19
17
20
4
21
12
22
12
Monster Checklist (goblinpunch.blogspot.com)
23
10
submitted 1 month ago by smeg@feddit.uk to c/rpg@ttrpg.network

Spellbook is a solo journaling RPG about finding and deciphering magical spells from the books that are all around us. It uses the page numbers, words, and information about whatever book you are currently reading as a "roll table".

RUN & HIDE is a rules-lite horror game. It pits players against a powerful enemy attempting to kill them. The rules are intended for asymmetric gameplay where the predator is much, much stronger than the prey.

Mörk Sol is a grimdark sci-fi TTRPG about found family, survival, and finding adventure and purpose in an uncaring universe.

24
10
submitted 1 month ago by Samdell@lemmynsfw.com to c/rpg@ttrpg.network

I'm currently running two campaigns, one for Lancer and one for Masks.

In Lancer, my players just finished their first series of combat. They had opened up with making a supply raid against a convoy, taking out their escorts and then seizing it. Now, for the second half, they held back against enemy reinforcements while their transport made away with the supplies. They now have enough materials to perform maintenance and upgrade their mechs, clone themselves in case of emergency, and have retrieved some mysterious black crates that seem to emit an unusual wavelength. For our next session, I'll be showing them about leveling up, as well as providing information on the narrative mechanics of Bonds.

For Masks, we had our Session 0. All players are new to both the system (PbtA) and the game, but they're interested in learning and have dedicated themselves so far. The 4 playbooks they chose were Doomed, Nova, Legacy and Transformed, which give me a lot of leeway into presenting extra-powerful threats and letting the sword of collateral damage hang over their heads - as well as promise power at a cost to a few, if they're willing to pay. We are playing on a world that had a type of "No more mutants" tragedy happening, and 95% of all metahumans/superpowered folks have disappeared, leaving the remaining teams to "promote" teen heroes to the front to deal with keeping peace. Next week they're going to face their first threat, as well as deal with their internal turmoil over being handed such responsibility.

How about y'all, what have you been into?

25
18
submitted 1 month ago by Zagorath@aussie.zone to c/rpg@ttrpg.network
view more: next ›

rpg

3216 readers
66 users here now

This community is for meaningful discussions of tabletop/pen & paper RPGs

Rules (wip):

founded 2 years ago
MODERATORS