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Widelands 1.3 Released (www.widelands.org)

Since the release of version 1.2, we implemented several hundreds of new features and bugfixes; for example, to name just a few of the highlights:

  • Market trading
  • Six new maps added and three old maps removed
  • Economy districts
  • Many improvements to the in-game Encyclopedia
  • Download website maps as add-ons
  • New visualisation modes in the editor
  • Many new capabilities for add-on developers
  • Complete translation Czech, Dutch, German, Hungarian ( โ…” for 9 more languages)

read more...

complete changelog

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submitted 1 week ago* (last edited 1 week ago) by heartbreaker@sh.itjust.works to c/opensourcegames@lemmy.ml

This year, Flightgear had 3 releases, see the highlights below

FlightGear 2024.1.1 (27 February 2025)

  • Real-time dynamic shadows and lights
  • Preliminary support for VR headsets using OpenXR
  • Preview of World Scenery 3.0 (a scenery system that uses LOD for improved fps, memory usage, and visible range)
  • Added region-specific random building textures
  • Improved performance and stability of randomly generated trees
  • More realistic AI
  • Added the Milky Way to the night sky
  • Fixed bugs, memory leaks, and a high-severity security vulnerability.

FlightGear 2024.1.2 (18 September 2025)

  • Added support for incremental updates
  • 2024.1 is now available for MacOS as well.
  • Added FFmpeg to allow exporting video on windows
  • Fixes, updates and translations

FlightGear 2024.1.3 (2 November 2025)

  • Added FFmpeg to allow exporting video on MacOS
  • Added offline mode to the launcher
  • Fixes and translation updates

Flight gear has also joined OpenCollective this year, which has allowed them to raise money for a more reliable download experience ad to cover server hosting.

[-] heartbreaker@sh.itjust.works 3 points 2 weeks ago

I don't think stage 2 will take as long, as most of the foundation for it has already been laid. But the other stages will probably take a long time, since they are basically a completely different game.

4
submitted 2 weeks ago* (last edited 2 weeks ago) by heartbreaker@sh.itjust.works to c/opensourcegames@lemmy.ml

New experimental game by Wize Wizard games.
The game is built with javascript, three.js and the help of AI.

wdyt?

A vanilla JavaScript, browser-based, "Punk Rock Coding" engine built on THREE.js (r147). RiftScape is a fast-paced, grid-based action RPG that also shares a blend of survival and survivor elements.

๐ŸŽฎ Play RiftScape | ๐Ÿ“ฆ itch.io Page | ๐Ÿ’ป Source Code

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Thrive 1.0: Microbe Stage Complete! (www.revolutionarygamesstudio.com)
submitted 2 weeks ago* (last edited 2 weeks ago) by heartbreaker@sh.itjust.works to c/opensourcegames@lemmy.ml

Welcome all to this very special devblog celebrating the release of Thrive version 1.0! This release marks the completion of the Microbe Stage, the first stage of the 9 planned. The Microbe stage will continue to be supported with balancing and bug fix updates, and volunteers are welcome to continue to make contributions to it. But our main development efforts will now focus on our second stage, Multicellular. read more...

[-] heartbreaker@sh.itjust.works 1 points 1 month ago* (last edited 1 month ago)

Obviously, I can't create the entire universe by my own, adding features in the way I see fit depends also on what others create. In this case, the app won't be cross-platform, and users will complain when it doesn't work properly on their distro. So I don't see the issue with me complaining a bit as well.

[-] heartbreaker@sh.itjust.works 0 points 1 month ago

I am not mad at the Wayland devs, it's just unfortunate.

[-] heartbreaker@sh.itjust.works 0 points 1 month ago

It is a design decision to have it implemented by each compositor. which means each one will implement it differently. Currently, the gtk4 layer shell supports some, like sway and hyperland, but not others, like gnome

[-] heartbreaker@sh.itjust.works 0 points 1 month ago

I meant as in keep the always on the bottom/background (or at least move it to the back on launch). I tried gtk4-layer-shell, but unfortunately, it doesn't support some desktop environments (like GNOME).

[-] heartbreaker@sh.itjust.works 5 points 1 month ago* (last edited 1 month ago)

Why so salty? I am making an app that I want to stick on the background, and would like it to be cross-platform. I mean, there should be some way to achieve something this basic right? Also, Wayland is going to become the default, and most distros will switch to it.

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How? (sh.itjust.works)

Does anybody know how to set a window always on bottom in rust gtk4? set_type_hint() does not exist.

heartbreaker

joined 1 month ago