[-] hellothere@sh.itjust.works 3 points 2 days ago

Love me some Tim!

[-] hellothere@sh.itjust.works 53 points 1 week ago

Be the change you want to see.

[-] hellothere@sh.itjust.works 57 points 4 months ago

And they smell bad too!

[-] hellothere@sh.itjust.works 82 points 4 months ago

Building maintenance can absolutely be a job, which is wholey separate from being a landlord.

[-] hellothere@sh.itjust.works 77 points 5 months ago* (last edited 5 months ago)

How do they know if the source of data is hotspot? I'd imagine there is a way to stop your phone grassing on you.

[-] hellothere@sh.itjust.works 60 points 5 months ago

Yknow what, I've never really noticed the parallel with losing fingers before. Cool.

[-] hellothere@sh.itjust.works 171 points 8 months ago

OK, so pay for it.

Pretty simple really.

[-] hellothere@sh.itjust.works 106 points 10 months ago* (last edited 10 months ago)

I don't want to be all old man yells at cloud, but back in my day popular games were played a lot because they were primarily enjoyable for the story, the achievement of completing a particular level or boss, playing against friends, etc. And sure, you'd have the odd bad parent trying to claim their kid was addicted to Counterstrike 1.6, but it was broadly speaking nonsense. The vast majority of games were offline, or had very limited online modes built around direct competition with other players (FPS, sports games, etc), and publishers would get all their money from the initial sale, with only a few games having expansion packs, most notable The Sims.

But in the early 2010s a few things changed:

  • broadband internet became ubiquitous in markets with high levels of existing gamers
  • distribution of games swapped from physical media to downloads
  • 'everyone' had a pretty powerful computer in their pocket making it much more accessible
  • a bunch of people in the industry started reading about positive psychology - the idea that you can create habits through rewards - and apply them to video games to increase playtime
  • those mechanics turned out to be very powerful in driving particular user behaviours, and started to be targeted at monetisation models - and so we got loot boxes, etc

So we went from a situation where video games were fun for the same reasons traditional games, or sports, are fun, to one where many video games include a lot of gambling mechanics in their core gameplay loops - loot boxes being the obvious one, but any lottery-based mechanic where you spend real money counts - in an industry with no relevant regulation, nor age limitation.

It is definitely possible for people to get addicted to these mechanics, the same way people can get addicted to casino games, or betting on horse racing, especially when for some games that is literally what the developer wants.

[-] hellothere@sh.itjust.works 58 points 10 months ago* (last edited 10 months ago)

They do in the UK - where are you?

80

It’s midnight on the edge of Clapham Common in early September. The streets are eerily quiet as a shadowy figure in black shirt, shorts and baseball cap emerges from the common. He is wearing a red face mask, his features, except for some blond locks, hidden from view.

[-] hellothere@sh.itjust.works 82 points 11 months ago

I agree that pornhub, et al, should be liable for abuse their platform distributes, but how on earth is AI meant to help in sex trafficking?

[-] hellothere@sh.itjust.works 59 points 11 months ago

How the fuck has this become a left/right culture war issue?

[-] hellothere@sh.itjust.works 148 points 1 year ago* (last edited 1 year ago)

I can understand Apple refusing to do repairs under warranty, or even invalidating a warranty, if someone has broken their phone after digging around inside without knowing what they are doing, but bricking a phone the person owns through a software lock is absolutely insane and stinks of attempts at service capture and fighting right to repair laws.

Yet another reason I'll never give them a penny.

Fairphone gang rise up!

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hellothere

joined 1 year ago