Okay, then that's one of favorite zombie moments.
By "news", I mean do we have any major updates, like improvements to the experimental Wayland support. From the link you shared, that minor update doesn't really mean much to me.
Impressive! This might become a worthy competitor to Valve's Steam Deck.
I had the same problem after flashing GOS onto my device, but my wife who uses an iPhone also had that problem. I don't recall how she eventually logged in though, but when I searched online about the 401.122 error message, I got answers that suggest it could be a problem on MyQ's end.
Yeah, here's the Mastodon post announcing Android Auto implementation:
Regarding seedvault, I tried to do a backup of my phone, once I got it setup, but it seems like backup function is not working very well. I tried external USB thumb drive and Internal Storage, but neither of those options resulted in a successful backup. I did some search on the GrapheneOS Discussion Board (thread), and it seems like the Seedvault version that is currently part of the build is out-of-date. They may push a newer version in the next update.
Windows 7 was okay, but I still can't fathom how Windows 8 and 8.1 came to be. In the computer companies I've worked for, I don't think they have a single product that runs on Windows 8 or Windows Vista. The OS progression was XP to 7 to 10. Now, they're all working towards Windows 11 support.
If you want something that looks and behaves much like the Windows desktop environment, use Linux Mint. If you want something closer to the macOS environment, use Pop OS.
I believe this has been going on for a while now. It's one of the reasons why I switched over to Proton Mail.
Wow, this is quite tempting! Not only is the display going to be brighter and have better coloring, the refresh rate can go up to 90Hz (as indicated by the Tech Specs).
If we do have some instances running ads, wouldn't that run counter to the goals of the Fediverse? It's my understanding that much of the migration from Big Tech platforms to Fediverse platforms is to escape the intrusive nature of ads and to prevent the Big Tech companies from taking user data and giving it to advertisers, something that is a major privacy concern these days.
Now that you mentioned this, I do recall in the early days of mobile games, back when the App Shops were first introduced, there were games that you would pay somewhere between $1 and $5, and you get the whole thing. No in-app purchases, no ads, and no lotteries for special characters or gear. I remember Square Enix had some really good JRPG games that were made specifically for the iPhone and iPad. Chaos Rings and DrakeRider were two games I recall playing, but they were much more expensive compared to the usual games I found. But, when you paid for it, you got the whole game and all.
I think mobile app developers have realized that they could get more engagement and cash from their users if they made games that had a gambling aspect to it. Kinda like the casinos in Vegas, the house always wins, but you keep putting in money on the hopes you get a jackpot.
That being said, there is one freemium game that I do find quite fun, and that is Romancing SaGa Re;univerSe. The thing that makes this freemium game a bit different is that Square Enix is quite generous in their in-game currency. You can actually do quite well without making any in-app purchases.