i guess i should have added that, crunch never left, it's just changed with the landscape. i agree that the cause of poorer optimizations stem from UE5 + mentioned "features."
but i wouldn't go so far as to say a modern day game dev as a worker is lazy, perhaps the leads and above in a AAA studio are, absolutely. but someone who directly works on a game? that's not an UE5 problem, moreso an industry problem.
i guess i should have added that, crunch never left, it's just changed with the landscape. i agree that the cause of poorer optimizations stem from UE5 + mentioned "features."
but i wouldn't go so far as to say a modern day game dev as a worker is lazy, perhaps the leads and above in a AAA studio are, absolutely. but someone who directly works on a game? that's not an UE5 problem, moreso an industry problem.