[-] hypercubie4@lemmygrad.ml 1 points 3 months ago

i guess i should have added that, crunch never left, it's just changed with the landscape. i agree that the cause of poorer optimizations stem from UE5 + mentioned "features."

but i wouldn't go so far as to say a modern day game dev as a worker is lazy, perhaps the leads and above in a AAA studio are, absolutely. but someone who directly works on a game? that's not an UE5 problem, moreso an industry problem.

[-] hypercubie4@lemmygrad.ml 1 points 3 months ago

that's not what I said!

[-] hypercubie4@lemmygrad.ml 0 points 3 months ago

crunch makes them lazier? i'm not sure if i agree.

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hypercubie4

joined 3 months ago