[-] icermiga@lemmy.today 2 points 7 months ago

Yeah Navi is much less intrusive than people remember, she was really well done. And yeah Navi is concise and has a little personality whereas Fi is rambling and repetitive and just completely emotionless (yeah I know lacking emotion was intentional but that doesn't make it enjoyable)

[-] icermiga@lemmy.today 3 points 8 months ago

The human checkout gives a better service but the shop does not charge me differently for different checkouts. For shoppers, the equation is simple.

[-] icermiga@lemmy.today 2 points 9 months ago

Something was stolen - they were giving out copies of Link's Awakening, not just the enhancements they made but the game and art content of the original game, which is Nintendo's IP so it is piracy (not to dispute the rest of what you're saying necessarily though). Projects normally get around this by releasing the fan enhancements as a patch that can be applied to a ROM, shifting the piracy from the project to the end user.

[-] icermiga@lemmy.today 1 points 9 months ago

The event costs is embezzlement -the donations were taken with a promise they wouldn't be spent on that, and paying for the event means paying for content for his channel, paying to promote his channel, paying to expand his subscriber base, etc.

Compare it to a non-charity event on his channel. He makes content, he takes the money from subscriptions. A "charity event" would then be when he makes content and instead of taking money from subscriptions, he donates it. If the "charity event" is still him making content, and him still taking money from subscriptions, then that's more like a non-charity event. Even if a donation is made with some of the money then the event is still a non-charity event in the sense that he said he was donating the event itself, i.e. not being compensated for it - if he's being compensated for the event then he didn't donate "the event", he was employed for the event.

[-] icermiga@lemmy.today 1 points 9 months ago

What do you think of 3? I just couldn't get into it and I think it's that the 3D camera just makes it harder to see what you want to see and select what you want to select, as opposed to 1/2 where that was so effortless. That bad feeling stopped me from trying it thoroughly.

[-] icermiga@lemmy.today 2 points 9 months ago

By the way, fans of Zelda 2 may well adore Star Tropics. it has a similar feel. Although it's prettier, linear, and has more story, it also has challenging, rewarding combat. Your movement (and some but not all enemy movement) is on a grid and you can only move up/down/left/right and you can only face in those directions too, enemies deal contact damage, and you have mostly melee attacks so combat is a question of mastering a grid-based dance as you attack whilst avoiding damage. The soundtrack is wonderful too.

[-] icermiga@lemmy.today 2 points 9 months ago* (last edited 9 months ago)

"explaining"... lol... I know what you mean but I have to laugh a little at that :P

It's pretty useless info even if you do understand it IMO.

These hint texts are definitely a flaw. https://legendsoflocalization.com/the-legend-of-zelda/ has some interesting discussion of how in several instances basically useful hint text got mangled into madness in translation.

Edit: specific link https://legendsoflocalization.com/the-legend-of-zelda/first-quest/#insane-old-man says that this isn't a translation, it's the tanslators freestyling for some reason, so it's a mystery why the text is so cryptic

[-] icermiga@lemmy.today 2 points 9 months ago

You're gitting gud. Keep going!

[-] icermiga@lemmy.today 3 points 9 months ago

I did this too, on the GameCube collector's edition. It's hard but the difficulty didn't feel unfair! It was so satisfying when I made progress. Honestly this is such an excellent game.

[-] icermiga@lemmy.today 1 points 9 months ago* (last edited 9 months ago)

I did this - on the Zelda Collectors' Edition on GameCube, so save States weren't available. I did have to use an emulator to practice the final boss without the 10 min runback ๐Ÿ™„ , but after practicing I repeated the feat back on the official hardware.

I did the whole game without any guide. It was SO satisfying. On both the NES games, if you can read the context clues, every required secret is fairly clear. And the game is really fair! It is hard, it's true, but it's very fair! It felt very good to master the combat. This was a great gaming experience.

Later in life I felt that Dark Souls had very similar vibes except in 3D (and except for a bad feeling from having a heavy story that it's hostile to telling you what it is ๐Ÿ™„)

[-] icermiga@lemmy.today 1 points 9 months ago

On the remote chance you don't already know - definitely check out Oracle of Seasons and Oracle of Ages. They have the same engine but have much cleverer gameplay and dungeons and much deeper stories.

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icermiga

joined 9 months ago