Yes, of course there is error correction. Also, while the SSD is on power, it'll constantly go through all data and fix the areas that are starting to deteriorate.
But this does mean an SSD left without power will slowly lose data over months and years.
This also means that writing data is much slower and the SSD can handle far fewer writes. But the tradeoff is that TLC and QLC SSDs can handle 2× and 4× more data than MLC SSDs for the same price.
That's why MLC SSDs are primarily used for professional use and TLC and QLC is primarily used for gamers.
Some TLC and QLC SSDs even allow you to choose how much of the SSD should be used as SLC/MLC space (4× less data, 4× faster writes, 4× more endurance) and which part should be used as TLC/QLC (4× more data, 4× slower changes, 4× less endurance).
That's still not gonna help at all. There are already hardware cheats using an nvidia jetson nuc, an hdmi splitter, and a usb interceptor plugged between mouse, keyboard and computer.
Using just image recognition and slight adjustments to your mouse movement you can already get an impossible to detect aimbot.
Now the real question is: why are cheats bad? If a cheater is flying in godmode, sure, that ruins the game. But if the game forces cheaters to play the same way top human players are playing... If you can't tell the difference, does it matter?
By just running all simulation server side and banning superhuman reactions you can easily ban all superhuman cheats. Matchmaking will just sort players by skill and you'll have a peaceful game again.
If you're playing chess, you don't know if your opponent uses a chess computer or not. And it doesn't matter. The game is still fun.