It sounds like you don't understand the complexity of the game. Despite being finite, the number of possible games is extremely large.
That's... not the point either. The point is that "reporting false positives isn't a bad thing" is only true up to a point. The discussion is then "is this before or after that point." Which, given the context of the bug, isn't really a given. But I don't want to have that discussion with you anymore because you're annoying.
Of course. If you're working in a DSL that's popular enough for someone to have written a good schema/parser for then tooling can help.
Addition by the additive inverse.
I did it either domestically (US) or possibly US to Canada. All I remember is there was food, which made it way better than flying with my parents.
Missing the false vacuum which is a hypothesized universal apocalypse scenario that will clean this world of the scourge of life
In a system like Java's where everything derives from a common object
class one can say null
is a valid value of object
type, so any two null values are equivalent. With ANSI nulls, even null isn't equivalent to null.
No, he's right. "For any odd prime" is a not-unheard-of expression. It is usually to rule out 2 as a trivial case which may need to be handled separately.
https://en.wikipedia.org/wiki/Fermat%27s_theorem_on_sums_of_two_squares
In C# you can automatically generate (or manually write) binding redirects that let you say "anything using versions between x.y.0 and x.y.9 should use x.y.9", which helps a lot with transitive dependencies. However, doing this manually is hard, and you can't really rely on semver to be done "correctly." This leads to subtle bugs. Occasionally not so subtle, but hard to diagnose.
They're using Tildes and Lemmy. Maybe they like Tildes more or think it has more of a need for another app than Lemmy does. Not a competition, really.
This can happen if you accidentally pilot your player character into a singular linear transformation.
You realize this is just an argument against methods?