[-] ono@lemmy.ca 26 points 9 months ago

Seems like a weird headline. AFAIK, the language it's written in has nothing to do with the performance.

[-] ono@lemmy.ca 27 points 10 months ago

Do services count? Because in that case, ride-hailing. A replacement for services like Uber and Lyft.

[-] ono@lemmy.ca 27 points 11 months ago* (last edited 11 months ago)

Fyi, there’s now a fedi alternative called Faircamp.

I wish people would stop saying that. It might be useful for certain things, but it's not an alternative to Bandcamp. Unless something has changed very recently, it has no means of selling music at all.

[-] ono@lemmy.ca 27 points 1 year ago

Nice to see some of the alternative client apps listed at the end of the article.

I'm especially looking forward to the upcoming new voice chat system: Element Call.

[-] ono@lemmy.ca 27 points 1 year ago* (last edited 1 year ago)

Sadly true. I've been known to warm those meals up just enough to transfer them to a plate or bowl, and then finish their heating. It doesn't undo the plastic contact that happened when the food was prepared and packaged, nor does it help the with plastic waste problem, but it's better than nothing. Meanwhile, I look for frozens that come in paper fiber trays instead of plastic.

When I find a packaged food that I like enough to buy again, I'll sometimes email the company to let them know I would buy more if they replaced their packaging with something less toxic. My voice alone won't make much difference, but if they hear it from multiple customers, perhaps they'll put it on their roadmap. (This seems like a marketing opportunity, especially now that microplastics and other forever chemicals are getting attention in the news.)

Also, there's always the option of cooking/buying a big batch of food and freezing it in single-serving glass/stainless containers. No plastic at all this way, and the food is often better. :)

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It was originally planned for a day earlier. This is supposed to be the one that brings Mac support.

[-] ono@lemmy.ca 26 points 1 year ago* (last edited 1 year ago)

They don't need to backdoor end-to-end encryption when they can instead snoop at the endpoints (e.g. the apps).

Governments can force service providers to either do that or no longer operate in their jurisdiction.

This won't stop especially knowledgeable people (including criminals) from using encrypted comms, but it will make it much harder to access for everyone else, thereby robbing the general population of an essential safety tool, among other things. It's terrible for democracy and dangerous to vulnerable populations. The article is worth reading.

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PostgreSQL 16 Released (www.postgresql.org)
[-] ono@lemmy.ca 28 points 1 year ago* (last edited 1 year ago)

Is it just me or is it really fuckin’ easy to not connect your TV to the internet?

I prefer not to reward corporations by buying equipment with built-in spyware.

(Also, "easy to not connect" depends on whether the TV nags you, or disables features, or uses any open wi-fi it finds, or includes a cellular or mesh modem.)

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Is your party outnumbered? Low on armour? Confined to a narrow passage? No worries, mate! Just roll out this camouflaged welcome mat, and let your foes take care of themselves!

Shape a piece of ground into hard spikes. A creature walking on the spikes takes 2d4 piercing damage for every 1.5 m / 5 ft it moves.

The diminutive die in that description might look laughable at first glance, but consider how large the spiked area is: 40 ft diameter, meaning 16d4 or an average of 40 damage to anything that crosses its full width. All those tetra-dice sure are pointy!

The area is wider than a typical humanoid's movement per turn, so most things without wings won't have time to do much after crossing it.

On top of that:

The spikes are difficult terrain, halving a creature's movement speed.

So, while waiting for the baddies to slog through the brambles, you can pass the time with target practice on their ranged-attack buddies.

What's that you say? Your visitors somehow made it across, and are now breathing down your neck and twice as pissed off? Perfect! Now's the time to practice your thunderwave, or favorite knock-back ability, or turn undead if the neighbours are necrotic, or just give them a good old fashioned shove, and let them enjoy your garden tour all over again.

Wait a minute! You're facing a threat of higher intelligence and refined poise, and they stopped before stepping on your grass? What a great time for your druid to yoink them out of their comfort zone with a thorn whip, or (if you earned it as a reward) try out Sorrow's similar spell.

Did your barbarian charge in before you could seed the field? Ask her to toss a body or two onto the flower bed while they're still standing. They make great compost!

In short, wizards and sorcerers might love to talk about their fireballs, but with this horticultural marvel, my bard has more fun. All natural, certified organic, and (as a level 2 spell) cheap and easy.

Happy plowing!

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...and the related Mozilla report

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Presentation improvements

If VK_KHR_present_wait is supported, and if vertical synchronization is enabled, frame latency events will now be signaled when an image is actually being presented, rather than when rendering work prior to the present request has completed on the GPU. This may reduce input latency in some games, also affects the dxgi.maxFrameLatency and d3d9.maxFrameLatency options.

This functionality is also used to more accurately report the number of frames actually presented via DXGI frame statistics.

Note: On some platforms and compositors, Vulkan present events may not correspond to the image actually being presented on screen, in which case frame latency is going to remain higher than expected.

Additionally, if VK_EXT_swapchain_maintenance1 is supported, enabling and disabling vertical synchronization may no longe require recreating the Vulkan swap chain, which works around severe performance issues in games which change their present interval on a per-frame basis.

Note: On Linux, this is currently only supported when running Gamescope with ENABLE_GAMESCOPE_WSI=1 set.

Configuration changes

The dxgi.nvapiHack config option was deprecated, and a new option dxgi.hideNvidiaGpu with a slight change in behaviour was added instead, alongside similar options for AMD and Intel GPUs. This allows implementing more targeted application workarounds for issues with e.g. XESS libraries in the future if necessary. Refer to the example configuration for more details.

Note: The old dxgi.nvapiHack option still works if dxgi.hideNvidiaGpu is not set, but will be removed in a future release.

Additionally, the dxgi.tearFree and d3d9.tearFree options were consolidated into a new dxvk.tearFree option, due to changes in the presentation logic. The old options were removed.

Bug fixes and Improvements

  • Configuration options can now be specified via an environment variable, DXVK_CONFIG. See the README for details (PR #3581).
  • If VK_EXT_depth_bias_control is supported, depth bias scaling will now be correct in most situations. This fixes shadow rendering artifacts in various D3D9 games and is especially important on GPUs that do not support 24-bit depth formats. This affects games such as F.E.A.R. (#1461), Far Cry 2 (#2941) and Assassin's Creed Brotherhood (#2642).
  • If VK_EXT_line_rasterization and its relevant features are supported, smooth or rectangular lines will now be used if requested by the application. This functionality is generally not used by games, but may be useful for applications such as level editors.
  • If VK_KHR_maintenance5 is supported, DXGI_FORMAT_A8_UNORM images will now use the corresponding Vulkan format.
  • D3D9 command submission now works the same way as it does for D3D11, which will lead to more submissions but generally reduces resource readback latency. This may improve performance in games that frequently synchronize with the GPU.
  • Fixed a minor issue with D3D9 feedback loop tracking.
  • Fixed a minor issue with D3D11 stream output (#3634).
  • Fixed a bug and performance issues with the implementation of D3D11 tiled resources.
  • Fixed various issues with reporting HDR metadata.
  • Fixed a crash when compiling D3D9 shaders generated by the vkd3d HLSL compiler. (PR #3616)
  • Implemented keyed mutex synchronization on top of newly added winevulkan functionality (PR #3601, PR #3635). Note: This will only work with recent Proton builds.
  • Added stubs for various D3D9On12 interop interfaces. This is needed for Train Simulator Classic (#3445).
  • Added an interface to allow external libraries, such as NVAPI, to enable HDR in various D3D11 games as well as Elden Ring (PR #3625). Note: This will only work in combination with https://github.com/jp7677/dxvk-nvapi/commit/c3a1c48eebdef1d0f9f030ebd57e2c40625dc542 or newer. This will not work on Windows.
  • A Total War Saga: TROY: Fixed trees not rendering when MSAA is enabled.
  • Far Cry 2: Fixed crash when using D3D10.
  • Halo Online: Fixed water rendering. (#3594, PR: #3627)
  • Lara Croft and the Temple of Osiris: Fixed deadlock when using Exclusive Fullscreen (#3458).
  • RaceRoom Racing Experience: Fixed a crash when starting a race. (#3386, PR: #3389)
  • Spider Man: Shattered Dimensions: Fixed a regression that caused blocky shadows. (#3593, PR: #3624)
  • Test Drive Unlimited 2: Fixed shadows on grass. (#3469, PR: #3471)
  • The Sims 2: Fixed a regression in DXVK 2.2 that affected terrain rendering. (#3474, PR: #3476)
  • Titanfall: Fixed a crash caused by a miscompiled shader.
  • Tomb Raider Anniversary: Improved performance. (#3438, PR: #3439)
[-] ono@lemmy.ca 27 points 1 year ago* (last edited 1 year ago)

Linux was until recently. That's why this is news.

[-] ono@lemmy.ca 28 points 1 year ago* (last edited 1 year ago)

From the top of the change list:

HIGHLIGHTS

  • Features
    • Introducing Withers' Wardrobe of Wayward Friends! You can now dismiss co-op party members from your campaign.
[-] ono@lemmy.ca 28 points 1 year ago

What's next, Elon? Try to trademark the letter x?

[-] ono@lemmy.ca 27 points 1 year ago* (last edited 1 year ago)

No, they are not legit.

Sometimes the keys they sell work, sometimes they don't, and sometimes they start out working but later get revoked. But more importantly...

They are even worse for the developers than pirating the games:

It is better to wait for a Steam/GOG/Humble sale. Price tracking sites like this one can be helpful:

https://isthereanydeal.com/

[-] ono@lemmy.ca 27 points 1 year ago* (last edited 1 year ago)

I've seen this "deletion is not guaranteed on lemmy" warning shouted loudly and often by a few individuals over the past month or two, mostly on reddit. It makes no sense in context, because deletion is not guaranteed on reddit, either. Or on any other public forum.

For the record, lemmy devs addressed it in a discussion here.

I'm starting to think it's propaganda sponsored by reddit, hoping to scare people out of leaving.

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ono

joined 1 year ago