Considering that he thought asylum meant mental asylum, ...yeah, probably.
And this is why I consider SSDs to be a downgrade compared to HDDs lol
Oh, I see. That's quite interesting. And I noticed that the Mac version is only split into 4 parts, with one clocking in at 11.6 GB (though others are capped at 4 GB).
I'm very curious why these differences exist.
I thought the file splits are based on size? But maybe I'm wrong. The larger games I have also tend to be Windows-only anyway so maybe I just don't know this stuff.
I really wish GOG made Galaxy for Linux already.
They can revoke stuff from your library.
They just usually don't have a reason to do so.
(Also, you might not be able to get older versions of the game anymore. Meaning that you may be stuck with unwanted content changes in some games.)
So thanks to not having signed in for a couple months, I actually still had notifications from the last time I chatted about this, and here's the information someone else found when they looked into it.
https://leminal.space/comment/2351525 (see this excerpted comment chain)
In summary, this "policy" is at best someone (maybe even GabeN) stating back in 2009 and 2013 that games will still be (somehow) made available to customers if Steam shuts down.
As far as I know (please correct me if I'm wrong), there's nothing in the Steam Subscriber Agreement that obligates Steam/Valve to do it. And even if there were, there's nothing saying they can't just update the SSA to remove such a term.
Furthermore, even if Valve wants to do this if Steam ever shuts down, considering Steam's size I'd say it's less likely to be shut down and more likely to just get sold off if Valve ever does become insolvent, and the new owner of Steam can't be held to this promise anyway.
So, while it'd definitely be good if this were the case, this seems to be more wishful than written-in-stone.
And there's also kids who don't have credit cards yet too.
This was the case for me, to some extent, for some time. But then, the more I used of Steam, the more I realized there are a variety of issues, ranging from minor inconveniences like having to deal with the Steam client (and its interface and footprint) to being at risk of losing access to all of my Steam games due to losing access to the account for a variety of possible reasons (some of which could happen even if I didn't do anything wrong on my end).
These days, if I buy, I buy DRM-free. That's an arrangement where publishers/developers properly respect customers. If it's not available DRM-free, it's ethically justifiable to pirate.
Sidenote: I tried getting something off APKPure the other day and it only came in the form of XAPK files. Do you know how to get the APK out of them? (A cursory check suggests that XAPK might be a proprietary thing made by APKPure that only works with their own APKPure app, which feels pretty dirty to me...)
I do wonder how pirated games can somehow stop working after a while. I'm guessing there's some sort of anti-piracy thing that hasn't quite been fully removed. I had this experience with one game which was known to have Denuvo; a newer crack fixed it.
One useful thing about the absolute stupid chaos is that there is hopefully too much absolute stupid chaos for anyone worth a damn to care too much about piracy.
(Though I don't think we should be resting on laurels either.)