[-] tetrahedron@programming.dev 9 points 1 month ago

looks at 300hr nocturne save

[-] tetrahedron@programming.dev 3 points 2 months ago

I remember when I chuckled at "Nanomachines, son" memes. Dystopia when you hit us...

[-] tetrahedron@programming.dev 69 points 2 months ago

Is this...Loss?

[-] tetrahedron@programming.dev 9 points 4 months ago

Friendica, but it s still ..uh...far from ideal. It is a start, though.

[-] tetrahedron@programming.dev 26 points 11 months ago

OP, don't listen to these trolls. Every dev starts small and keeps growing as long as they keep practicing. Constructive criticism is good, bashing someone who just did this for fun on the premise of hurr durr 200 lines is not a good way to encourage new FOSS devs. I remember when I was happy my code executed well with only 15 lines of code, and now codebases of thousand of lines a file is routine. Good luck to you and everyone trying their best to learn and improve.

[-] tetrahedron@programming.dev 8 points 11 months ago

That iconic mac was the icing on the ~~cake~~ kek

[-] tetrahedron@programming.dev 72 points 1 year ago

I am deaf. i already struggle with keeping up with subtitles on tutorial videos of some obscure stuff that has little to no docs. Kindly return this idea to a void function instead and try not to catch the erroneous thread with these satanic proposals.

[-] tetrahedron@programming.dev 9 points 1 year ago

Excuse me while I do my RGBtoHSV conversion in my pixel shader

[-] tetrahedron@programming.dev 4 points 1 year ago

Unreal docs entered the chat

[-] tetrahedron@programming.dev 3 points 1 year ago

For game dev, try Pop OS. it has Nvidia support out of the box. Game dev has always been an issue because either card support is minimal or manufacturer just didn t care about ux for linux despite community plea (,unity s font issue)

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tetrahedron

joined 1 year ago