[-] themoken@startrek.website 6 points 2 weeks ago

Wow, that's a lot. We had 119 last year and thought that was a lot. It's still only 8:25 here but we're on pace for maybe 80 this year.

[-] themoken@startrek.website 7 points 1 month ago

Yeah, but you see they were in danger from the Vietnam draft, doesn't take empathy to act in self interest.

[-] themoken@startrek.website 6 points 2 months ago

I think there are some exceptions. Like Kitfox publishing Dwarf Fortress. Taking weird little indies and giving them an art / usability budget to become more accessible and, in turn, make the OG devs a bunch of money. Nobody loses.

[-] themoken@startrek.website 7 points 5 months ago

That's not surprising. Once you get familiar with how shallow and rigged the system is, you either exploit it, or you fight it. There are people out there that did all of that too... And then decided to go into finance.

[-] themoken@startrek.website 6 points 5 months ago

Surprised to see the opinions on V/VI not being as good. I've played every interation of this game and they all brought something to the table. VI and the districting gameplay added a lot to the game. One unit per tile in V also made combat more tactical than doom stacking around.

The big thing I'd like in a new one is less cheaty AI. It's just so boring that winning on Deity is basically exploiting AI foibles instead of... you know, building a stronger nation on an even keel. At the highest difficulty AI should get no bonuses but still be really good at playing the game.

[-] themoken@startrek.website 7 points 5 months ago

... There is literally no way to watch The Wire and get that message. The whole show is about how hard it is to do worthwhile police work even with the best intentions, and then every character is a piece of shit on top of it.

Only people you can really root for without reservation are the project kids.

[-] themoken@startrek.website 6 points 5 months ago

It's easier to release tools for a map based game with no real story. Devs have tools to create content, of course, but making something (tools, APIs) safe and logical enough for the public to consume is a task that can easily get backburnered on the way to release.

[-] themoken@startrek.website 6 points 8 months ago

I'm okay with it. My problem with Disco is how high stakes breathless it is all the time, visiting the timeline with a lower stakes Academy lens could be cool. Being far future means it won't be a TOS/TNG cameo fest (SNW's biggest flaw) and I wouldn't mind being able to do some actual character development on Tilly / other Disco crew if they weren't just constantly in mortal danger.

Of course it'll probably end up being flashy bullshit again, but I'll give it the benefit of the doubt for now.

[-] themoken@startrek.website 7 points 8 months ago

This isn't a benchmark of those systems, it's showing that the code didn't regress on either hardware set with some anecdotal data. It makes sense they're not like for like.

[-] themoken@startrek.website 6 points 8 months ago

That was a bit of a deep cut for me, but TIL.

[-] themoken@startrek.website 6 points 1 year ago

Bugs and dialogue options that sound innocent but actually initiated romance (and should now be better marked). I was very confused when Wyll and Gale were so hot to trot when I spent all my time pining after Karlach. I was just trying to be friendly, guys.

[-] themoken@startrek.website 6 points 1 year ago

Honestly, I use Arch (btw) but after living on Fedora for a while, when I returned I started using podman over AUR for some stuff. If a package is going to pull a bunch of weird dependencies, or I want to easily migrate it later, it's just so much easier to keep it containerized.

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themoken

joined 1 year ago