[-] tiramichu@sh.itjust.works 16 points 10 hours ago* (last edited 10 hours ago)

This particular cheque should work, if processed by a person.

Cheques have two fields for the amount; numbers and written out. The numerical field is the most important and required part, while the written is to deter fraud, for example the bearer may attempt to alter £100 to £1000, or £300 to £800, and having the sum also in writing makes this a lot harder.

So as long as this cheque has $650 in the number field, it should be valid.

[-] tiramichu@sh.itjust.works 5 points 3 days ago* (last edited 3 days ago)

I'm also still in some IRC channels from way back, and I can't deny I hate what discord did to the IRC community. ("Look how they massacred my boy...")

Of course, Discord pulled it off for a good reason - the experience was seamless, featureful, rich, and modern - none of which IRC can claim. And it's only cantankerous sticks in the mud such as I who care about ideological concerns like interoperability and open standards.

And another thing that Discord did is to absolutely explode the channel count. In the IRC days, a particular community or friend group would make do with one single channel. But that group moves to Discord, and suddenly creates a general channel, announcements channel, music channel, games channel, cooking channel - all for one single friend group, and multiply that by the number of groups you are in - because the Discord model permitted it and made it frictionless.

And I think that's why for some people who use Discord at the moment, it wouldn't be enough to simply have a channel on a public Matrix instance. People are used to having a whole 'server' to themselves (of course discord 'servers' aren't servers, but let's set that aside) and so they'd need at least a 'space' in Matrix, being the more reasonably named analogue.

[-] tiramichu@sh.itjust.works 28 points 3 days ago

This isn't that, though.

OP's link is to a list of companies you can pay to host a matrix instance for you, so you don't have to deal with any of the hosting yourself.

But I agree most people would be sufficiently served by an account on a public instance.

[-] tiramichu@sh.itjust.works 6 points 5 days ago* (last edited 5 days ago)

Exactly why corporations love it so much.

Make all the accusations you like, no evidence required, and no consequences at all for making false claims.

[-] tiramichu@sh.itjust.works 19 points 6 days ago

This is exactly how I feel too. A little bit of repetition is totally worth it, versus having inappropriate coupling, or code that jumps in and out of parent/child classes everywhere so you can hardly keep it in your head what's going on.

I freely accept that I AM a mediocre dev, but if that lends me to prefer code that is comprehensible and maintainable then I think being mediocre is doing my team a favour, honestly.

[-] tiramichu@sh.itjust.works 174 points 6 days ago

I'll say this now.

Inheritance is the most misused capability of OOP which programmers think makes their code look smart, but most of the time just makes a giant fucking mess.

[-] tiramichu@sh.itjust.works 169 points 1 month ago* (last edited 1 month ago)

I backed the original Oculus Rift, and felt massively betrayed when they sold to Meta. :(

For years since I've been waiting for A VR solution that plays nice with Linux and is at least somewhat privacy-respecting, and I have been absolutely unwilling to buy a Quest device or anything else. I want to play VR but I'm not willing to sell my soul for it. So it's been an unhappy but conscious boycott from me.

I too then am super looking forward to the Steam Frame because it's the device I need to get back into VR and feel happy and excited about it, rather than disgusted.

[-] tiramichu@sh.itjust.works 86 points 2 months ago

Here you go fam

[-] tiramichu@sh.itjust.works 86 points 3 months ago

Isn't this The Entire Point?

That there is value in truth, even if the truth is painful?

That we should believe in and fight for a cause, even if fighting is hard?

[-] tiramichu@sh.itjust.works 183 points 3 months ago

A previous (huge) company of mine sent out a lot of phishing test emails, some of which were pretty convincing.

As developers, we quickly discovered that all the emails had a metadata header in them which identified them as a phishing test, so we set up a filter for it so every email since is clearly coded with a bright red "Phishing test!" label.

2

Several years ago I played Event[0]

It's a sci-fi exploration/"walking simulator" that sees you stranded on an abandoned luxury space vessel, with only the vessel's "AI", Kaizen, for company. You can free-type whatever you like, and Kaizen will respond as best 'he' can, being helpful or unhelpful at times, opening and closing doors for you, giving you back-story on the ship and the people on it if you ask the right questions.

I've been looking for other games that use natural-language interaction and really coming up dry. I found a couple of horror-genre PC-simulator games like s.p.l.i.t (creepy!) and the demo of No Players Online (which was really fun by the way) and while both of those showed fake "chat apps" in the screenshots which got my hopes up, they are 100% programmed where you just press (any) keys and a pre-determined message types out letter by letter.

I don't have my hopes up too high, because I realise that building this kind of interaction in a game is very difficult. It's probably not worth it unless it's the core focus of the game, and even then it's going to have big problems. Event[0] itself was terribly flawed, as it's clearly just using programmatic word matching, and often the responses are nonsensical or unrelated to what you asked.

That said, there were times it managed to shine, and in those moments it felt great, and I felt great for coming up with the right thing to ask, rather than being railroaded with predetermined options.

If you've got anything that might scratch a similar itch, please tell us about it :)

[-] tiramichu@sh.itjust.works 113 points 7 months ago

That's pretty damn cool, to be fair.

[-] tiramichu@sh.itjust.works 147 points 7 months ago* (last edited 7 months ago)

These categories of geometric problem are ridiculously difficult to find the definitive perfect solution for, which is exactly why people have been grinding on them for decades, and mathematicians can't say any more than "it's the best one found so far"

For this particular problem the diagram isn't answering "the most efficient way to pack some particular square" but "what is the smallest square that can fit 17 unit-sized (1x1) squares inside it" - with the answer here being 4.675 unit length per side.

Trivially for 16 squares they would fit inside a grid of 4x4 perfectly, with four squares on each row, nice and tidy. To fit just one more square we could size the container up to 5x5, and it would remain nice and tidy, but there is then obviously a lot of empty space, which suggests the solution must be in-between. But if the solution is in between, then some squares must start going slanted to enable the outer square to reduce in size, as it is only by doing this we can utilise unfilled gaps to save space by poking the corners of other squares into them.

So, we can't answer what the optimal solution exactly is, or prove none is better than this, but we can certainly demonstrate that the solution is going to be very ugly and messy.

Another similar (but less ugly) geometric problem is the moving sofa problem which has again seen small iterations over a long period of time.

59
submitted 8 months ago* (last edited 8 months ago) by tiramichu@sh.itjust.works to c/asklemmy@lemmy.ml

I saw this Lemmy post, but a huge list of games with no discussion isn't very interesting! Let's talk about why the games that influenced us had such a big impact - how they affected us as people.

For me, it was the PC game Creatures. It's a life simulation game featuring cute little beings called 'Norns' which you raise and teach.

You can almost think of it like a much cuter predecessor to The Sims, but which claimed to actually "simulate" their brains.

As a thirteen-year-old it was the first game that made me want to go online and seek out more info. What I discovered was a community of similar-interest nerds hanging out on IRC chat, and it felt like for the first time in my life I had "found my people" - others who weren't just friends, but whom I really resonated with.

I learned web development (PHP at the time!) so I could make a site for the game, which became the foundation for my job in software engineering.

And through that group I also discovered the Furry community, which was a wild ride in itself.

So yeah, Creatures. Without that game, I think I'd have become quite a different person.

view more: next ›

tiramichu

joined 8 months ago